X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=bf0caa9e54442df45ba58887c477aca7fd659dd4;hb=db346802082f53faf4d49f234c0ba2cf86221d1e;hp=bd25c4fcdd840244a72577ce78e9c912a11880bc;hpb=f6aaf0667ee0f1ab62342ff7becca2beb6cabc9c;p=plomrogue diff --git a/src/main.c b/src/main.c index bd25c4f..bf0caa9 100644 --- a/src/main.c +++ b/src/main.c @@ -22,7 +22,9 @@ */ #include "map.h" /* for struct Map, init_map() */ #include "misc.h" /* for update_log(), find_passable_pos(), save_game() */ -#include "wincontrol.h" /* for toggle_window() */ +#include "wincontrol.h" /* for create_winconfs(), init_winconfs(), init_wins(), + * sorted_wintoggle() + */ #include "rrand.h" /* for rrand(), rrand_seed() */ #include "rexit.h" /* for exit_game() */ #include "control.h" /* for meta_control() */ @@ -33,6 +35,7 @@ int main(int argc, char *argv[]) { struct World world; + world.turn = 0; /* Turns to 1 when map and objects are initalized. */ init_command_db(&world); set_cleanup_flag(CLEANUP_COMMAND_DB); @@ -96,13 +99,14 @@ int main(int argc, char *argv[]) world.score = 0; world.log = calloc(1, sizeof(char)); set_cleanup_flag(CLEANUP_LOG); - update_log (&world, " "); + update_log(&world, " "); struct Player player; player.hitpoints = 5; world.player = &player; world.monster = 0; world.item = 0; init_map_object_defs(&world, "config/defs"); + set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS); /* For interactive mode, try to load world state from savefile. */ char * err_o = "Trouble loading game (fopen() in main()) / " @@ -127,6 +131,7 @@ int main(int argc, char *argv[]) { exit_err(1, &world, err_r); } + set_cleanup_flag(CLEANUP_MAP_OBJECTS); exit_err(fclose(file), &world, err_c); player.pos.y--; player.pos.x--; @@ -139,7 +144,6 @@ int main(int argc, char *argv[]) "opening file 'record' for reading."; err_r = "Trouble loading record file (read_uint32_bigendian() in " "main()) / reading from opened file 'record'."; - world.turn = 1; if (0 == world.interactive) { file = fopen(recordfile, "r"); @@ -171,7 +175,6 @@ int main(int argc, char *argv[]) } } - /* Generate map from seed and, if newly generated world, start positions of * actors. */ @@ -179,7 +182,7 @@ int main(int argc, char *argv[]) struct Map map = init_map(); world.map = ↦ set_cleanup_flag(CLEANUP_MAP); - if (1 == world.turn) + if (0 == world.turn) { player.pos = find_passable_pos(world.map); void * foo; @@ -188,6 +191,8 @@ int main(int argc, char *argv[]) build_map_objects(&world, foo, 3, 1 + rrand() % 3); foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3); build_map_objects(&world, foo, 5, 1 + rrand() % 3); + set_cleanup_flag(CLEANUP_MAP_OBJECTS); + world.turn = 1; } /* Initialize window system and windows. */ @@ -199,20 +204,16 @@ int main(int argc, char *argv[]) raw(); init_keybindings(&world); set_cleanup_flag(CLEANUP_KEYBINDINGS); - struct WinMeta win_meta; - char * err_winmem = "Trouble with init_win_meta() or draw_all_wins() in " - "main()."; - exit_err(init_win_meta(screen, &win_meta), &world, err_winmem); - world.wins.meta = &win_meta; - struct Win win_keys = init_win_from_file(&world, "Keys", draw_keys_win); - struct Win win_info = init_win_from_file(&world, "Info", draw_info_win); - struct Win win_log = init_win_from_file(&world, "Log", draw_log_win); - struct Win win_map = init_win_from_file(&world, "Map", draw_map_win); - world.wins.keys = &win_keys; - world.wins.log = &win_log; - world.wins.info = &win_info; - world.wins.map = &win_map; + char * err_winmem = "Trouble with init_win_meta() in main ()."; + exit_err(init_win_meta(screen, &world.wmeta), &world, err_winmem); + set_cleanup_flag(CLEANUP_WIN_META); + create_winconfs(&world); + init_winconfs(&world); + set_cleanup_flag(CLEANUP_WINCONFS); + init_wins(&world); + set_cleanup_flag(CLEANUP_WINS); sorted_wintoggle(&world); + err_winmem = "Trouble with draw_all_wins() in main()."; /* Replay mode. */ int key; @@ -233,7 +234,7 @@ int main(int argc, char *argv[]) } while (1) { - draw_all_wins(&win_meta); + draw_all_wins(world.wmeta); key = getch(); if ( EOF != action && key == get_action_key(world.keybindings, "wait")) @@ -259,7 +260,7 @@ int main(int argc, char *argv[]) while (1) { save_game(&world); - draw_all_wins(&win_meta); + draw_all_wins(world.wmeta); key = getch(); if (0 != player.hitpoints && 0 == player_control(key, &world)) {