X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=9bb983dcb5ff212d5e1aae9478cc2265b1c30b85;hb=00a7727e37e2d80ff115f03e7971a92c66edcd96;hp=86f8507869cd3e28899b67dde5ed97ed59a9b348;hpb=2dccba703435158681552b8a8aefccab79eb13f3;p=plomrogue diff --git a/src/main.c b/src/main.c index 86f8507..9bb983d 100644 --- a/src/main.c +++ b/src/main.c @@ -20,10 +20,9 @@ #include "map.h" /* for struct Map, init_map() */ #include "misc.h" /* for update_log(), find_passable_pos(), save_game(), * try_calloc(), check_tempfile(), check_xor_files(), - * load_interface_conf(), load_game() + * load_interface_conf(), load_game(), rrand() */ #include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */ -#include "rrand.h" /* for rrand(), rrand_seed() */ #include "rexit.h" /* for exit_game(), exit_err() */ #include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */ #include "control.h" /* for control_by_id(), player_control(), @@ -42,7 +41,7 @@ int main(int argc, char *argv[]) init_command_db(); set_cleanup_flag(CLEANUP_COMMAND_DB); init_map_object_actions(); - set_cleanup_flag(CLEANUP_MAPOBJACTS); + set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS); /* Check for corrupted savefile / recordfile savings. */ char * recordfile = "record"; @@ -127,12 +126,14 @@ int main(int argc, char *argv[]) exit_err(write_uint32_bigendian(world.seed, file), err_w); try_fclose_unlink_rename(file, recordfile_tmp, recordfile, f_name); } + world.mapseed = world.seed; } /* Generate map from seed and, if newly generated world, start positions of * actors. */ - rrand_seed(world.seed); + uint32_t restore_seed = world.seed; + world.seed = world.mapseed; struct Map map = init_map(); world.map = ↦ set_cleanup_flag(CLEANUP_MAP); @@ -148,18 +149,17 @@ int main(int argc, char *argv[]) set_cleanup_flag(CLEANUP_MAP_OBJECTS); world.turn = 1; } + world.seed = restore_seed; /* Initialize window system and windows. */ - WINDOW * screen = initscr(); + init_win_meta(); set_cleanup_flag(CLEANUP_NCURSES); noecho(); curs_set(0); - keypad(screen, TRUE); + keypad(world.wmeta->screen, TRUE); raw(); - init_win_meta(screen); - set_cleanup_flag(CLEANUP_WIN_META); load_interface_conf(); - set_cleanup_flag(CLEANUP_INTERFACE_CONF); + set_cleanup_flag(CLEANUP_INTERFACE); /* Focus map on player. */ struct MapObj * player = get_player();