X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=3ca00e70cda19aef478759e409b58cfca4ad1f85;hb=7e4f2cac6f5248676ad28017031605a5f1500098;hp=eaddfa68ebc9cf3295775cb2fbbafc48506ac8d6;hpb=4d9b6ac142740aa337fc3e622902c9595c36f6d0;p=plomrogue diff --git a/src/main.c b/src/main.c index eaddfa6..3ca00e7 100644 --- a/src/main.c +++ b/src/main.c @@ -6,6 +6,7 @@ #include /* for initscr(), noecho(), curs_set(), keypad(), raw() */ #include /* for time() */ #include /* for getopt(), optarg */ +#include /* for uint8_t */ #include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(), * draw_all_wins() */ @@ -60,33 +61,49 @@ int main(int argc, char *argv[]) world.monster = 0; world.item = 0; init_map_object_defs(&world, "defs"); - uint8_t err = 0; /* For interactive mode, try to load world state from savefile. */ + char * err_o = "Error loading game: " + "Unable to open 'savefile' for reading."; + char * err_r = "Error loading game: " + "Trouble reading from opened 'savefile'."; + char * err_c = "Error loading game: " + "Unable to close opened 'savefile'."; + char * savefile = "savefile"; FILE * file; - if (1 == world.interactive && 0 == access("savefile", F_OK)) + if (1 == world.interactive && 0 == access(savefile, F_OK)) { - file = fopen("savefile", "r"); - err = err | read_uint32_bigendian(file, &world.seed); - err = err | read_uint32_bigendian(file, &world.turn); - err = err | read_uint16_bigendian(file, &player.pos.y); - err = err | read_uint16_bigendian(file, &player.pos.x); + file = fopen(savefile, "r"); + exit_err(0 == file, &world, err_o); + if ( read_uint32_bigendian(file, &world.seed) + || read_uint32_bigendian(file, &world.turn) + || read_uint16_bigendian(file, &player.pos.y) + || read_uint16_bigendian(file, &player.pos.x) + || read_uint8(file, &player.hitpoints) + || read_map_objects(&world, &world.monster, file) + || read_map_objects(&world, &world.item, file)) + { + exit_err(1, &world, err_r); + } + exit_err(fclose(file), &world, err_c); player.pos.y--; player.pos.x--; - err = err | read_uint8(file, &player.hitpoints); - err = err | read_map_objects(&world, &world.monster, file); - err = err | read_map_objects(&world, &world.item, file); - fclose(file); } /* For non-interactive mode, try to load world state from record file. */ else { + err_o = "Error loading record file: " + "Unable to open file 'record' for reading."; + err_r = "Error loading record file: " + "Trouble reading from opened file 'record'."; + char * recordfile = "record"; world.turn = 1; if (0 == world.interactive) { - file = fopen("record", "r"); - err = err | read_uint32_bigendian(file, &world.seed); + file = fopen(recordfile, "r"); + exit_err(0 == file, &world, err_o); + exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r); } /* For interactive-mode in newly started world, generate a start seed @@ -94,15 +111,28 @@ int main(int argc, char *argv[]) */ else { - file = fopen("record", "w"); world.seed = time(NULL); - err = err | write_uint32_bigendian(world.seed, file); - fclose(file); + + char * err_x = "Error recording new seed: " + "A file 'record' already exists, when it shouldn't."; + err_o = "Error recording new seed: " + "Unable to open 'record_tmp' file for writing."; + char * err_w = "Error recording new seed: " + "Trouble writing to opened 'record_tmp' file."; + err_c = "Error recording new seed: " + "Unable to close opened file 'record_tmp'."; + char * err_m = "Error recording new seed: " + "Unable to rename file 'record_tmp' to 'record'."; + char * recordfile_tmp = "record_tmp"; + exit_err(!access(recordfile, F_OK), &world, err_x); + file = fopen(recordfile_tmp, "w"); + exit_err(0 == file, &world, err_o); + exit_err(write_uint32_bigendian(world.seed, file), &world, err_w); + exit_err(fclose(file), &world, err_c); + exit_err(rename(recordfile_tmp, recordfile), &world, err_m); } } - exit_err(err, &world, "Failure initializing game."); - /* Generate map from seed and, if newly generated world, start positions of * actors. @@ -151,8 +181,8 @@ int main(int argc, char *argv[]) /* Replay mode. */ int key; - unsigned char quit_called = 0; - unsigned char await_actions = 1; + uint8_t quit_called = 0; + uint8_t await_actions = 1; if (0 == world.interactive) { int action; @@ -205,6 +235,8 @@ int main(int argc, char *argv[]) &win_map, &win_info, &win_log); if (1 == quit_called) { + err_c = "Error closing read 'record' file."; + exit_err(fclose(file), &world, err_c); exit_game(&world); } }