X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=38e67b8471a2347f9834e6868e129f423824bf74;hb=e55ff0044903e9af87e24d01a809ce0a0c562633;hp=8f13e080bfcde60ac246b7fcb5e5957f530badcb;hpb=caf7e50574dc4fb3756a386257863e5b8b42ad98;p=plomrogue diff --git a/src/main.c b/src/main.c index 8f13e08..38e67b8 100644 --- a/src/main.c +++ b/src/main.c @@ -5,8 +5,8 @@ #include /* for FILE typedef, F_OK, rename() */ #include /* for initscr(), noecho(), curs_set(), keypad(), raw() */ #include /* for time() */ -#include /* for unlink(), getopt(), optarg */ -#include /* for uint8_t */ +#include /* for getopt(), optarg */ +#include /* for uint16_t, uint32_t */ #include /* for errno */ #include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(), * draw_all_wins() @@ -14,26 +14,31 @@ #include "draw_wins.h" /* for draw_keys_win(), draw_map_win(), draw_info_win(), * draw_log_win() */ -#include "keybindings.h" /* for initkeybindings(), get_action_key() */ +#include "keybindings.h" /* for init_keybindings(), get_action_key() */ #include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */ #include "map_objects.h" /* for structs Monster, Item, Player, * init_map_object_defs(), read_map_objects(), * build_map_objects() */ -#include "map_object_actions.h" /* for player_wait(), move_player() */ #include "map.h" /* for struct Map, init_map() */ #include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(), - * meta_keys(), save_game() + * save_game() */ -#include "yx_uint16.h" /* for dir enum */ #include "rrand.h" /* for rrand(), rrand_seed() */ #include "rexit.h" /* for exit_game() */ +#include "control.h" /* for meta_control() */ + + int main(int argc, char *argv[]) { struct World world; + + /* Check for corrupted savefile / recordfile savings. */ char * recordfile = "record"; char * savefile = "savefile"; + char * recordfile_tmp = "record_tmp"; + char * savefile_tmp = "savefile_tmp"; char * err_x = "A file 'record' exists, but no 'savefile'. If everything " "was in order, both or none would exist. I won't start " "until this is corrected."; @@ -45,14 +50,11 @@ int main(int argc, char *argv[]) err_x = "A 'savefile' exists, but no file 'record'. If everything " "was in order, both or none would exist. I won't start " "until this is corrected."; - if (!access(savefile, F_OK) && access(recordfile, F_OK)) { errno = 0; exit_err(1, &world, err_x); } - char * recordfile_tmp = "record_tmp"; - char * savefile_tmp = "savefile_tmp"; err_x = "A file 'recordfile_tmp' exists, probably from a corrupted " "previous record saving process. To avoid game record " "corruption, I won't start until it is removed or renamed."; @@ -71,17 +73,24 @@ int main(int argc, char *argv[]) switch (opt) { case 's': + { world.interactive = 0; start_turn = 0; if (optarg) + { start_turn = atoi(optarg); - break; + } + break; + } default: + { exit(EXIT_FAILURE); + } } } /* Initialize log, player, monster/item definitions and monsters/items. */ + world.score = 0; world.log = calloc(1, sizeof(char)); set_cleanup_flag(CLEANUP_LOG); update_log (&world, " "); @@ -90,7 +99,7 @@ int main(int argc, char *argv[]) world.player = &player; world.monster = 0; world.item = 0; - init_map_object_defs(&world, "defs"); + init_map_object_defs(&world, "config/defs"); /* For interactive mode, try to load world state from savefile. */ char * err_o = "Trouble loading game (fopen() in main()) / " @@ -141,7 +150,6 @@ int main(int argc, char *argv[]) else { world.seed = time(NULL); - world.score = 0; err_o = "Trouble recording new seed (fopen() in main()) / " "opening 'record_tmp' file for writing."; @@ -216,122 +224,58 @@ int main(int argc, char *argv[]) /* Replay mode. */ int key; - uint8_t quit_called = 0; - uint8_t await_actions = 1; if (0 == world.interactive) { - int action; - while (1) + int action = 0; + if (0 != start_turn) { - if (start_turn == world.turn) - { - start_turn = 0; - } - if (0 == start_turn) - { - exit_err(draw_all_wins(&win_meta), &world, err_winmem); - key = getch(); - } - if (1 == await_actions - && (world.turn < start_turn - || key == get_action_key(world.keybindings, - "wait / next turn")) ) + while (world.turn != start_turn) { action = getc(file); if (EOF == action) { - start_turn = 0; - await_actions = 0; - } - else if (0 == action) - { - player_wait (&world); - } - else if (NORTH == action) - { - move_player(&world, NORTH); - } - else if (EAST == action) - { - move_player(&world, EAST); - } - else if (SOUTH == action) - { - move_player(&world, SOUTH); - } - else if (WEST == action) - { - move_player(&world, WEST); + break; } + record_control(action, &world); } - else + } + while (1) + { + draw_all_wins(&win_meta); + key = getch(); + if ( EOF != action + && key == get_action_key(world.keybindings, "wait / next turn")) { - quit_called = meta_keys(key, &world); - if (1 == quit_called) + action = getc(file); + if (EOF != action) { - err_c = "Trouble closing 'record' file (fclose() in " - "main())."; - exit_err(fclose(file), &world, err_c); - exit_game(&world); + record_control(action, &world); } } + else if (meta_control(key, &world)) + { + err_c = "Trouble closing 'record' file (fclose() in main())."; + exit_err(fclose(file), &world, err_c); + exit_game(&world); + } } } /* Interactive mode. */ else { - uint32_t last_turn = 0; while (1) { - if (last_turn != world.turn) - { - save_game(&world); - last_turn = world.turn; - } - if (1 == await_actions && 0 == player.hitpoints) - { - await_actions = 0; - } - draw_all_wins (&win_meta); + save_game(&world); + draw_all_wins(&win_meta); key = getch(); - if (1 == await_actions - && key == get_action_key(world.keybindings, - "player up")) - { - move_player(&world, NORTH); - } - else if (1 == await_actions - && key == get_action_key(world.keybindings, - "player right")) - { - move_player(&world, EAST); - } - else if (1 == await_actions - && key == get_action_key(world.keybindings, - "player down")) + if (0 != player.hitpoints && 0 == player_control(key, &world)) { - move_player(&world, SOUTH); + continue; } - else if (1 == await_actions - && key == get_action_key(world.keybindings, - "player left")) + if (meta_control(key, &world)) { - move_player(&world, WEST); - } - else if (1 == await_actions - && key == get_action_key(world.keybindings, - "wait / next turn")) - { - player_wait (&world); - } - else - { - quit_called = meta_keys(key, &world); - if (1 == quit_called) - { - exit_game(&world); - } + exit_game(&world); } } }