X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=adeddceec5753080b9416d704b59aec3074631ca;hb=5d8fc2d8efb2cf22d27051df09b63c852541db83;hp=6c60afa83de8f613aa1e0ccf83ed6e317fe1fedf;hpb=e6dcab0e1261bc96d7754b24b798cc3a5f262335;p=plomrogue diff --git a/src/main.c b/src/main.c index 6c60afa..adeddce 100644 --- a/src/main.c +++ b/src/main.c @@ -1,38 +1,40 @@ /* main.c */ #include "main.h" -#include /* for atoi(), exit(), EXIT_FAILURE, calloc() */ -#include /* for FILE typedef, F_OK, rename() */ +#include /* for atoi(), exit(), EXIT_FAILURE */ +#include /* for FILE typedef, F_OK */ #include /* for initscr(), noecho(), curs_set(), keypad(), raw() */ #include /* for time() */ #include /* for getopt(), optarg */ -#include /* for uint16_t, uint32_t */ -#include /* for errno */ -#include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(), +#include /* for uint32_t */ +#include "windows.h" /* for structs WinMeta, Win, init_win_meta(), * draw_all_wins() */ -#include "draw_wins.h" /* for draw_keys_win(), draw_map_win(), draw_info_win(), - * draw_log_win() +#include "readwrite.h" /* for read_uint32_bigendian](), + * write_uint32_bigendian(), try_fopen(), try_fclose(), + * try_fclose_unlink_rename() */ -#include "keybindings.h" /* for init_keybindings(), get_action_key() */ -#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */ -#include "map_objects.h" /* for structs Monster, Item, Player, - * init_map_object_defs(), read_map_objects(), - * build_map_objects() +#include "map_objects.h" /* for structs MapObj, init_map_object_defs(), + * build_map_objects(), get_player() */ -#include "map.h" /* for struct Map, init_map() */ -#include "misc.h" /* for update_log(), find_passable_pos(), save_game() */ -#include "wincontrol.h" /* for toggle_window() */ +#include "map.h" /* for struct Map, init_map(), map_center_object() */ +#include "misc.h" /* for update_log(), find_passable_pos(), save_game(), + * try_calloc(), check_tempfile(), check_xor_files(), + * load_interface_conf(), load_game() + */ +#include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */ #include "rrand.h" /* for rrand(), rrand_seed() */ -#include "rexit.h" /* for exit_game() */ -#include "control.h" /* for meta_control() */ +#include "rexit.h" /* for exit_game(), exit_err() */ #include "command_db.h" /* for init_command_db() */ +#include "control.h" /* for *_control(), get_available_keycode_to_action() */ int main(int argc, char *argv[]) { + char * f_name = "main()"; struct World world; + world.turn = 0; /* Turns to 1 when map and objects are initalized. */ init_command_db(&world); set_cleanup_flag(CLEANUP_COMMAND_DB); @@ -42,30 +44,14 @@ int main(int argc, char *argv[]) char * savefile = "savefile"; char * recordfile_tmp = "record_tmp"; char * savefile_tmp = "savefile_tmp"; - char * err_x = "A file 'record' exists, but no 'savefile'. If everything " - "was in order, both or none would exist. I won't start " - "until this is corrected."; - if (!access(recordfile, F_OK) && access(savefile, F_OK)) - { - errno = 0; - exit_err(1, &world, err_x); - } - err_x = "A 'savefile' exists, but no file 'record'. If everything " - "was in order, both or none would exist. I won't start " - "until this is corrected."; - if (!access(savefile, F_OK) && access(recordfile, F_OK)) - { - errno = 0; - exit_err(1, &world, err_x); - } - err_x = "A file 'recordfile_tmp' exists, probably from a corrupted " - "previous record saving process. To avoid game record " - "corruption, I won't start until it is removed or renamed."; - exit_err(!access(recordfile_tmp, F_OK), &world, err_x); - err_x = "A file 'savefile_tmp' exists, probably from a corrupted " - "previous game saving process. To avoid savegame " - "corruption, I won't start until it is removed or renamed."; - exit_err(!access(savefile_tmp, F_OK), &world, err_x); + check_files_xor(savefile, recordfile, &world); + check_tempfile(recordfile_tmp, &world); + check_tempfile(savefile_tmp, &world); + check_tempfile("config/windows/Win_tmp_k", &world); + check_tempfile("config/windows/Win_tmp_m", &world); + check_tempfile("config/windows/Win_tmp_i", &world); + check_tempfile("config/windows/Win_tmp_l", &world); + check_tempfile("config/windows/toggle_order_tmp", &world); /* Read in startup options (i.e. replay option and replay start turn). */ int opt; @@ -92,58 +78,33 @@ int main(int argc, char *argv[]) } } - /* Initialize log, player, monster/item definitions and monsters/items. */ + /* Initialize log and map object definitions. */ world.score = 0; - world.log = calloc(1, sizeof(char)); + world.log = try_calloc(1, sizeof(char), &world, f_name); set_cleanup_flag(CLEANUP_LOG); - update_log (&world, " "); - struct Player player; - player.hitpoints = 5; - world.player = &player; - world.monster = 0; - world.item = 0; + update_log(&world, " "); init_map_object_defs(&world, "config/defs"); + set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS); + world.map_obj_count = 0; /* For interactive mode, try to load world state from savefile. */ - char * err_o = "Trouble loading game (fopen() in main()) / " - "opening 'savefile' for reading."; char * err_r = "Trouble loading game (in main()) / " "reading from opened 'savefile'."; - char * err_c = "Trouble loading game (fclose() in main()) / " - "closing opened 'savefile'."; FILE * file; if (1 == world.interactive && 0 == access(savefile, F_OK)) { - file = fopen(savefile, "r"); - exit_err(0 == file, &world, err_o); - if ( read_uint32_bigendian(file, &world.seed) - || read_uint32_bigendian(file, &world.turn) - || read_uint16_bigendian(file, &world.score) - || read_uint16_bigendian(file, &player.pos.y) - || read_uint16_bigendian(file, &player.pos.x) - || read_uint8(file, &player.hitpoints) - || read_map_objects(&world, &world.monster, file) - || read_map_objects(&world, &world.item, file)) - { - exit_err(1, &world, err_r); - } - exit_err(fclose(file), &world, err_c); - player.pos.y--; - player.pos.x--; + load_game(&world); + set_cleanup_flag(CLEANUP_MAP_OBJECTS); } /* For non-interactive mode, try to load world state from record file. */ else { - err_o = "Trouble loading record file (fopen() in main()) / " - "opening file 'record' for reading."; - err_r = "Trouble loading record file (read_uint32_bigendian() in " - "main()) / reading from opened file 'record'."; - world.turn = 1; + err_r = "Trouble reading from 'record' file (read_uint32_bigendian() " + "in main())."; if (0 == world.interactive) { - file = fopen(recordfile, "r"); - exit_err(NULL == file, &world, err_o); + file = try_fopen(recordfile, "r", &world, f_name); exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r); } @@ -154,24 +115,16 @@ int main(int argc, char *argv[]) { world.seed = time(NULL); - err_o = "Trouble recording new seed (fopen() in main()) / " - "opening 'record_tmp' file for writing."; char * err_w = "Trouble recording new seed " "(write_uint32_bigendian() in main()) / writing to " - "opened file 'record_tmp'."; - err_c = "Trouble recording new seed (fclose() in main()) / " - "closing opened file 'record_tmp'."; - char * err_m = "Trouble recording new seed (rename() in main()) : " - "renaming file 'record_tmp' to 'record'."; - file = fopen(recordfile_tmp, "w"); - exit_err(0 == file, &world, err_o); + "file 'record_tmp'."; + file = try_fopen(recordfile_tmp, "w", &world, f_name); exit_err(write_uint32_bigendian(world.seed, file), &world, err_w); - exit_err(fclose(file), &world, err_c); - exit_err(rename(recordfile_tmp, recordfile), &world, err_m); + try_fclose_unlink_rename(file, recordfile_tmp, recordfile, + &world, f_name); } } - /* Generate map from seed and, if newly generated world, start positions of * actors. */ @@ -179,15 +132,18 @@ int main(int argc, char *argv[]) struct Map map = init_map(); world.map = ↦ set_cleanup_flag(CLEANUP_MAP); - if (1 == world.turn) + if (0 == world.turn) { - player.pos = find_passable_pos(world.map); - void * foo; - foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27); - foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9); - build_map_objects(&world, foo, 3, 1 + rrand() % 3); - foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3); - build_map_objects(&world, foo, 5, 1 + rrand() % 3); + world.map_objs = NULL; + world.last_map_obj = NULL; + add_map_objects(&world, 0, 1); + add_map_objects(&world, 1, 1 + rrand() % 27); + add_map_objects(&world, 2, 1 + rrand() % 9); + add_map_objects(&world, 3, 1 + rrand() % 3); + add_map_objects(&world, 4, 1 + rrand() % 3); + add_map_objects(&world, 5, 1 + rrand() % 3); + set_cleanup_flag(CLEANUP_MAP_OBJECTS); + world.turn = 1; } /* Initialize window system and windows. */ @@ -197,36 +153,21 @@ int main(int argc, char *argv[]) curs_set(0); keypad(screen, TRUE); raw(); - init_keybindings(&world); - set_cleanup_flag(CLEANUP_KEYBINDINGS); - struct WinMeta win_meta; - char * err_winmem = "Trouble with init_win:meta() or draw_all_wins() in " - "main()."; - exit_err(init_win_meta(screen, &win_meta), &world, err_winmem); - world.wins.meta = &win_meta; - struct Win win_keys = init_win(&win_meta, "Keys", - 0, 29, &world, draw_keys_win); - world.wins.keys = &win_keys; - struct Win win_info = init_win(&win_meta, "Info", - 3, 20, &world, draw_info_win); - world.wins.info = &win_info; - uint16_t height_logwin = win_meta.padframe.size.y - - (2 + win_info.frame.size.y); - struct Win win_log = init_win(&win_meta, "Log", - height_logwin, 20, &world, draw_log_win); - world.wins.log = &win_log; - uint16_t width_mapwin = win_meta.padframe.size.x - win_keys.frame.size.x - - win_log.frame.size.x - 2; - struct Win win_map = init_win(&win_meta, "Map", - 0, width_mapwin, &world, draw_map_win); - world.wins.map = &win_map; - toggle_window(&win_meta, world.wins.keys); - toggle_window(&win_meta, world.wins.map); - toggle_window(&win_meta, world.wins.info); - toggle_window(&win_meta, world.wins.log); + char * err_winmem = "Trouble with init_win_meta() in main ()."; + exit_err(init_win_meta(screen, &world.wmeta), &world, err_winmem); + set_cleanup_flag(CLEANUP_WIN_META); + load_interface_conf(&world); + set_cleanup_flag(CLEANUP_INTERFACE_CONF); + err_winmem = "Trouble with draw_all_wins() in main()."; + + /* Focus map on player. */ + struct MapObj * player = get_player(&world); + struct Win * win_map = get_win_by_id(&world, 'm'); + map_center_object(&map, player, win_map->frame.size); /* Replay mode. */ int key; + struct WinConf * wc; if (0 == world.interactive) { int action = 0; @@ -244,10 +185,16 @@ int main(int argc, char *argv[]) } while (1) { - draw_all_wins(&win_meta); + draw_all_wins(world.wmeta); key = getch(); + wc = get_winconf_by_win(&world, world.wmeta->active); + if ( (1 == wc->view && wingeom_control(key, &world)) + || (2 == wc->view && winkeyb_control(key, &world))) + { + continue; + } if ( EOF != action - && key == get_action_key(world.keybindings, "wait")) + && key == get_available_keycode_to_action(&world, "wait")) { action = getc(file); if (EOF != action) @@ -257,8 +204,7 @@ int main(int argc, char *argv[]) } else if (meta_control(key, &world)) { - err_c = "Trouble closing 'record' file (fclose() in main())."; - exit_err(fclose(file), &world, err_c); + try_fclose(file, &world, f_name); exit_game(&world); } } @@ -270,12 +216,25 @@ int main(int argc, char *argv[]) while (1) { save_game(&world); - draw_all_wins(&win_meta); + draw_all_wins(world.wmeta); key = getch(); - if (0 != player.hitpoints && 0 == player_control(key, &world)) + wc = get_winconf_by_win(&world, world.wmeta->active); + if (1 == wc->view && wingeom_control(key, &world)) + { + continue; + } + else if (2 == wc->view && winkeyb_control(key, &world)) { continue; } + + if ( (1 == wc->view && wingeom_control(key, &world)) + || (2 == wc->view && winkeyb_control(key, &world)) + || (0 != player->lifepoints && player_control(key, &world))) + { + continue; + } + if (meta_control(key, &world)) { exit_game(&world);