X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=d63f587c23955913c843c6cd2760ef2472883b71;hb=e6a78faa3052eff39bcadcaf81e2e3b5249071a7;hp=0ecc10a3dec4b3aa30233cc52df1ffe2e430e595;hpb=e6b7840265f17e8934500815030a2fc0553feb81;p=plomrogue diff --git a/src/main.c b/src/main.c index 0ecc10a..d63f587 100644 --- a/src/main.c +++ b/src/main.c @@ -33,6 +33,7 @@ int main(int argc, char *argv[]) { struct World world; + world.turn = 0; /* Turns to 1 when map and objects are initalized. */ init_command_db(&world); set_cleanup_flag(CLEANUP_COMMAND_DB); @@ -103,6 +104,7 @@ int main(int argc, char *argv[]) world.monster = 0; world.item = 0; init_map_object_defs(&world, "config/defs"); + set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS); /* For interactive mode, try to load world state from savefile. */ char * err_o = "Trouble loading game (fopen() in main()) / " @@ -127,9 +129,11 @@ int main(int argc, char *argv[]) { exit_err(1, &world, err_r); } + set_cleanup_flag(CLEANUP_MAP_OBJECTS); exit_err(fclose(file), &world, err_c); player.pos.y--; player.pos.x--; + world.turn = 1; } /* For non-interactive mode, try to load world state from record file. */ @@ -139,7 +143,6 @@ int main(int argc, char *argv[]) "opening file 'record' for reading."; err_r = "Trouble loading record file (read_uint32_bigendian() in " "main()) / reading from opened file 'record'."; - world.turn = 1; if (0 == world.interactive) { file = fopen(recordfile, "r"); @@ -171,7 +174,6 @@ int main(int argc, char *argv[]) } } - /* Generate map from seed and, if newly generated world, start positions of * actors. */ @@ -179,7 +181,7 @@ int main(int argc, char *argv[]) struct Map map = init_map(); world.map = ↦ set_cleanup_flag(CLEANUP_MAP); - if (1 == world.turn) + if (0 == world.turn) { player.pos = find_passable_pos(world.map); void * foo; @@ -188,6 +190,8 @@ int main(int argc, char *argv[]) build_map_objects(&world, foo, 3, 1 + rrand() % 3); foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3); build_map_objects(&world, foo, 5, 1 + rrand() % 3); + set_cleanup_flag(CLEANUP_MAP_OBJECTS); + world.turn = 1; } /* Initialize window system and windows. */ @@ -199,11 +203,10 @@ int main(int argc, char *argv[]) raw(); init_keybindings(&world); set_cleanup_flag(CLEANUP_KEYBINDINGS); - struct WinMeta win_meta; char * err_winmem = "Trouble with init_win_meta() or draw_all_wins() in " "main()."; - exit_err(init_win_meta(screen, &win_meta), &world, err_winmem); - world.wins.meta = &win_meta; + exit_err(init_win_meta(screen, &world.wins.meta), &world, err_winmem); + set_cleanup_flag(CLEANUP_WIN_META); world.wins.keys = init_win_from_file(&world, "Keys", draw_keys_win); set_cleanup_flag(CLEANUP_WIN_KEYS); world.wins.info = init_win_from_file(&world, "Info", draw_info_win); @@ -234,7 +237,7 @@ int main(int argc, char *argv[]) } while (1) { - draw_all_wins(&win_meta); + draw_all_wins(world.wins.meta); key = getch(); if ( EOF != action && key == get_action_key(world.keybindings, "wait")) @@ -260,7 +263,7 @@ int main(int argc, char *argv[]) while (1) { save_game(&world); - draw_all_wins(&win_meta); + draw_all_wins(world.wins.meta); key = getch(); if (0 != player.hitpoints && 0 == player_control(key, &world)) {