X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=d2fb9bf2140c1b84b9b1495391bacf322c3d8f76;hb=b9082c113c43afe5c6a11c2b72f845ee2f8c6aea;hp=c48d57b4c8a2cca865fecbb06840240d3073d190;hpb=1afe61cf5429407b416177893c7c86424ba31ff4;p=plomrogue diff --git a/src/main.c b/src/main.c index c48d57b..d2fb9bf 100644 --- a/src/main.c +++ b/src/main.c @@ -13,20 +13,19 @@ * draw_log_win() */ #include "keybindings.h" /* for initkeybindings(), get_action_key() */ -#include "readwrite.h" /* for read_uint16_bigendian, read_uint32_bigendian, - * write_uint32_bigendian - */ +#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */ #include "map_objects.h" /* for structs Monster, Item, Player, * init_map_object_defs(), read_map_objects(), * build_map_objects() */ #include "map_object_actions.h" /* for player_wait(), move_player() */ #include "map.h" /* for struct Map, init_map() */ -#include "misc.h" /* for update_log(), toggle_window(), exit_game(), - * find_passable_pos(), meta_keys(), save_game() +#include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(), + * meta_keys(), save_game() */ #include "yx_uint16.h" /* for dir enum */ #include "rrand.h" /* for rrand(), rrand_seed() */ +#include "rexit.h" /* for exit_game() */ int main(int argc, char *argv[]) { @@ -53,6 +52,7 @@ int main(int argc, char *argv[]) /* Initialize log, player, monster/item definitions and monsters/items. */ world.log = calloc(1, sizeof(char)); + set_cleanup_flag(CLEANUP_LOG); update_log (&world, " "); struct Player player; player.hitpoints = 5; @@ -60,19 +60,22 @@ int main(int argc, char *argv[]) world.monster = 0; world.item = 0; init_map_object_defs(&world, "defs"); + uint8_t fail = 0; /* For interactive mode, try to load world state from savefile. */ FILE * file; if (1 == world.interactive && 0 == access("savefile", F_OK)) { file = fopen("savefile", "r"); - world.seed = read_uint32_bigendian(file); - world.turn = read_uint32_bigendian(file); - player.pos.y = read_uint16_bigendian(file) - 1; - player.pos.x = read_uint16_bigendian(file) - 1; - player.hitpoints = fgetc(file); - read_map_objects(&world, &world.monster, file); - read_map_objects(&world, &world.item, file); + fail = fail | read_uint32_bigendian(file, &world.seed); + fail = fail | read_uint32_bigendian(file, &world.turn); + fail = fail | read_uint16_bigendian(file, &player.pos.y); + fail = fail | read_uint16_bigendian(file, &player.pos.x); + player.pos.y--; + player.pos.x--; + fail = fail | read_uint8(file, &player.hitpoints); + fail = fail | read_map_objects(&world, &world.monster, file); + fail = fail | read_map_objects(&world, &world.item, file); fclose(file); } @@ -83,20 +86,23 @@ int main(int argc, char *argv[]) if (0 == world.interactive) { file = fopen("record", "r"); - world.seed = read_uint32_bigendian(file); + fail = fail | read_uint32_bigendian(file, &world.seed); + } + + /* For interactive-mode in newly started world, generate a start seed + * from the current time. + */ + else + { + file = fopen("record", "w"); + world.seed = time(NULL); + fail = fail | write_uint32_bigendian(world.seed, file); + fclose(file); } + } + + exit_err(fail, &world, "Failure initializing game."); - /* For interactive-mode in newly started world, generate a start seed - * from the current time. - */ - else - { - file = fopen("record", "w"); - world.seed = time(NULL); - write_uint32_bigendian(world.seed, file); - fclose(file); - } - } /* Generate map from seed and, if newly generated world, start positions of * actors. @@ -104,9 +110,10 @@ int main(int argc, char *argv[]) rrand_seed(world.seed); struct Map map = init_map(); world.map = ↦ + set_cleanup_flag(CLEANUP_MAP); if (1 == world.turn) { - player.pos = find_passable_pos(&map); + player.pos = find_passable_pos(world.map); void * foo; foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27); foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9); @@ -117,15 +124,20 @@ int main(int argc, char *argv[]) /* Initialize window system and windows. */ WINDOW * screen = initscr(); + set_cleanup_flag(CLEANUP_NCURSES); noecho(); curs_set(0); keypad(screen, TRUE); raw(); init_keybindings(&world); + set_cleanup_flag(CLEANUP_KEYBINDINGS); struct WinMeta win_meta = init_win_meta(screen); - struct Win win_keys = init_win(&win_meta, "Keys", 0, 29, &world, draw_keys_win); - struct Win win_info = init_win(&win_meta, "Info", 2, 20, &world, draw_info_win); - uint16_t height_logwin = win_meta.padframe.size.y - (2 + win_info.frame.size.y); + struct Win win_keys = init_win(&win_meta, "Keys", + 0, 29, &world, draw_keys_win); + struct Win win_info = init_win(&win_meta, "Info", + 2, 20, &world, draw_info_win); + uint16_t height_logwin = win_meta.padframe.size.y + - (2 + win_info.frame.size.y); struct Win win_log = init_win(&win_meta, "Log", height_logwin, 20, &world, draw_log_win); uint16_t width_mapwin = win_meta.padframe.size.x - win_keys.frame.size.x @@ -193,7 +205,7 @@ int main(int argc, char *argv[]) &win_map, &win_info, &win_log); if (1 == quit_called) { - exit_game(&world, &map); + exit_game(&world); } } } @@ -252,7 +264,7 @@ int main(int argc, char *argv[]) &win_map, &win_info, &win_log); if (1 == quit_called) { - exit_game(&world, &map); + exit_game(&world); } } }