X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=74ef761ddbb1b440cc384a880641657046628b8c;hb=8f60274cc94ea4b2d3a0bb71169e50b0d06ae629;hp=39837fefc9b02afa79e0bf7c164f67d7f3840504;hpb=c2cef1f0fa8fc32907d6f7fcdb4268c117dee71c;p=plomrogue diff --git a/src/main.c b/src/main.c index 39837fe..74ef761 100644 --- a/src/main.c +++ b/src/main.c @@ -10,9 +10,9 @@ #include "windows.h" /* for structs WinMeta, Win, init_win_meta(), * draw_all_wins() */ -#include "readwrite.h" /* for read_uint32_bigendian](), +#include "readwrite.h" /* for try_fgetc(), read_uint32_bigendian(), * write_uint32_bigendian(), try_fopen(), try_fclose(), - * try_fclose_unlink_rename() + * try_fclose_unlink_rename(), try_fgetc_noeof(), */ #include "map_objects.h" /* for structs MapObj, init_map_object_defs(), * build_map_objects(), get_player() @@ -23,7 +23,7 @@ * load_interface_conf(), load_game(), rrand() */ #include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */ -#include "rexit.h" /* for exit_game(), exit_err() */ +#include "rexit.h" /* for exit_game() */ #include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */ #include "control.h" /* for control_by_id(), player_control(), * get_available_keycode_to_action() @@ -41,7 +41,7 @@ int main(int argc, char *argv[]) init_command_db(); set_cleanup_flag(CLEANUP_COMMAND_DB); init_map_object_actions(); - set_cleanup_flag(CLEANUP_MAPOBJACTS); + set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS); /* Check for corrupted savefile / recordfile savings. */ char * recordfile = "record"; @@ -92,8 +92,6 @@ int main(int argc, char *argv[]) world.map_obj_count = 0; /* For interactive mode, try to load world state from savefile. */ - char * err_r = "Trouble loading game (in main()) / " - "reading from opened 'savefile'."; FILE * file; if (1 == world.interactive && 0 == access(savefile, F_OK)) { @@ -104,12 +102,10 @@ int main(int argc, char *argv[]) /* For non-interactive mode, try to load world state from record file. */ else { - err_r = "Trouble reading from 'record' file (read_uint32_bigendian() " - "in main())."; if (0 == world.interactive) { file = try_fopen(recordfile, "r", f_name); - exit_err(read_uint32_bigendian(file, &world.seed), err_r); + world.seed = read_uint32_bigendian(file); } /* For interactive-mode in newly started world, generate a start seed @@ -118,12 +114,8 @@ int main(int argc, char *argv[]) else { world.seed = time(NULL); - - char * err_w = "Trouble recording new seed " - "(write_uint32_bigendian() in main()) / writing to " - "file 'record_tmp'."; file = try_fopen(recordfile_tmp, "w", f_name); - exit_err(write_uint32_bigendian(world.seed, file), err_w); + write_uint32_bigendian(world.seed, file); try_fclose_unlink_rename(file, recordfile_tmp, recordfile, f_name); } world.mapseed = world.seed; @@ -159,7 +151,7 @@ int main(int argc, char *argv[]) keypad(world.wmeta->screen, TRUE); raw(); load_interface_conf(); - set_cleanup_flag(CLEANUP_INTERFACE_CONF); + set_cleanup_flag(CLEANUP_INTERFACE); /* Focus map on player. */ struct MapObj * player = get_player(); @@ -167,7 +159,7 @@ int main(int argc, char *argv[]) win_map->center = player->pos; /* Initialize player's inventory selection index to start position. */ - world.inventory_select = 0; + world.inventory_sel = 0; /* Replay mode. */ int key; @@ -179,7 +171,7 @@ int main(int argc, char *argv[]) { while (world.turn != start_turn) { - action = getc(file); + action = try_fgetc(file, f_name); if (EOF == action) { break; @@ -187,7 +179,7 @@ int main(int argc, char *argv[]) if ( is_command_id_shortdsc(action, "drop") || is_command_id_shortdsc(action, "use")) { - world.inventory_select = getc(file); + world.inventory_sel = try_fgetc_noeof(file, f_name); } player_control_by_id(action); } @@ -205,13 +197,13 @@ int main(int argc, char *argv[]) if ( EOF != action && key == get_available_keycode_to_action("wait")) { - action = getc(file); + action = try_fgetc(file, f_name); if (EOF != action) { if ( is_command_id_shortdsc(action, "drop") || is_command_id_shortdsc(action, "use")) { - world.inventory_select = getc(file); + world.inventory_sel = try_fgetc_noeof(file, f_name); } player_control_by_id(action); }