X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=adeddceec5753080b9416d704b59aec3074631ca;hb=5d8fc2d8efb2cf22d27051df09b63c852541db83;hp=4dd1673bcf897f543a04a07fccb45d4def917699;hpb=d951e2631a19500f1bb8c29f9e029a9d9fb29ae7;p=plomrogue diff --git a/src/main.c b/src/main.c index 4dd1673..adeddce 100644 --- a/src/main.c +++ b/src/main.c @@ -1,167 +1,244 @@ +/* main.c */ + #include "main.h" -#include -#include -#include -#include -#include "windows.h" -#include "draw_wins.h" -#include "keybindings.h" -#include "readwrite.h" -#include "objects_on_map.h" -#include "map.h" -#include "misc.h" - -int main (int argc, char *argv[]) { - struct World world; - - // Read in startup options (i.e. replay option and replay start turn). - int opt; - uint32_t start_turn; - world.interactive = 1; - while ((opt = getopt(argc, argv, "s::")) != -1) { - switch (opt) { - case 's': - world.interactive = 0; - start_turn = 0; - if (optarg) - start_turn = atoi(optarg); - break; - default: - exit(EXIT_FAILURE); } } - - // Initialize log, player, monsters and items. - world.log = calloc(1, sizeof(char)); - update_log (&world, " "); - struct Player player; - player.hitpoints = 5; - world.player = &player; - world.monster = 0; - world.item = 0; - - // For interactive mode, try to load world state from savefile. - FILE * file; - if (1 == world.interactive && 0 == access("savefile", F_OK)) { - file = fopen("savefile", "r"); - world.seed = read_uint32_bigendian(file); - world.turn = read_uint32_bigendian(file); - player.pos.y = read_uint16_bigendian(file) - 1; - player.pos.x = read_uint16_bigendian(file) - 1; - player.hitpoints = fgetc(file); - read_map_objects (&world.monster, file, sizeof(struct Monster), read_map_objects_monsterdata); - read_map_objects (&world.item, file, sizeof(struct Item), readwrite_map_objects_dummy); - fclose(file); } - - // For non-interactive mode, try to load world state from record file. - else { - world.turn = 1; - if (0 == world.interactive) { - file = fopen("record", "r"); - world.seed = read_uint32_bigendian(file); } - - // For interactive-mode in newly started world, generate a start seed from the current time. - else { - file = fopen("record", "w"); - world.seed = time(NULL); - write_uint32_bigendian(world.seed, file); - fclose(file); } } - - // Generate map from seed and, if newly generated world, start positions of actors. - rrand(1, world.seed); - struct Map map = init_map(); - world.map = ↦ - if (1 == world.turn) { - player.pos = find_passable_pos(&map); - unsigned char n_monsters = rrand(0, 0) % 16; - unsigned char n_items = rrand(0, 0) % 48; - build_map_objects (&world.monster, n_monsters, sizeof(struct Monster), build_map_objects_monsterdata, &map); - build_map_objects (&world.item, n_items, sizeof(struct Item), build_map_objects_itemdata, &map); } - - // Initialize window system and windows. - WINDOW * screen = initscr(); - noecho(); - curs_set(0); - keypad(screen, TRUE); - raw(); - init_keybindings(&world); - struct WinMeta win_meta = init_win_meta(screen); - struct Win win_keys = init_win(&win_meta, "Keys", &world, draw_keys_win); - struct Win win_map = init_win(&win_meta, "Map", &world, draw_map_win); - struct Win win_info = init_win(&win_meta, "Info", &world, draw_info_win); - struct Win win_log = init_win(&win_meta, "Log", &world, draw_log_win); - win_keys.frame.size.x = 29; - win_map.frame.size.x = win_meta.pad.size.x - win_keys.frame.size.x - win_log.frame.size.x - 2; - win_info.frame.size.y = 2; - win_log.frame.size.y = win_meta.pad.size.y - (2 + win_info.frame.size.y); - toggle_window(&win_meta, &win_keys); - toggle_window(&win_meta, &win_map); - toggle_window(&win_meta, &win_info); - toggle_window(&win_meta, &win_log); - - // Replay mode. - int key; - unsigned char quit_called = 0; - unsigned char await_actions = 1; - if (0 == world.interactive) { - int action; - while (1) { - if (start_turn == world.turn) - start_turn = 0; - if (0 == start_turn) { - draw_all_wins (&win_meta); - key = getch(); } - if (1 == await_actions && - (world.turn < start_turn || key == get_action_key(world.keybindings, "wait / next turn")) ) { - action = getc(file); - if (EOF == action) { - start_turn = 0; - await_actions = 0; } - else if (0 == action) - player_wait (&world); - else if (NORTH == action) - move_player(&world, NORTH); - else if (EAST == action) - move_player(&world, EAST); - else if (SOUTH == action) - move_player(&world, SOUTH); - else if (WEST == action) - move_player(&world, WEST); } - else - quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log); - if (1 == quit_called) - break; } } - - // Interactive mode. - else { - uint32_t last_turn = 0; - while (1) { - if (last_turn != world.turn) { - save_game(&world); - last_turn = world.turn; } - if (1 == await_actions && 0 == player.hitpoints) - await_actions = 0; - draw_all_wins (&win_meta); - key = getch(); - if (1 == await_actions && key == get_action_key(world.keybindings, "player up")) - move_player(&world, NORTH); - else if (1 == await_actions && key == get_action_key(world.keybindings, "player right")) - move_player(&world, EAST); - else if (1 == await_actions && key == get_action_key(world.keybindings, "player down")) - move_player(&world, SOUTH); - else if (1 == await_actions && key == get_action_key(world.keybindings, "player left")) - move_player(&world, WEST); - else if (1 == await_actions && key == get_action_key(world.keybindings, "wait / next turn")) - player_wait (&world); - else - quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log); - if (1 == quit_called) - break; } } - - // Clean up and exit. - free(map.cells); - for (key = 0; key <= world.keyswindata->max; key++) - free(world.keybindings[key].name); - free(world.keybindings); - free(world.keyswindata); - free(world.log); - endwin(); - return 0; } +#include /* for atoi(), exit(), EXIT_FAILURE */ +#include /* for FILE typedef, F_OK */ +#include /* for initscr(), noecho(), curs_set(), keypad(), raw() */ +#include /* for time() */ +#include /* for getopt(), optarg */ +#include /* for uint32_t */ +#include "windows.h" /* for structs WinMeta, Win, init_win_meta(), + * draw_all_wins() + */ +#include "readwrite.h" /* for read_uint32_bigendian](), + * write_uint32_bigendian(), try_fopen(), try_fclose(), + * try_fclose_unlink_rename() + */ +#include "map_objects.h" /* for structs MapObj, init_map_object_defs(), + * build_map_objects(), get_player() + */ +#include "map.h" /* for struct Map, init_map(), map_center_object() */ +#include "misc.h" /* for update_log(), find_passable_pos(), save_game(), + * try_calloc(), check_tempfile(), check_xor_files(), + * load_interface_conf(), load_game() + */ +#include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */ +#include "rrand.h" /* for rrand(), rrand_seed() */ +#include "rexit.h" /* for exit_game(), exit_err() */ +#include "command_db.h" /* for init_command_db() */ +#include "control.h" /* for *_control(), get_available_keycode_to_action() */ + + + +int main(int argc, char *argv[]) +{ + char * f_name = "main()"; + struct World world; + world.turn = 0; /* Turns to 1 when map and objects are initalized. */ + + init_command_db(&world); + set_cleanup_flag(CLEANUP_COMMAND_DB); + + /* Check for corrupted savefile / recordfile savings. */ + char * recordfile = "record"; + char * savefile = "savefile"; + char * recordfile_tmp = "record_tmp"; + char * savefile_tmp = "savefile_tmp"; + check_files_xor(savefile, recordfile, &world); + check_tempfile(recordfile_tmp, &world); + check_tempfile(savefile_tmp, &world); + check_tempfile("config/windows/Win_tmp_k", &world); + check_tempfile("config/windows/Win_tmp_m", &world); + check_tempfile("config/windows/Win_tmp_i", &world); + check_tempfile("config/windows/Win_tmp_l", &world); + check_tempfile("config/windows/toggle_order_tmp", &world); + + /* Read in startup options (i.e. replay option and replay start turn). */ + int opt; + uint32_t start_turn; + world.interactive = 1; + while ((opt = getopt(argc, argv, "s::")) != -1) + { + switch (opt) + { + case 's': + { + world.interactive = 0; + start_turn = 0; + if (optarg) + { + start_turn = atoi(optarg); + } + break; + } + default: + { + exit(EXIT_FAILURE); + } + } + } + + /* Initialize log and map object definitions. */ + world.score = 0; + world.log = try_calloc(1, sizeof(char), &world, f_name); + set_cleanup_flag(CLEANUP_LOG); + update_log(&world, " "); + init_map_object_defs(&world, "config/defs"); + set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS); + world.map_obj_count = 0; + + /* For interactive mode, try to load world state from savefile. */ + char * err_r = "Trouble loading game (in main()) / " + "reading from opened 'savefile'."; + FILE * file; + if (1 == world.interactive && 0 == access(savefile, F_OK)) + { + load_game(&world); + set_cleanup_flag(CLEANUP_MAP_OBJECTS); + } + + /* For non-interactive mode, try to load world state from record file. */ + else + { + err_r = "Trouble reading from 'record' file (read_uint32_bigendian() " + "in main())."; + if (0 == world.interactive) + { + file = try_fopen(recordfile, "r", &world, f_name); + exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r); + } + + /* For interactive-mode in newly started world, generate a start seed + * from the current time. + */ + else + { + world.seed = time(NULL); + + char * err_w = "Trouble recording new seed " + "(write_uint32_bigendian() in main()) / writing to " + "file 'record_tmp'."; + file = try_fopen(recordfile_tmp, "w", &world, f_name); + exit_err(write_uint32_bigendian(world.seed, file), &world, err_w); + try_fclose_unlink_rename(file, recordfile_tmp, recordfile, + &world, f_name); + } + } + + /* Generate map from seed and, if newly generated world, start positions of + * actors. + */ + rrand_seed(world.seed); + struct Map map = init_map(); + world.map = ↦ + set_cleanup_flag(CLEANUP_MAP); + if (0 == world.turn) + { + world.map_objs = NULL; + world.last_map_obj = NULL; + add_map_objects(&world, 0, 1); + add_map_objects(&world, 1, 1 + rrand() % 27); + add_map_objects(&world, 2, 1 + rrand() % 9); + add_map_objects(&world, 3, 1 + rrand() % 3); + add_map_objects(&world, 4, 1 + rrand() % 3); + add_map_objects(&world, 5, 1 + rrand() % 3); + set_cleanup_flag(CLEANUP_MAP_OBJECTS); + world.turn = 1; + } + + /* Initialize window system and windows. */ + WINDOW * screen = initscr(); + set_cleanup_flag(CLEANUP_NCURSES); + noecho(); + curs_set(0); + keypad(screen, TRUE); + raw(); + char * err_winmem = "Trouble with init_win_meta() in main ()."; + exit_err(init_win_meta(screen, &world.wmeta), &world, err_winmem); + set_cleanup_flag(CLEANUP_WIN_META); + load_interface_conf(&world); + set_cleanup_flag(CLEANUP_INTERFACE_CONF); + err_winmem = "Trouble with draw_all_wins() in main()."; + + /* Focus map on player. */ + struct MapObj * player = get_player(&world); + struct Win * win_map = get_win_by_id(&world, 'm'); + map_center_object(&map, player, win_map->frame.size); + + /* Replay mode. */ + int key; + struct WinConf * wc; + if (0 == world.interactive) + { + int action = 0; + if (0 != start_turn) + { + while (world.turn != start_turn) + { + action = getc(file); + if (EOF == action) + { + break; + } + record_control(action, &world); + } + } + while (1) + { + draw_all_wins(world.wmeta); + key = getch(); + wc = get_winconf_by_win(&world, world.wmeta->active); + if ( (1 == wc->view && wingeom_control(key, &world)) + || (2 == wc->view && winkeyb_control(key, &world))) + { + continue; + } + if ( EOF != action + && key == get_available_keycode_to_action(&world, "wait")) + { + action = getc(file); + if (EOF != action) + { + record_control(action, &world); + } + } + else if (meta_control(key, &world)) + { + try_fclose(file, &world, f_name); + exit_game(&world); + } + } + } + + /* Interactive mode. */ + else + { + while (1) + { + save_game(&world); + draw_all_wins(world.wmeta); + key = getch(); + wc = get_winconf_by_win(&world, world.wmeta->active); + if (1 == wc->view && wingeom_control(key, &world)) + { + continue; + } + else if (2 == wc->view && winkeyb_control(key, &world)) + { + continue; + } + + if ( (1 == wc->view && wingeom_control(key, &world)) + || (2 == wc->view && winkeyb_control(key, &world)) + || (0 != player->lifepoints && player_control(key, &world))) + { + continue; + } + + if (meta_control(key, &world)) + { + exit_game(&world); + } + } + } +}