X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=74ef761ddbb1b440cc384a880641657046628b8c;hb=8f60274cc94ea4b2d3a0bb71169e50b0d06ae629;hp=bb2ef43c438c931ff7df99d30f1823563ef6853d;hpb=e31f0c764131a28ac50c6f9c35e0a190f4bc95e4;p=plomrogue diff --git a/src/main.c b/src/main.c index bb2ef43..74ef761 100644 --- a/src/main.c +++ b/src/main.c @@ -1,6 +1,6 @@ /* main.c */ -#include "main.h" +#include "main.h" /* for world global */ #include /* for atoi(), exit(), EXIT_FAILURE */ #include /* for FILE typedef, F_OK */ #include /* for initscr(), noecho(), curs_set(), keypad(), raw() */ @@ -10,9 +10,9 @@ #include "windows.h" /* for structs WinMeta, Win, init_win_meta(), * draw_all_wins() */ -#include "readwrite.h" /* for read_uint32_bigendian](), +#include "readwrite.h" /* for try_fgetc(), read_uint32_bigendian(), * write_uint32_bigendian(), try_fopen(), try_fclose(), - * try_fclose_unlink_rename() + * try_fclose_unlink_rename(), try_fgetc_noeof(), */ #include "map_objects.h" /* for structs MapObj, init_map_object_defs(), * build_map_objects(), get_player() @@ -20,38 +20,42 @@ #include "map.h" /* for struct Map, init_map() */ #include "misc.h" /* for update_log(), find_passable_pos(), save_game(), * try_calloc(), check_tempfile(), check_xor_files(), - * load_interface_conf(), load_game() + * load_interface_conf(), load_game(), rrand() */ #include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */ -#include "rrand.h" /* for rrand(), rrand_seed() */ -#include "rexit.h" /* for exit_game(), exit_err() */ -#include "command_db.h" /* for init_command_db() */ -#include "control.h" /* for *_control(), get_available_keycode_to_action() */ +#include "rexit.h" /* for exit_game() */ +#include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */ +#include "control.h" /* for control_by_id(), player_control(), + * get_available_keycode_to_action() + */ +#include "map_object_actions.h" /* for init_map_object_actions() */ int main(int argc, char *argv[]) { char * f_name = "main()"; - struct World world; world.turn = 0; /* Turns to 1 when map and objects are initalized. */ - init_command_db(&world); + /* Initialize commands and map object actions. */ + init_command_db(); set_cleanup_flag(CLEANUP_COMMAND_DB); + init_map_object_actions(); + set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS); /* Check for corrupted savefile / recordfile savings. */ char * recordfile = "record"; char * savefile = "savefile"; char * recordfile_tmp = "record_tmp"; char * savefile_tmp = "savefile_tmp"; - check_files_xor(savefile, recordfile, &world); - check_tempfile(recordfile_tmp, &world); - check_tempfile(savefile_tmp, &world); - check_tempfile("config/windows/Win_tmp_k", &world); - check_tempfile("config/windows/Win_tmp_m", &world); - check_tempfile("config/windows/Win_tmp_i", &world); - check_tempfile("config/windows/Win_tmp_l", &world); - check_tempfile("config/windows/toggle_order_tmp", &world); + check_files_xor(savefile, recordfile); + check_tempfile(recordfile_tmp); + check_tempfile(savefile_tmp); + check_tempfile("config/windows/Win_tmp_k"); + check_tempfile("config/windows/Win_tmp_m"); + check_tempfile("config/windows/Win_tmp_i"); + check_tempfile("config/windows/Win_tmp_l"); + check_tempfile("config/windows/toggle_order_tmp"); /* Read in startup options (i.e. replay option and replay start turn). */ int opt; @@ -80,32 +84,28 @@ int main(int argc, char *argv[]) /* Initialize log and map object definitions. */ world.score = 0; - world.log = try_calloc(1, sizeof(char), &world, f_name); + world.log = try_calloc(1, sizeof(char), f_name); set_cleanup_flag(CLEANUP_LOG); - update_log(&world, " "); - init_map_object_defs(&world, "config/defs"); + update_log(" "); + init_map_object_defs("config/defs"); set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS); world.map_obj_count = 0; /* For interactive mode, try to load world state from savefile. */ - char * err_r = "Trouble loading game (in main()) / " - "reading from opened 'savefile'."; FILE * file; if (1 == world.interactive && 0 == access(savefile, F_OK)) { - load_game(&world); + load_game(); set_cleanup_flag(CLEANUP_MAP_OBJECTS); } /* For non-interactive mode, try to load world state from record file. */ else { - err_r = "Trouble reading from 'record' file (read_uint32_bigendian() " - "in main())."; if (0 == world.interactive) { - file = try_fopen(recordfile, "r", &world, f_name); - exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r); + file = try_fopen(recordfile, "r", f_name); + world.seed = read_uint32_bigendian(file); } /* For interactive-mode in newly started world, generate a start seed @@ -114,58 +114,52 @@ int main(int argc, char *argv[]) else { world.seed = time(NULL); - - char * err_w = "Trouble recording new seed " - "(write_uint32_bigendian() in main()) / writing to " - "file 'record_tmp'."; - file = try_fopen(recordfile_tmp, "w", &world, f_name); - exit_err(write_uint32_bigendian(world.seed, file), &world, err_w); - try_fclose_unlink_rename(file, recordfile_tmp, recordfile, - &world, f_name); + file = try_fopen(recordfile_tmp, "w", f_name); + write_uint32_bigendian(world.seed, file); + try_fclose_unlink_rename(file, recordfile_tmp, recordfile, f_name); } + world.mapseed = world.seed; } /* Generate map from seed and, if newly generated world, start positions of * actors. */ - rrand_seed(world.seed); + uint32_t restore_seed = world.seed; + world.seed = world.mapseed; struct Map map = init_map(); world.map = ↦ set_cleanup_flag(CLEANUP_MAP); if (0 == world.turn) { world.map_objs = NULL; - add_map_objects(&world, 0, 1); - add_map_objects(&world, 1, 1 + rrand() % 27); - add_map_objects(&world, 2, 1 + rrand() % 9); - add_map_objects(&world, 3, 1 + rrand() % 3); - add_map_objects(&world, 4, 1 + rrand() % 3); - add_map_objects(&world, 5, 1 + rrand() % 3); + add_map_objects(0, 1); + add_map_objects(1, 1 + rrand() % 27); + add_map_objects(2, 1 + rrand() % 9); + add_map_objects(3, 1 + rrand() % 3); + add_map_objects(4, 1 + rrand() % 3); + add_map_objects(5, 1 + rrand() % 3); set_cleanup_flag(CLEANUP_MAP_OBJECTS); world.turn = 1; } + world.seed = restore_seed; /* Initialize window system and windows. */ - WINDOW * screen = initscr(); + init_win_meta(); set_cleanup_flag(CLEANUP_NCURSES); noecho(); curs_set(0); - keypad(screen, TRUE); + keypad(world.wmeta->screen, TRUE); raw(); - char * err_winmem = "Trouble with init_win_meta() in main ()."; - exit_err(init_win_meta(screen, &world.wmeta), &world, err_winmem); - set_cleanup_flag(CLEANUP_WIN_META); - load_interface_conf(&world); - set_cleanup_flag(CLEANUP_INTERFACE_CONF); - err_winmem = "Trouble with draw_all_wins() in main()."; + load_interface_conf(); + set_cleanup_flag(CLEANUP_INTERFACE); /* Focus map on player. */ - struct MapObj * player = get_player(&world); - struct Win * win_map = get_win_by_id(&world, 'm'); + struct MapObj * player = get_player(); + struct Win * win_map = get_win_by_id('m'); win_map->center = player->pos; /* Initialize player's inventory selection index to start position. */ - world.inventory_select = 0; + world.inventory_sel = 0; /* Replay mode. */ int key; @@ -177,37 +171,47 @@ int main(int argc, char *argv[]) { while (world.turn != start_turn) { - action = getc(file); + action = try_fgetc(file, f_name); if (EOF == action) { break; } - record_control(action, &world); + if ( is_command_id_shortdsc(action, "drop") + || is_command_id_shortdsc(action, "use")) + { + world.inventory_sel = try_fgetc_noeof(file, f_name); + } + player_control_by_id(action); } } while (1) { - draw_all_wins(world.wmeta); + draw_all_wins(); key = getch(); - wc = get_winconf_by_win(&world, world.wmeta->active); - if ( (1 == wc->view && wingeom_control(key, &world)) - || (2 == wc->view && winkeyb_control(key, &world))) + wc = get_winconf_by_win(world.wmeta->active); + if ( (1 == wc->view && wingeom_control(key)) + || (2 == wc->view && winkeyb_control(key))) { continue; } if ( EOF != action - && key == get_available_keycode_to_action(&world, "wait")) + && key == get_available_keycode_to_action("wait")) { - action = getc(file); + action = try_fgetc(file, f_name); if (EOF != action) { - record_control(action, &world); + if ( is_command_id_shortdsc(action, "drop") + || is_command_id_shortdsc(action, "use")) + { + world.inventory_sel = try_fgetc_noeof(file, f_name); + } + player_control_by_id(action); } } - else if (meta_control(key, &world)) + else if (meta_control(key)) { - try_fclose(file, &world, f_name); - exit_game(&world); + try_fclose(file, f_name); + exit_game(); } } } @@ -217,29 +221,19 @@ int main(int argc, char *argv[]) { while (1) { - save_game(&world); - draw_all_wins(world.wmeta); + save_game(); + draw_all_wins(); key = getch(); - wc = get_winconf_by_win(&world, world.wmeta->active); - if (1 == wc->view && wingeom_control(key, &world)) - { - continue; - } - else if (2 == wc->view && winkeyb_control(key, &world)) - { - continue; - } - - if ( (1 == wc->view && wingeom_control(key, &world)) - || (2 == wc->view && winkeyb_control(key, &world)) - || (0 != player->lifepoints && player_control(key, &world))) + wc = get_winconf_by_win(world.wmeta->active); + if ( (1 == wc->view && wingeom_control(key)) + || (2 == wc->view && winkeyb_control(key)) + || (0 != player->lifepoints && player_control_by_key(key))) { continue; } - - if (meta_control(key, &world)) + if (meta_control(key)) { - exit_game(&world); + exit_game(); } } }