X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=f7007b7d477232601ef065c8f27af0373ed93a75;hb=7bebc9943d1648d56968146b17c9459affb183c6;hp=8c1ac5667dde5a1b33da92a8425888c4bbf36c72;hpb=c7cdbe6260e5cd6a8efe2c73a02c9635b67ec4b7;p=plomrogue diff --git a/src/main.c b/src/main.c index 8c1ac56..f7007b7 100644 --- a/src/main.c +++ b/src/main.c @@ -22,11 +22,12 @@ */ #include "map_object_actions.h" /* for player_wait(), move_player() */ #include "map.h" /* for struct Map, init_map() */ -#include "misc.h" /* for update_log(), toggle_window(), exit_game(), - * find_passable_pos(), meta_keys(), save_game() +#include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(), + * meta_keys(), save_game() */ #include "yx_uint16.h" /* for dir enum */ #include "rrand.h" /* for rrand(), rrand_seed() */ +#include "rexit.h" /* for exit_game() */ int main(int argc, char *argv[]) { @@ -53,6 +54,7 @@ int main(int argc, char *argv[]) /* Initialize log, player, monster/item definitions and monsters/items. */ world.log = calloc(1, sizeof(char)); + set_cleanup_flag(CLEANUP_LOG); update_log (&world, " "); struct Player player; player.hitpoints = 5; @@ -104,6 +106,7 @@ int main(int argc, char *argv[]) rrand_seed(world.seed); struct Map map = init_map(); world.map = ↦ + set_cleanup_flag(CLEANUP_MAP); if (1 == world.turn) { player.pos = find_passable_pos(&map); @@ -117,11 +120,13 @@ int main(int argc, char *argv[]) /* Initialize window system and windows. */ WINDOW * screen = initscr(); + set_cleanup_flag(CLEANUP_NCURSES); noecho(); curs_set(0); keypad(screen, TRUE); raw(); init_keybindings(&world); + set_cleanup_flag(CLEANUP_KEYBINDINGS); struct WinMeta win_meta = init_win_meta(screen); struct Win win_keys = init_win(&win_meta, "Keys", 0, 29, &world, draw_keys_win); @@ -196,7 +201,7 @@ int main(int argc, char *argv[]) &win_map, &win_info, &win_log); if (1 == quit_called) { - exit_game(&world, &map); + exit_game(&world); } } } @@ -255,7 +260,7 @@ int main(int argc, char *argv[]) &win_map, &win_info, &win_log); if (1 == quit_called) { - exit_game(&world, &map); + exit_game(&world); } } }