X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=bd25c4fcdd840244a72577ce78e9c912a11880bc;hb=f8325a4ea617b15315183d7a8027c0b913c91034;hp=f7007b7d477232601ef065c8f27af0373ed93a75;hpb=7bebc9943d1648d56968146b17c9459affb183c6;p=plomrogue diff --git a/src/main.c b/src/main.c index f7007b7..bd25c4f 100644 --- a/src/main.c +++ b/src/main.c @@ -2,37 +2,71 @@ #include "main.h" #include /* for atoi(), exit(), EXIT_FAILURE, calloc() */ -#include /* for FILE typedef, F_OK */ +#include /* for FILE typedef, F_OK, rename() */ #include /* for initscr(), noecho(), curs_set(), keypad(), raw() */ #include /* for time() */ #include /* for getopt(), optarg */ +#include /* for uint16_t, uint32_t */ +#include /* for errno */ #include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(), * draw_all_wins() */ #include "draw_wins.h" /* for draw_keys_win(), draw_map_win(), draw_info_win(), * draw_log_win() */ -#include "keybindings.h" /* for initkeybindings(), get_action_key() */ -#include "readwrite.h" /* for read_uint16_bigendian, read_uint32_bigendian, - * write_uint32_bigendian - */ +#include "keybindings.h" /* for init_keybindings(), get_action_key() */ +#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */ #include "map_objects.h" /* for structs Monster, Item, Player, * init_map_object_defs(), read_map_objects(), * build_map_objects() */ -#include "map_object_actions.h" /* for player_wait(), move_player() */ #include "map.h" /* for struct Map, init_map() */ -#include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(), - * meta_keys(), save_game() - */ -#include "yx_uint16.h" /* for dir enum */ +#include "misc.h" /* for update_log(), find_passable_pos(), save_game() */ +#include "wincontrol.h" /* for toggle_window() */ #include "rrand.h" /* for rrand(), rrand_seed() */ #include "rexit.h" /* for exit_game() */ +#include "control.h" /* for meta_control() */ +#include "command_db.h" /* for init_command_db() */ + + int main(int argc, char *argv[]) { struct World world; + init_command_db(&world); + set_cleanup_flag(CLEANUP_COMMAND_DB); + + /* Check for corrupted savefile / recordfile savings. */ + char * recordfile = "record"; + char * savefile = "savefile"; + char * recordfile_tmp = "record_tmp"; + char * savefile_tmp = "savefile_tmp"; + char * err_x = "A file 'record' exists, but no 'savefile'. If everything " + "was in order, both or none would exist. I won't start " + "until this is corrected."; + if (!access(recordfile, F_OK) && access(savefile, F_OK)) + { + errno = 0; + exit_err(1, &world, err_x); + } + err_x = "A 'savefile' exists, but no file 'record'. If everything " + "was in order, both or none would exist. I won't start " + "until this is corrected."; + if (!access(savefile, F_OK) && access(recordfile, F_OK)) + { + errno = 0; + exit_err(1, &world, err_x); + } + err_x = "A file 'recordfile_tmp' exists, probably from a corrupted " + "previous record saving process. To avoid game record " + "corruption, I won't start until it is removed or renamed."; + exit_err(!access(recordfile_tmp, F_OK), &world, err_x); + err_x = "A file 'savefile_tmp' exists, probably from a corrupted " + "previous game saving process. To avoid savegame " + "corruption, I won't start until it is removed or renamed."; + exit_err(!access(savefile_tmp, F_OK), &world, err_x); + /* Read in startup options (i.e. replay option and replay start turn). */ int opt; uint32_t start_turn; @@ -42,17 +76,24 @@ int main(int argc, char *argv[]) switch (opt) { case 's': + { world.interactive = 0; start_turn = 0; if (optarg) + { start_turn = atoi(optarg); - break; + } + break; + } default: + { exit(EXIT_FAILURE); + } } } /* Initialize log, player, monster/item definitions and monsters/items. */ + world.score = 0; world.log = calloc(1, sizeof(char)); set_cleanup_flag(CLEANUP_LOG); update_log (&world, " "); @@ -61,44 +102,75 @@ int main(int argc, char *argv[]) world.player = &player; world.monster = 0; world.item = 0; - init_map_object_defs(&world, "defs"); + init_map_object_defs(&world, "config/defs"); /* For interactive mode, try to load world state from savefile. */ + char * err_o = "Trouble loading game (fopen() in main()) / " + "opening 'savefile' for reading."; + char * err_r = "Trouble loading game (in main()) / " + "reading from opened 'savefile'."; + char * err_c = "Trouble loading game (fclose() in main()) / " + "closing opened 'savefile'."; FILE * file; - if (1 == world.interactive && 0 == access("savefile", F_OK)) + if (1 == world.interactive && 0 == access(savefile, F_OK)) { - file = fopen("savefile", "r"); - world.seed = read_uint32_bigendian(file); - world.turn = read_uint32_bigendian(file); - player.pos.y = read_uint16_bigendian(file) - 1; - player.pos.x = read_uint16_bigendian(file) - 1; - player.hitpoints = fgetc(file); - read_map_objects(&world, &world.monster, file); - read_map_objects(&world, &world.item, file); - fclose(file); + file = fopen(savefile, "r"); + exit_err(0 == file, &world, err_o); + if ( read_uint32_bigendian(file, &world.seed) + || read_uint32_bigendian(file, &world.turn) + || read_uint16_bigendian(file, &world.score) + || read_uint16_bigendian(file, &player.pos.y) + || read_uint16_bigendian(file, &player.pos.x) + || read_uint8(file, &player.hitpoints) + || read_map_objects(&world, &world.monster, file) + || read_map_objects(&world, &world.item, file)) + { + exit_err(1, &world, err_r); + } + exit_err(fclose(file), &world, err_c); + player.pos.y--; + player.pos.x--; } /* For non-interactive mode, try to load world state from record file. */ else { + err_o = "Trouble loading record file (fopen() in main()) / " + "opening file 'record' for reading."; + err_r = "Trouble loading record file (read_uint32_bigendian() in " + "main()) / reading from opened file 'record'."; world.turn = 1; if (0 == world.interactive) { - file = fopen("record", "r"); - world.seed = read_uint32_bigendian(file); + file = fopen(recordfile, "r"); + exit_err(NULL == file, &world, err_o); + exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r); + } + + /* For interactive-mode in newly started world, generate a start seed + * from the current time. + */ + else + { + world.seed = time(NULL); + + err_o = "Trouble recording new seed (fopen() in main()) / " + "opening 'record_tmp' file for writing."; + char * err_w = "Trouble recording new seed " + "(write_uint32_bigendian() in main()) / writing to " + "opened file 'record_tmp'."; + err_c = "Trouble recording new seed (fclose() in main()) / " + "closing opened file 'record_tmp'."; + char * err_m = "Trouble recording new seed (rename() in main()) : " + "renaming file 'record_tmp' to 'record'."; + file = fopen(recordfile_tmp, "w"); + exit_err(0 == file, &world, err_o); + exit_err(write_uint32_bigendian(world.seed, file), &world, err_w); + exit_err(fclose(file), &world, err_c); + exit_err(rename(recordfile_tmp, recordfile), &world, err_m); } + } - /* For interactive-mode in newly started world, generate a start seed - * from the current time. - */ - else - { - file = fopen("record", "w"); - world.seed = time(NULL); - write_uint32_bigendian(world.seed, file); - fclose(file); - } - } /* Generate map from seed and, if newly generated world, start positions of * actors. @@ -109,7 +181,7 @@ int main(int argc, char *argv[]) set_cleanup_flag(CLEANUP_MAP); if (1 == world.turn) { - player.pos = find_passable_pos(&map); + player.pos = find_passable_pos(world.map); void * foo; foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27); foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9); @@ -127,141 +199,75 @@ int main(int argc, char *argv[]) raw(); init_keybindings(&world); set_cleanup_flag(CLEANUP_KEYBINDINGS); - struct WinMeta win_meta = init_win_meta(screen); - struct Win win_keys = init_win(&win_meta, "Keys", - 0, 29, &world, draw_keys_win); - struct Win win_info = init_win(&win_meta, "Info", - 2, 20, &world, draw_info_win); - uint16_t height_logwin = win_meta.padframe.size.y - - (2 + win_info.frame.size.y); - struct Win win_log = init_win(&win_meta, "Log", - height_logwin, 20, &world, draw_log_win); - uint16_t width_mapwin = win_meta.padframe.size.x - win_keys.frame.size.x - - win_log.frame.size.x - 2; - struct Win win_map = init_win(&win_meta, "Map", - 0, width_mapwin, &world, draw_map_win); - toggle_window(&win_meta, &win_keys); - toggle_window(&win_meta, &win_map); - toggle_window(&win_meta, &win_info); - toggle_window(&win_meta, &win_log); + struct WinMeta win_meta; + char * err_winmem = "Trouble with init_win_meta() or draw_all_wins() in " + "main()."; + exit_err(init_win_meta(screen, &win_meta), &world, err_winmem); + world.wins.meta = &win_meta; + struct Win win_keys = init_win_from_file(&world, "Keys", draw_keys_win); + struct Win win_info = init_win_from_file(&world, "Info", draw_info_win); + struct Win win_log = init_win_from_file(&world, "Log", draw_log_win); + struct Win win_map = init_win_from_file(&world, "Map", draw_map_win); + world.wins.keys = &win_keys; + world.wins.log = &win_log; + world.wins.info = &win_info; + world.wins.map = &win_map; + sorted_wintoggle(&world); /* Replay mode. */ int key; - unsigned char quit_called = 0; - unsigned char await_actions = 1; if (0 == world.interactive) { - int action; - while (1) + int action = 0; + if (0 != start_turn) { - if (start_turn == world.turn) - { - start_turn = 0; - } - if (0 == start_turn) - { - draw_all_wins (&win_meta); - key = getch(); - } - if (1 == await_actions - && (world.turn < start_turn - || key == get_action_key(world.keybindings, - "wait / next turn")) ) + while (world.turn != start_turn) { action = getc(file); if (EOF == action) { - start_turn = 0; - await_actions = 0; - } - else if (0 == action) - { - player_wait (&world); - } - else if (NORTH == action) - { - move_player(&world, NORTH); - } - else if (EAST == action) - { - move_player(&world, EAST); - } - else if (SOUTH == action) - { - move_player(&world, SOUTH); - } - else if (WEST == action) - { - move_player(&world, WEST); + break; } + record_control(action, &world); } - else + } + while (1) + { + draw_all_wins(&win_meta); + key = getch(); + if ( EOF != action + && key == get_action_key(world.keybindings, "wait")) { - quit_called = meta_keys(key, &world, &win_meta, &win_keys, - &win_map, &win_info, &win_log); - if (1 == quit_called) + action = getc(file); + if (EOF != action) { - exit_game(&world); + record_control(action, &world); } } + else if (meta_control(key, &world)) + { + err_c = "Trouble closing 'record' file (fclose() in main())."; + exit_err(fclose(file), &world, err_c); + exit_game(&world); + } } } /* Interactive mode. */ else { - uint32_t last_turn = 0; while (1) { - if (last_turn != world.turn) - { - save_game(&world); - last_turn = world.turn; - } - if (1 == await_actions && 0 == player.hitpoints) - { - await_actions = 0; - } - draw_all_wins (&win_meta); + save_game(&world); + draw_all_wins(&win_meta); key = getch(); - if (1 == await_actions - && key == get_action_key(world.keybindings, - "player up")) - { - move_player(&world, NORTH); - } - else if (1 == await_actions - && key == get_action_key(world.keybindings, - "player right")) - { - move_player(&world, EAST); - } - else if (1 == await_actions - && key == get_action_key(world.keybindings, - "player down")) - { - move_player(&world, SOUTH); - } - else if (1 == await_actions - && key == get_action_key(world.keybindings, - "player left")) + if (0 != player.hitpoints && 0 == player_control(key, &world)) { - move_player(&world, WEST); + continue; } - else if (1 == await_actions - && key == get_action_key(world.keybindings, - "wait / next turn")) + if (meta_control(key, &world)) { - player_wait (&world); - } - else - { - quit_called = meta_keys(key, &world, &win_meta, &win_keys, - &win_map, &win_info, &win_log); - if (1 == quit_called) - { - exit_game(&world); - } + exit_game(&world); } } }