X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fdraw_wins.h;h=6a939ebbcba21bf5154c4cf7d82415e53f05b176;hb=d4693165cda2814c544e05b219c2cf3798e31857;hp=8801f13fe8978d4fd977edfce14d872b6d102606;hpb=daa6ea14e28a79d1ea3edb868404247c80179b5e;p=plomrogue diff --git a/src/draw_wins.h b/src/draw_wins.h index 8801f13..6a939eb 100644 --- a/src/draw_wins.h +++ b/src/draw_wins.h @@ -12,41 +12,22 @@ struct Win; -/* Write "text" into window "win" as far as possible. Start on row "start_y". - * - * TODO: Why is this external? - */ -extern void draw_with_linebreaks(struct Win * win, char * text, - uint16_t start_y); - - - -/* Write "text" not starting from the top but from the bottom of "win". - * - * TODO: Why is this external? - */ -extern void draw_text_from_bottom(struct Win * win, char * text); - - /* Write game log text into "win" from bottom to top. */ extern void draw_log_win(struct Win * win); - - /* Draw game map and actors/objects on it into "win". Respect scroll offset. */ extern void draw_map_win(struct Win * win); - - /* Draw into "win" the game / player status infos. */ extern void draw_info_win(struct Win * win); - - /* Draw keybindings selection/manipulation menu. */ extern void draw_keys_win(struct Win * win); +/* Draw window configuration info. */ +extern void draw_winconf(struct Win * win); + #endif