X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=0ecc10a3dec4b3aa30233cc52df1ffe2e430e595;hb=0399a31b31047ab82348f733d6c56524258d1188;hp=dff5d208414e02ea3749a85b96980de8dccfe37e;hpb=4ca4f2fc97bd592bcbbef5ed2b21b320c7336425;p=plomrogue diff --git a/src/main.c b/src/main.c index dff5d20..0ecc10a 100644 --- a/src/main.c +++ b/src/main.c @@ -5,8 +5,8 @@ #include /* for FILE typedef, F_OK, rename() */ #include /* for initscr(), noecho(), curs_set(), keypad(), raw() */ #include /* for time() */ -#include /* for unlink(), getopt(), optarg */ -#include /* for uint8_t */ +#include /* for getopt(), optarg */ +#include /* for uint16_t, uint32_t */ #include /* for errno */ #include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(), * draw_all_wins() @@ -14,27 +14,29 @@ #include "draw_wins.h" /* for draw_keys_win(), draw_map_win(), draw_info_win(), * draw_log_win() */ -#include "keybindings.h" /* for initkeybindings(), get_action_key() */ +#include "keybindings.h" /* for init_keybindings(), get_action_key() */ #include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */ #include "map_objects.h" /* for structs Monster, Item, Player, * init_map_object_defs(), read_map_objects(), * build_map_objects() */ -#include "map_object_actions.h" /* for player_wait(), move_player() */ #include "map.h" /* for struct Map, init_map() */ -#include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(), - * save_game() - */ -#include "yx_uint16.h" /* for dir enum */ +#include "misc.h" /* for update_log(), find_passable_pos(), save_game() */ +#include "wincontrol.h" /* for toggle_window() */ #include "rrand.h" /* for rrand(), rrand_seed() */ #include "rexit.h" /* for exit_game() */ #include "control.h" /* for meta_control() */ +#include "command_db.h" /* for init_command_db() */ + int main(int argc, char *argv[]) { struct World world; + init_command_db(&world); + set_cleanup_flag(CLEANUP_COMMAND_DB); + /* Check for corrupted savefile / recordfile savings. */ char * recordfile = "record"; char * savefile = "savefile"; @@ -94,13 +96,13 @@ int main(int argc, char *argv[]) world.score = 0; world.log = calloc(1, sizeof(char)); set_cleanup_flag(CLEANUP_LOG); - update_log (&world, " "); + update_log(&world, " "); struct Player player; player.hitpoints = 5; world.player = &player; world.monster = 0; world.item = 0; - init_map_object_defs(&world, "defs"); + init_map_object_defs(&world, "config/defs"); /* For interactive mode, try to load world state from savefile. */ char * err_o = "Trouble loading game (fopen() in main()) / " @@ -198,30 +200,20 @@ int main(int argc, char *argv[]) init_keybindings(&world); set_cleanup_flag(CLEANUP_KEYBINDINGS); struct WinMeta win_meta; - char * err_winmem = "Trouble with init_win:meta() or draw_all_wins() in " + char * err_winmem = "Trouble with init_win_meta() or draw_all_wins() in " "main()."; exit_err(init_win_meta(screen, &win_meta), &world, err_winmem); world.wins.meta = &win_meta; - struct Win win_keys = init_win(&win_meta, "Keys", - 0, 29, &world, draw_keys_win); - world.wins.keys = &win_keys; - struct Win win_info = init_win(&win_meta, "Info", - 3, 20, &world, draw_info_win); - world.wins.info = &win_info; - uint16_t height_logwin = win_meta.padframe.size.y - - (2 + win_info.frame.size.y); - struct Win win_log = init_win(&win_meta, "Log", - height_logwin, 20, &world, draw_log_win); - world.wins.log = &win_log; - uint16_t width_mapwin = win_meta.padframe.size.x - win_keys.frame.size.x - - win_log.frame.size.x - 2; - struct Win win_map = init_win(&win_meta, "Map", - 0, width_mapwin, &world, draw_map_win); - world.wins.map = &win_map; - toggle_window(&win_meta, world.wins.keys); - toggle_window(&win_meta, world.wins.map); - toggle_window(&win_meta, world.wins.info); - toggle_window(&win_meta, world.wins.log); + world.wins.keys = init_win_from_file(&world, "Keys", draw_keys_win); + set_cleanup_flag(CLEANUP_WIN_KEYS); + world.wins.info = init_win_from_file(&world, "Info", draw_info_win); + set_cleanup_flag(CLEANUP_WIN_INFO); + world.wins.log = init_win_from_file(&world, "Log", draw_log_win); + set_cleanup_flag(CLEANUP_WIN_LOG); + world.wins.map = init_win_from_file(&world, "Map", draw_map_win); + set_cleanup_flag(CLEANUP_WIN_MAP); + + sorted_wintoggle(&world); /* Replay mode. */ int key; @@ -245,7 +237,7 @@ int main(int argc, char *argv[]) draw_all_wins(&win_meta); key = getch(); if ( EOF != action - && key == get_action_key(world.keybindings, "wait / next turn")) + && key == get_action_key(world.keybindings, "wait")) { action = getc(file); if (EOF != action)