X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fdraw_wins.c;h=d44d257d6c7b172d4b77da39193b64cc2395a6b9;hb=714bf970109b33005e0ab3e588d818460ccdc304;hp=45cb2bfd72cfb8294575e150dd668b1385d7618e;hpb=a1384bd171b558158855ec7c6683eba8fd8e609f;p=plomrogue diff --git a/src/draw_wins.c b/src/draw_wins.c index 45cb2bf..d44d257 100644 --- a/src/draw_wins.c +++ b/src/draw_wins.c @@ -1,13 +1,16 @@ +#include "draw_wins.h" #include #include -#include #include +#include #include "windows.h" -#include "draw_wins.h" #include "roguelike.h" #include "keybindings.h" +#include "objects_on_map.h" + +static void draw_map_objects (void *, struct Map *, struct Win *); -void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) { +extern void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. uint16_t x, y; char toggle; @@ -31,7 +34,7 @@ void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) { toggle = 1; fin = 1; } } } } } -void draw_text_from_bottom (struct Win * win, char * text) { +extern void draw_text_from_bottom (struct Win * win, char * text) { // Draw text from end/bottom to the top. char toggle = 0; uint16_t x, y, offset; @@ -64,44 +67,48 @@ void draw_text_from_bottom (struct Win * win, char * text) { text = text + (sizeof(char) * (z + 1)); } draw_with_linebreaks(win, text, start_y); } -void draw_log_win (struct Win * win) { +extern void draw_log_win (struct Win * win) { // Draw log text from world struct in win->data from bottom to top. struct World * world = (struct World *) win->data; draw_text_from_bottom(win, world->log); } -void draw_map_win (struct Win * win) { -// Draw map determined by win->data Map struct into window. Respect offset. +static void draw_map_objects (void * start, struct Map * map, struct Win * win) { +// Draw onto map in win the objects in the chain at start. + struct ChainMapObject * cmo; + for (cmo = start; cmo != 0; cmo = cmo->next) + if ( cmo->pos.y >= map->offset.y && cmo->pos.y < map->offset.y + win->frame.size.y + && cmo->pos.x >= map->offset.x && cmo->pos.x < map->offset.x + win->frame.size.x) + mvwaddch(win->frame.curses_win, cmo->pos.y - map->offset.y, cmo->pos.x - map->offset.x, cmo->name); } + +extern void draw_map_win (struct Win * win) { +// Draw map determined by map (from win->data) and various actors/objects into window. Respect scroll offset. struct World * world = (struct World *) win->data; struct Map * map = world->map; struct Player * player = world->player; - struct Monster * monster; char * cells = map->cells; - uint16_t width_map_av = map->width - map->offset_x; - uint16_t height_map_av = map->height - map->offset_y; + uint16_t width_map_av = map->size.x - map->offset.x; + uint16_t height_map_av = map->size.y - map->offset.y; uint16_t x, y, z; for (y = 0; y < win->frame.size.y; y++) { - z = map->offset_x + (map->offset_y + y) * (map->width); + z = map->offset.x + (map->offset.y + y) * (map->size.x); for (x = 0; x < win->frame.size.x; x++) { if (y < height_map_av && x < width_map_av) { mvwaddch(win->frame.curses_win, y, x, cells[z]); z++; } } } - if ( player->pos.y >= map->offset_y && player->pos.y < map->offset_y + win->frame.size.y - && player->pos.x >= map->offset_x && player->pos.x < map->offset_x + win->frame.size.x) - mvwaddch(win->frame.curses_win, player->pos.y - map->offset_y, player->pos.x - map->offset_x, '@'); - for (monster = world->monster; monster != 0; monster = monster->next) - if ( monster->pos.y >= map->offset_y && monster->pos.y < map->offset_y + win->frame.size.y - && monster->pos.x >= map->offset_x && monster->pos.x < map->offset_x + win->frame.size.x) - mvwaddch(win->frame.curses_win, monster->pos.y - map->offset_y, monster->pos.x - map->offset_x, monster->name); } + draw_map_objects (world->item, map, win); + draw_map_objects (world->monster, map, win); + if ( player->pos.y >= map->offset.y && player->pos.y < map->offset.y + win->frame.size.y + && player->pos.x >= map->offset.x && player->pos.x < map->offset.x + win->frame.size.x) + mvwaddch(win->frame.curses_win, player->pos.y - map->offset.y, player->pos.x - map->offset.x, '@'); } -void draw_info_win (struct Win * win) { +extern void draw_info_win (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. struct World * world = (struct World *) win->data; - uint16_t count = world->turn; char text[100]; - snprintf(text, 100, "Turn: %d", count); + snprintf(text, 100, "Turn: %d\nHitpoints: %d", world->turn, world->player->hitpoints); draw_with_linebreaks(win, text, 0); } -void draw_keys_win (struct Win * win) { +extern void draw_keys_win (struct Win * win) { // Draw keybindings window. struct World * world = (struct World *) win->data; uint16_t offset = 0, y, x;