X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=74ef761ddbb1b440cc384a880641657046628b8c;hb=e75b508724effaad1bfd6dcf337c34a368855095;hp=88d90d2844dc1e51b48205101933a1791b974bc4;hpb=42f6cd9789e06f0257a078a33fa13aaea0714fce;p=plomrogue diff --git a/src/main.c b/src/main.c index 88d90d2..74ef761 100644 --- a/src/main.c +++ b/src/main.c @@ -10,9 +10,9 @@ #include "windows.h" /* for structs WinMeta, Win, init_win_meta(), * draw_all_wins() */ -#include "readwrite.h" /* for read_uint32_bigendian](), +#include "readwrite.h" /* for try_fgetc(), read_uint32_bigendian(), * write_uint32_bigendian(), try_fopen(), try_fclose(), - * try_fclose_unlink_rename() + * try_fclose_unlink_rename(), try_fgetc_noeof(), */ #include "map_objects.h" /* for structs MapObj, init_map_object_defs(), * build_map_objects(), get_player() @@ -20,15 +20,15 @@ #include "map.h" /* for struct Map, init_map() */ #include "misc.h" /* for update_log(), find_passable_pos(), save_game(), * try_calloc(), check_tempfile(), check_xor_files(), - * load_interface_conf(), load_game() + * load_interface_conf(), load_game(), rrand() */ #include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */ -#include "rrand.h" /* for rrand(), rrand_seed() */ -#include "rexit.h" /* for exit_game(), exit_err() */ +#include "rexit.h" /* for exit_game() */ #include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */ #include "control.h" /* for control_by_id(), player_control(), * get_available_keycode_to_action() */ +#include "map_object_actions.h" /* for init_map_object_actions() */ @@ -37,8 +37,11 @@ int main(int argc, char *argv[]) char * f_name = "main()"; world.turn = 0; /* Turns to 1 when map and objects are initalized. */ + /* Initialize commands and map object actions. */ init_command_db(); set_cleanup_flag(CLEANUP_COMMAND_DB); + init_map_object_actions(); + set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS); /* Check for corrupted savefile / recordfile savings. */ char * recordfile = "record"; @@ -89,8 +92,6 @@ int main(int argc, char *argv[]) world.map_obj_count = 0; /* For interactive mode, try to load world state from savefile. */ - char * err_r = "Trouble loading game (in main()) / " - "reading from opened 'savefile'."; FILE * file; if (1 == world.interactive && 0 == access(savefile, F_OK)) { @@ -101,12 +102,10 @@ int main(int argc, char *argv[]) /* For non-interactive mode, try to load world state from record file. */ else { - err_r = "Trouble reading from 'record' file (read_uint32_bigendian() " - "in main())."; if (0 == world.interactive) { file = try_fopen(recordfile, "r", f_name); - exit_err(read_uint32_bigendian(file, &world.seed), err_r); + world.seed = read_uint32_bigendian(file); } /* For interactive-mode in newly started world, generate a start seed @@ -115,20 +114,18 @@ int main(int argc, char *argv[]) else { world.seed = time(NULL); - - char * err_w = "Trouble recording new seed " - "(write_uint32_bigendian() in main()) / writing to " - "file 'record_tmp'."; file = try_fopen(recordfile_tmp, "w", f_name); - exit_err(write_uint32_bigendian(world.seed, file), err_w); + write_uint32_bigendian(world.seed, file); try_fclose_unlink_rename(file, recordfile_tmp, recordfile, f_name); } + world.mapseed = world.seed; } /* Generate map from seed and, if newly generated world, start positions of * actors. */ - rrand_seed(world.seed); + uint32_t restore_seed = world.seed; + world.seed = world.mapseed; struct Map map = init_map(); world.map = ↦ set_cleanup_flag(CLEANUP_MAP); @@ -144,18 +141,17 @@ int main(int argc, char *argv[]) set_cleanup_flag(CLEANUP_MAP_OBJECTS); world.turn = 1; } + world.seed = restore_seed; /* Initialize window system and windows. */ - WINDOW * screen = initscr(); + init_win_meta(); set_cleanup_flag(CLEANUP_NCURSES); noecho(); curs_set(0); - keypad(screen, TRUE); + keypad(world.wmeta->screen, TRUE); raw(); - init_win_meta(screen); - set_cleanup_flag(CLEANUP_WIN_META); load_interface_conf(); - set_cleanup_flag(CLEANUP_INTERFACE_CONF); + set_cleanup_flag(CLEANUP_INTERFACE); /* Focus map on player. */ struct MapObj * player = get_player(); @@ -163,7 +159,7 @@ int main(int argc, char *argv[]) win_map->center = player->pos; /* Initialize player's inventory selection index to start position. */ - world.inventory_select = 0; + world.inventory_sel = 0; /* Replay mode. */ int key; @@ -175,7 +171,7 @@ int main(int argc, char *argv[]) { while (world.turn != start_turn) { - action = getc(file); + action = try_fgetc(file, f_name); if (EOF == action) { break; @@ -183,7 +179,7 @@ int main(int argc, char *argv[]) if ( is_command_id_shortdsc(action, "drop") || is_command_id_shortdsc(action, "use")) { - world.inventory_select = getc(file); + world.inventory_sel = try_fgetc_noeof(file, f_name); } player_control_by_id(action); } @@ -201,13 +197,13 @@ int main(int argc, char *argv[]) if ( EOF != action && key == get_available_keycode_to_action("wait")) { - action = getc(file); + action = try_fgetc(file, f_name); if (EOF != action) { if ( is_command_id_shortdsc(action, "drop") || is_command_id_shortdsc(action, "use")) { - world.inventory_select = getc(file); + world.inventory_sel = try_fgetc_noeof(file, f_name); } player_control_by_id(action); }