X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=457aae5a35779b0f75907c689b5f6a78093b387f;hb=550d22ec0c3f530f5d317746f3f7e75251a1de4b;hp=3d6c0d38f5054db6dcac826b2c871a4ac02841cc;hpb=00a66e3c7cbcad13b5c29162e6c1c33235be9f07;p=plomrogue diff --git a/src/main.c b/src/main.c index 3d6c0d3..457aae5 100644 --- a/src/main.c +++ b/src/main.c @@ -1,201 +1,266 @@ +/* main.c */ + #include "main.h" -#include -#include -#include -#include -#include "windows.h" -#include "draw_wins.h" -#include "keybindings.h" -#include "readwrite.h" -#include "map_objects.h" -#include "map_object_actions.h" -#include "map.h" -#include "misc.h" - -int main (int argc, char *argv[]) { - struct World world; - - // Read in startup options (i.e. replay option and replay start turn). - int opt; - uint32_t start_turn; - world.interactive = 1; - while ((opt = getopt(argc, argv, "s::")) != -1) { - switch (opt) { - case 's': - world.interactive = 0; - start_turn = 0; - if (optarg) - start_turn = atoi(optarg); - break; - default: - exit(EXIT_FAILURE); } } - - // Initialize log, player, monsters and items. - world.log = calloc(1, sizeof(char)); - update_log (&world, " "); - struct Player player; - player.hitpoints = 5; - world.player = &player; - world.monster = 0; - world.item = 0; - struct MonsterDef monster_def_A; - monster_def_A.map_obj_def.id = 1; - monster_def_A.map_obj_def.mapchar = 'a'; - monster_def_A.map_obj_def.desc = "ANT"; - monster_def_A.hitpoints_start = 1; - struct MonsterDef monster_def_B; - monster_def_B.map_obj_def.id = 2; - monster_def_B.map_obj_def.mapchar = 'z'; - monster_def_B.map_obj_def.desc = "ZOMBIE"; - monster_def_B.hitpoints_start = 3; - struct MonsterDef monster_def_C; - monster_def_C.map_obj_def.id = 3; - monster_def_C.map_obj_def.mapchar = 'S'; - monster_def_C.map_obj_def.desc = "SHOGGOTH"; - monster_def_C.hitpoints_start = 9; - world.monster_def = &monster_def_A; - monster_def_A.map_obj_def.next = (struct MapObjDef *) &monster_def_B; - monster_def_B.map_obj_def.next = (struct MapObjDef *) &monster_def_C; - monster_def_C.map_obj_def.next = NULL; - struct ItemDef item_def_A; - item_def_A.map_obj_def.id = 4; - item_def_A.map_obj_def.mapchar = '#'; - struct ItemDef item_def_B; - item_def_B.map_obj_def.id = 5; - item_def_B.map_obj_def.mapchar = '%'; - world.item_def = &item_def_A; - item_def_A.map_obj_def.next = (struct MapObjDef *) &item_def_B; - item_def_B.map_obj_def.next = NULL; - - // For interactive mode, try to load world state from savefile. - FILE * file; - if (1 == world.interactive && 0 == access("savefile", F_OK)) { - file = fopen("savefile", "r"); - world.seed = read_uint32_bigendian(file); - world.turn = read_uint32_bigendian(file); - player.pos.y = read_uint16_bigendian(file) - 1; - player.pos.x = read_uint16_bigendian(file) - 1; - player.hitpoints = fgetc(file); - read_map_objects (&world.monster, file, sizeof(struct Monster), read_map_objects_monsterdata); - read_map_objects (&world.item, file, sizeof(struct Item), readwrite_map_objects_dummy); - fclose(file); } - - // For non-interactive mode, try to load world state from record file. - else { - world.turn = 1; - if (0 == world.interactive) { - file = fopen("record", "r"); - world.seed = read_uint32_bigendian(file); } - - // For interactive-mode in newly started world, generate a start seed from the current time. - else { - file = fopen("record", "w"); - world.seed = time(NULL); - write_uint32_bigendian(world.seed, file); - fclose(file); } } - - // Generate map from seed and, if newly generated world, start positions of actors. - rrand(1, world.seed); - struct Map map = init_map(); - world.map = ↦ - if (1 == world.turn) { - player.pos = find_passable_pos(&map); - void * foo = build_map_objects (&world, &world.monster, 1, 1 + rrand(0,0) % 27, sizeof(struct Monster), - build_map_objects_monsterdata); - foo = build_map_objects (&world, foo, 2, 1 + rrand(0,0) % 9, sizeof(struct Monster), - build_map_objects_monsterdata); - build_map_objects (&world, foo, 3, 1 + rrand(0,0) % 3, sizeof(struct Monster), - build_map_objects_monsterdata); - foo = build_map_objects (&world, &world.item, 4, 1 + rrand(0,0) % 3, sizeof(struct Item), - build_map_objects_itemdata); - build_map_objects (&world, foo, 5, 1 + rrand(0,0) % 3, sizeof(struct Item), build_map_objects_itemdata); } - - // Initialize window system and windows. - WINDOW * screen = initscr(); - noecho(); - curs_set(0); - keypad(screen, TRUE); - raw(); - init_keybindings(&world); - struct WinMeta win_meta = init_win_meta(screen); - struct Win win_keys = init_win(&win_meta, "Keys", &world, draw_keys_win); - struct Win win_map = init_win(&win_meta, "Map", &world, draw_map_win); - struct Win win_info = init_win(&win_meta, "Info", &world, draw_info_win); - struct Win win_log = init_win(&win_meta, "Log", &world, draw_log_win); - win_keys.frame.size.x = 29; - win_map.frame.size.x = win_meta.pad.size.x - win_keys.frame.size.x - win_log.frame.size.x - 2; - win_info.frame.size.y = 2; - win_log.frame.size.y = win_meta.pad.size.y - (2 + win_info.frame.size.y); - toggle_window(&win_meta, &win_keys); - toggle_window(&win_meta, &win_map); - toggle_window(&win_meta, &win_info); - toggle_window(&win_meta, &win_log); - - // Replay mode. - int key; - unsigned char quit_called = 0; - unsigned char await_actions = 1; - if (0 == world.interactive) { - int action; - while (1) { - if (start_turn == world.turn) - start_turn = 0; - if (0 == start_turn) { - draw_all_wins (&win_meta); - key = getch(); } - if (1 == await_actions && - (world.turn < start_turn || key == get_action_key(world.keybindings, "wait / next turn")) ) { - action = getc(file); - if (EOF == action) { - start_turn = 0; - await_actions = 0; } - else if (0 == action) - player_wait (&world); - else if (NORTH == action) - move_player(&world, NORTH); - else if (EAST == action) - move_player(&world, EAST); - else if (SOUTH == action) - move_player(&world, SOUTH); - else if (WEST == action) - move_player(&world, WEST); } - else - quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log); - if (1 == quit_called) - break; } } - - // Interactive mode. - else { - uint32_t last_turn = 0; - while (1) { - if (last_turn != world.turn) { - save_game(&world); - last_turn = world.turn; } - if (1 == await_actions && 0 == player.hitpoints) - await_actions = 0; - draw_all_wins (&win_meta); - key = getch(); - if (1 == await_actions && key == get_action_key(world.keybindings, "player up")) - move_player(&world, NORTH); - else if (1 == await_actions && key == get_action_key(world.keybindings, "player right")) - move_player(&world, EAST); - else if (1 == await_actions && key == get_action_key(world.keybindings, "player down")) - move_player(&world, SOUTH); - else if (1 == await_actions && key == get_action_key(world.keybindings, "player left")) - move_player(&world, WEST); - else if (1 == await_actions && key == get_action_key(world.keybindings, "wait / next turn")) - player_wait (&world); - else - quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log); - if (1 == quit_called) - break; } } - - // Clean up and exit. - free(map.cells); - for (key = 0; key <= world.keyswindata->max; key++) - free(world.keybindings[key].name); - free(world.keybindings); - free(world.keyswindata); - free(world.log); - endwin(); - return 0; } +#include /* for atoi(), exit(), EXIT_FAILURE */ +#include /* for FILE typedef, F_OK */ +#include /* for initscr(), noecho(), curs_set(), keypad(), raw() */ +#include /* for time() */ +#include /* for getopt(), optarg */ +#include /* for uint16_t, uint32_t */ +#include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(), + * draw_all_wins() + */ +#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian](), + * try_fopen(), try_fclose(), try_fclose_unlink_rename() + */ +#include "map_objects.h" /* for structs Monster, Item, Player, + * init_map_object_defs(), read_map_objects(), + * build_map_objects() + */ +#include "map.h" /* for struct Map, init_map() */ +#include "misc.h" /* for update_log(), find_passable_pos(), save_game(), + * try_calloc(), check_tempfile(), check_xor_files() + */ +#include "wincontrol.h" /* for create_winconfs(), init_winconfs(), init_wins(), + * sorted_wintoggle() + */ +#include "rrand.h" /* for rrand(), rrand_seed() */ +#include "rexit.h" /* for exit_game(), exit_err() */ +#include "command_db.h" /* for init_command_db() */ +#include "control.h" /* for *_control() */ +#include "keybindings.h" /* for init_keybindings(), + * get_available_keycode_to_action() + */ + + + +int main(int argc, char *argv[]) +{ + char * f_name = "main()"; + struct World world; + world.turn = 0; /* Turns to 1 when map and objects are initalized. */ + + init_command_db(&world); + set_cleanup_flag(CLEANUP_COMMAND_DB); + + /* Check for corrupted savefile / recordfile savings. */ + char * recordfile = "record"; + char * savefile = "savefile"; + char * recordfile_tmp = "record_tmp"; + char * savefile_tmp = "savefile_tmp"; + check_files_xor(savefile, recordfile, &world); + check_tempfile(recordfile_tmp, &world); + check_tempfile(savefile_tmp, &world); + check_tempfile("config/windows/Win_tmp_k", &world); + check_tempfile("config/windows/Win_tmp_m", &world); + check_tempfile("config/windows/Win_tmp_i", &world); + check_tempfile("config/windows/Win_tmp_l", &world); + check_tempfile("config/windows/toggle_order_tmp", &world); + + /* Read in startup options (i.e. replay option and replay start turn). */ + int opt; + uint32_t start_turn; + world.interactive = 1; + while ((opt = getopt(argc, argv, "s::")) != -1) + { + switch (opt) + { + case 's': + { + world.interactive = 0; + start_turn = 0; + if (optarg) + { + start_turn = atoi(optarg); + } + break; + } + default: + { + exit(EXIT_FAILURE); + } + } + } + + /* Initialize log, player, monster/item definitions and monsters/items. */ + world.score = 0; + world.log = try_calloc(1, sizeof(char), &world, f_name); + set_cleanup_flag(CLEANUP_LOG); + update_log(&world, " "); + struct Player player; + player.hitpoints = 5; + world.player = &player; + world.monster = 0; + world.item = 0; + init_map_object_defs(&world, "config/defs"); + set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS); + + /* For interactive mode, try to load world state from savefile. */ + char * err_r = "Trouble loading game (in main()) / " + "reading from opened 'savefile'."; + FILE * file; + if (1 == world.interactive && 0 == access(savefile, F_OK)) + { + file = try_fopen(savefile, "r", &world, f_name); + if ( read_uint32_bigendian(file, &world.seed) + || read_uint32_bigendian(file, &world.turn) + || read_uint16_bigendian(file, &world.score) + || read_uint16_bigendian(file, &player.pos.y) + || read_uint16_bigendian(file, &player.pos.x) + || read_uint8(file, &player.hitpoints) + || read_map_objects(&world, &world.monster, file) + || read_map_objects(&world, &world.item, file)) + { + exit_err(1, &world, err_r); + } + set_cleanup_flag(CLEANUP_MAP_OBJECTS); + try_fclose(file, &world, f_name); + player.pos.y--; + player.pos.x--; + } + + /* For non-interactive mode, try to load world state from record file. */ + else + { + err_r = "Trouble reading from 'record' file (read_uint32_bigendian() " + "in main())."; + if (0 == world.interactive) + { + file = try_fopen(recordfile, "r", &world, f_name); + exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r); + } + + /* For interactive-mode in newly started world, generate a start seed + * from the current time. + */ + else + { + world.seed = time(NULL); + + char * err_w = "Trouble recording new seed " + "(write_uint32_bigendian() in main()) / writing to " + "file 'record_tmp'."; + file = try_fopen(recordfile_tmp, "w", &world, f_name); + exit_err(write_uint32_bigendian(world.seed, file), &world, err_w); + try_fclose_unlink_rename(file, recordfile_tmp, recordfile, + &world, f_name); + } + } + + /* Generate map from seed and, if newly generated world, start positions of + * actors. + */ + rrand_seed(world.seed); + struct Map map = init_map(); + world.map = ↦ + set_cleanup_flag(CLEANUP_MAP); + if (0 == world.turn) + { + player.pos = find_passable_pos(world.map); + void * foo; + foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27); + foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9); + build_map_objects(&world, foo, 3, 1 + rrand() % 3); + foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3); + build_map_objects(&world, foo, 5, 1 + rrand() % 3); + set_cleanup_flag(CLEANUP_MAP_OBJECTS); + world.turn = 1; + } + + /* Initialize window system and windows. */ + WINDOW * screen = initscr(); + set_cleanup_flag(CLEANUP_NCURSES); + noecho(); + curs_set(0); + keypad(screen, TRUE); + raw(); + init_keybindings(&world, "config/keybindings_global", &world.kb_global); + init_keybindings(&world, "config/keybindings_wingeom", &world.kb_wingeom); + init_keybindings(&world, "config/keybindings_winkeys", &world.kb_winkeys); + set_cleanup_flag(CLEANUP_KEYBINDINGS); + char * err_winmem = "Trouble with init_win_meta() in main ()."; + exit_err(init_win_meta(screen, &world.wmeta), &world, err_winmem); + set_cleanup_flag(CLEANUP_WIN_META); + init_winconfs(&world); + init_wins(&world); + set_cleanup_flag(CLEANUP_WINCONFS); + sorted_wintoggle(&world); + err_winmem = "Trouble with draw_all_wins() in main()."; + + /* Replay mode. */ + int key; + struct WinConf * wc; + if (0 == world.interactive) + { + int action = 0; + if (0 != start_turn) + { + while (world.turn != start_turn) + { + action = getc(file); + if (EOF == action) + { + break; + } + record_control(action, &world); + } + } + while (1) + { + draw_all_wins(world.wmeta); + key = getch(); + wc = get_winconf_by_win(&world, world.wmeta->active); + if ( (1 == wc->view && wingeom_control(key, &world)) + || (2 == wc->view && winkeyb_control(key, &world))) + { + continue; + } + if ( EOF != action + && key == get_available_keycode_to_action(&world, "wait")) + { + action = getc(file); + if (EOF != action) + { + record_control(action, &world); + } + } + else if (meta_control(key, &world)) + { + try_fclose(file, &world, f_name); + exit_game(&world); + } + } + } + + /* Interactive mode. */ + else + { + while (1) + { + save_game(&world); + draw_all_wins(world.wmeta); + key = getch(); + wc = get_winconf_by_win(&world, world.wmeta->active); + if (1 == wc->view && wingeom_control(key, &world)) + { + continue; + } + else if (2 == wc->view && winkeyb_control(key, &world)) + { + continue; + } + + if ( (1 == wc->view && wingeom_control(key, &world)) + || (2 == wc->view && winkeyb_control(key, &world)) + || (0 != player.hitpoints && player_control(key, &world))) + { + continue; + } + + if (meta_control(key, &world)) + { + exit_game(&world); + } + } + } +}