X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fdraw_wins.h;h=958d8a956afadd61d3507db05f972da810365d0b;hb=10680a2398daf76e6a0cd261c2b247e6902f2ad0;hp=79cc03d42c88943be1fc385584f9974962f55a8e;hpb=289cfa930b552dbe0a1755a1153a792280db3b54;p=plomrogue diff --git a/src/draw_wins.h b/src/draw_wins.h index 79cc03d..958d8a9 100644 --- a/src/draw_wins.h +++ b/src/draw_wins.h @@ -6,42 +6,24 @@ #ifndef DRAW_WINS_H #define DRAW_WINS_H - - #include /* for uint16_t */ struct Win; -/* Write "text" into window "win". Start on row "start_y". Fill unused rows with - * whitespace. - */ -extern void draw_with_linebreaks(struct Win * win, char * text, - uint16_t start_y); - - - -/* Write "text" not starting from the top but from the bottom of "win". */ -extern void draw_text_from_bottom(struct Win * win, char * text); - - - -/* Write game log text into "win" from bottom to top. */ -extern void draw_log_win(struct Win * win); - - - -/* Draw game map and actors/objects on it into "win". Respect scroll offset. */ -extern void draw_map_win(struct Win * win); - - - -/* Draw into "win" the game / player status infos. */ -extern void draw_info_win(struct Win * win); - +/* Default routines to draw the various windows' contents. */ +extern void draw_win_log(struct Win * win); +extern void draw_win_map(struct Win * win); +extern void draw_win_info(struct Win * win); +extern void draw_win_inventory(struct Win * win); +extern void draw_win_available_keybindings(struct Win * win); +extern void draw_win_keybindings_global(struct Win * win); +extern void draw_win_keybindings_winconf_geometry(struct Win * win); +extern void draw_win_keybindings_winconf_keybindings(struct Win * win); -/* Draw keybindings selection/manipulation menu. */ -extern void draw_keys_win(struct Win * win); +/* Routines to draw windows' configuration views. */ +extern void draw_winconf_keybindings(struct Win * win); +extern void draw_winconf_geometry(struct Win * win);