X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=457aae5a35779b0f75907c689b5f6a78093b387f;hb=550d22ec0c3f530f5d317746f3f7e75251a1de4b;hp=bd25c4fcdd840244a72577ce78e9c912a11880bc;hpb=f6aaf0667ee0f1ab62342ff7becca2beb6cabc9c;p=plomrogue diff --git a/src/main.c b/src/main.c index bd25c4f..457aae5 100644 --- a/src/main.c +++ b/src/main.c @@ -1,38 +1,44 @@ /* main.c */ #include "main.h" -#include /* for atoi(), exit(), EXIT_FAILURE, calloc() */ -#include /* for FILE typedef, F_OK, rename() */ +#include /* for atoi(), exit(), EXIT_FAILURE */ +#include /* for FILE typedef, F_OK */ #include /* for initscr(), noecho(), curs_set(), keypad(), raw() */ #include /* for time() */ #include /* for getopt(), optarg */ #include /* for uint16_t, uint32_t */ -#include /* for errno */ #include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(), * draw_all_wins() */ -#include "draw_wins.h" /* for draw_keys_win(), draw_map_win(), draw_info_win(), - * draw_log_win() +#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian](), + * try_fopen(), try_fclose(), try_fclose_unlink_rename() */ -#include "keybindings.h" /* for init_keybindings(), get_action_key() */ -#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */ #include "map_objects.h" /* for structs Monster, Item, Player, * init_map_object_defs(), read_map_objects(), * build_map_objects() */ #include "map.h" /* for struct Map, init_map() */ -#include "misc.h" /* for update_log(), find_passable_pos(), save_game() */ -#include "wincontrol.h" /* for toggle_window() */ +#include "misc.h" /* for update_log(), find_passable_pos(), save_game(), + * try_calloc(), check_tempfile(), check_xor_files() + */ +#include "wincontrol.h" /* for create_winconfs(), init_winconfs(), init_wins(), + * sorted_wintoggle() + */ #include "rrand.h" /* for rrand(), rrand_seed() */ -#include "rexit.h" /* for exit_game() */ -#include "control.h" /* for meta_control() */ +#include "rexit.h" /* for exit_game(), exit_err() */ #include "command_db.h" /* for init_command_db() */ +#include "control.h" /* for *_control() */ +#include "keybindings.h" /* for init_keybindings(), + * get_available_keycode_to_action() + */ int main(int argc, char *argv[]) { + char * f_name = "main()"; struct World world; + world.turn = 0; /* Turns to 1 when map and objects are initalized. */ init_command_db(&world); set_cleanup_flag(CLEANUP_COMMAND_DB); @@ -42,30 +48,14 @@ int main(int argc, char *argv[]) char * savefile = "savefile"; char * recordfile_tmp = "record_tmp"; char * savefile_tmp = "savefile_tmp"; - char * err_x = "A file 'record' exists, but no 'savefile'. If everything " - "was in order, both or none would exist. I won't start " - "until this is corrected."; - if (!access(recordfile, F_OK) && access(savefile, F_OK)) - { - errno = 0; - exit_err(1, &world, err_x); - } - err_x = "A 'savefile' exists, but no file 'record'. If everything " - "was in order, both or none would exist. I won't start " - "until this is corrected."; - if (!access(savefile, F_OK) && access(recordfile, F_OK)) - { - errno = 0; - exit_err(1, &world, err_x); - } - err_x = "A file 'recordfile_tmp' exists, probably from a corrupted " - "previous record saving process. To avoid game record " - "corruption, I won't start until it is removed or renamed."; - exit_err(!access(recordfile_tmp, F_OK), &world, err_x); - err_x = "A file 'savefile_tmp' exists, probably from a corrupted " - "previous game saving process. To avoid savegame " - "corruption, I won't start until it is removed or renamed."; - exit_err(!access(savefile_tmp, F_OK), &world, err_x); + check_files_xor(savefile, recordfile, &world); + check_tempfile(recordfile_tmp, &world); + check_tempfile(savefile_tmp, &world); + check_tempfile("config/windows/Win_tmp_k", &world); + check_tempfile("config/windows/Win_tmp_m", &world); + check_tempfile("config/windows/Win_tmp_i", &world); + check_tempfile("config/windows/Win_tmp_l", &world); + check_tempfile("config/windows/toggle_order_tmp", &world); /* Read in startup options (i.e. replay option and replay start turn). */ int opt; @@ -94,28 +84,24 @@ int main(int argc, char *argv[]) /* Initialize log, player, monster/item definitions and monsters/items. */ world.score = 0; - world.log = calloc(1, sizeof(char)); + world.log = try_calloc(1, sizeof(char), &world, f_name); set_cleanup_flag(CLEANUP_LOG); - update_log (&world, " "); + update_log(&world, " "); struct Player player; player.hitpoints = 5; world.player = &player; world.monster = 0; world.item = 0; init_map_object_defs(&world, "config/defs"); + set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS); /* For interactive mode, try to load world state from savefile. */ - char * err_o = "Trouble loading game (fopen() in main()) / " - "opening 'savefile' for reading."; char * err_r = "Trouble loading game (in main()) / " "reading from opened 'savefile'."; - char * err_c = "Trouble loading game (fclose() in main()) / " - "closing opened 'savefile'."; FILE * file; if (1 == world.interactive && 0 == access(savefile, F_OK)) { - file = fopen(savefile, "r"); - exit_err(0 == file, &world, err_o); + file = try_fopen(savefile, "r", &world, f_name); if ( read_uint32_bigendian(file, &world.seed) || read_uint32_bigendian(file, &world.turn) || read_uint16_bigendian(file, &world.score) @@ -127,7 +113,8 @@ int main(int argc, char *argv[]) { exit_err(1, &world, err_r); } - exit_err(fclose(file), &world, err_c); + set_cleanup_flag(CLEANUP_MAP_OBJECTS); + try_fclose(file, &world, f_name); player.pos.y--; player.pos.x--; } @@ -135,15 +122,11 @@ int main(int argc, char *argv[]) /* For non-interactive mode, try to load world state from record file. */ else { - err_o = "Trouble loading record file (fopen() in main()) / " - "opening file 'record' for reading."; - err_r = "Trouble loading record file (read_uint32_bigendian() in " - "main()) / reading from opened file 'record'."; - world.turn = 1; + err_r = "Trouble reading from 'record' file (read_uint32_bigendian() " + "in main())."; if (0 == world.interactive) { - file = fopen(recordfile, "r"); - exit_err(NULL == file, &world, err_o); + file = try_fopen(recordfile, "r", &world, f_name); exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r); } @@ -154,24 +137,16 @@ int main(int argc, char *argv[]) { world.seed = time(NULL); - err_o = "Trouble recording new seed (fopen() in main()) / " - "opening 'record_tmp' file for writing."; char * err_w = "Trouble recording new seed " "(write_uint32_bigendian() in main()) / writing to " - "opened file 'record_tmp'."; - err_c = "Trouble recording new seed (fclose() in main()) / " - "closing opened file 'record_tmp'."; - char * err_m = "Trouble recording new seed (rename() in main()) : " - "renaming file 'record_tmp' to 'record'."; - file = fopen(recordfile_tmp, "w"); - exit_err(0 == file, &world, err_o); + "file 'record_tmp'."; + file = try_fopen(recordfile_tmp, "w", &world, f_name); exit_err(write_uint32_bigendian(world.seed, file), &world, err_w); - exit_err(fclose(file), &world, err_c); - exit_err(rename(recordfile_tmp, recordfile), &world, err_m); + try_fclose_unlink_rename(file, recordfile_tmp, recordfile, + &world, f_name); } } - /* Generate map from seed and, if newly generated world, start positions of * actors. */ @@ -179,7 +154,7 @@ int main(int argc, char *argv[]) struct Map map = init_map(); world.map = ↦ set_cleanup_flag(CLEANUP_MAP); - if (1 == world.turn) + if (0 == world.turn) { player.pos = find_passable_pos(world.map); void * foo; @@ -188,6 +163,8 @@ int main(int argc, char *argv[]) build_map_objects(&world, foo, 3, 1 + rrand() % 3); foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3); build_map_objects(&world, foo, 5, 1 + rrand() % 3); + set_cleanup_flag(CLEANUP_MAP_OBJECTS); + world.turn = 1; } /* Initialize window system and windows. */ @@ -197,25 +174,22 @@ int main(int argc, char *argv[]) curs_set(0); keypad(screen, TRUE); raw(); - init_keybindings(&world); + init_keybindings(&world, "config/keybindings_global", &world.kb_global); + init_keybindings(&world, "config/keybindings_wingeom", &world.kb_wingeom); + init_keybindings(&world, "config/keybindings_winkeys", &world.kb_winkeys); set_cleanup_flag(CLEANUP_KEYBINDINGS); - struct WinMeta win_meta; - char * err_winmem = "Trouble with init_win_meta() or draw_all_wins() in " - "main()."; - exit_err(init_win_meta(screen, &win_meta), &world, err_winmem); - world.wins.meta = &win_meta; - struct Win win_keys = init_win_from_file(&world, "Keys", draw_keys_win); - struct Win win_info = init_win_from_file(&world, "Info", draw_info_win); - struct Win win_log = init_win_from_file(&world, "Log", draw_log_win); - struct Win win_map = init_win_from_file(&world, "Map", draw_map_win); - world.wins.keys = &win_keys; - world.wins.log = &win_log; - world.wins.info = &win_info; - world.wins.map = &win_map; + char * err_winmem = "Trouble with init_win_meta() in main ()."; + exit_err(init_win_meta(screen, &world.wmeta), &world, err_winmem); + set_cleanup_flag(CLEANUP_WIN_META); + init_winconfs(&world); + init_wins(&world); + set_cleanup_flag(CLEANUP_WINCONFS); sorted_wintoggle(&world); + err_winmem = "Trouble with draw_all_wins() in main()."; /* Replay mode. */ int key; + struct WinConf * wc; if (0 == world.interactive) { int action = 0; @@ -233,10 +207,16 @@ int main(int argc, char *argv[]) } while (1) { - draw_all_wins(&win_meta); + draw_all_wins(world.wmeta); key = getch(); + wc = get_winconf_by_win(&world, world.wmeta->active); + if ( (1 == wc->view && wingeom_control(key, &world)) + || (2 == wc->view && winkeyb_control(key, &world))) + { + continue; + } if ( EOF != action - && key == get_action_key(world.keybindings, "wait")) + && key == get_available_keycode_to_action(&world, "wait")) { action = getc(file); if (EOF != action) @@ -246,8 +226,7 @@ int main(int argc, char *argv[]) } else if (meta_control(key, &world)) { - err_c = "Trouble closing 'record' file (fclose() in main())."; - exit_err(fclose(file), &world, err_c); + try_fclose(file, &world, f_name); exit_game(&world); } } @@ -259,12 +238,25 @@ int main(int argc, char *argv[]) while (1) { save_game(&world); - draw_all_wins(&win_meta); + draw_all_wins(world.wmeta); key = getch(); - if (0 != player.hitpoints && 0 == player_control(key, &world)) + wc = get_winconf_by_win(&world, world.wmeta->active); + if (1 == wc->view && wingeom_control(key, &world)) { continue; } + else if (2 == wc->view && winkeyb_control(key, &world)) + { + continue; + } + + if ( (1 == wc->view && wingeom_control(key, &world)) + || (2 == wc->view && winkeyb_control(key, &world)) + || (0 != player.hitpoints && player_control(key, &world))) + { + continue; + } + if (meta_control(key, &world)) { exit_game(&world);