X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=f8118674616aed8195a50e6502749b4ed107e11b;hb=435c55c675cad9355a4e82c4d4379267f0c9a9b0;hp=ce01ee52be2797723c8c2fd9a5a2d7620f4e3ed0;hpb=0f12557b88c73f8629ffafc38dc59ab5bd15e687;p=plomrogue diff --git a/src/main.c b/src/main.c index ce01ee5..f811867 100644 --- a/src/main.c +++ b/src/main.c @@ -1,212 +1,334 @@ +/* main.c */ + #include "main.h" -#include -#include -#include -#include -#include -#include -#include "windows.h" -#include "draw_wins.h" -#include "keybindings.h" -#include "readwrite.h" -#include "map_objects.h" -#include "map_object_actions.h" -#include "map.h" -#include "misc.h" +#include /* for atoi(), exit(), EXIT_FAILURE, calloc() */ +#include /* for FILE typedef, F_OK, rename() */ +#include /* for initscr(), noecho(), curs_set(), keypad(), raw() */ +#include /* for time() */ +#include /* for unlink(), getopt(), optarg */ +#include /* for uint8_t */ +#include /* for errno */ +#include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(), + * draw_all_wins() + */ +#include "draw_wins.h" /* for draw_keys_win(), draw_map_win(), draw_info_win(), + * draw_log_win() + */ +#include "keybindings.h" /* for initkeybindings(), get_action_key() */ +#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */ +#include "map_objects.h" /* for structs Monster, Item, Player, + * init_map_object_defs(), read_map_objects(), + * build_map_objects() + */ +#include "map_object_actions.h" /* for player_wait(), move_player() */ +#include "map.h" /* for struct Map, init_map() */ +#include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(), + * meta_keys(), save_game() + */ +#include "yx_uint16.h" /* for dir enum */ +#include "rrand.h" /* for rrand(), rrand_seed() */ +#include "rexit.h" /* for exit_game() */ + +int main(int argc, char *argv[]) +{ + struct World world; + char * recordfile = "record"; + char * savefile = "savefile"; + char * err_x = "A file 'record' exists, but no 'savefile'. If everything " + "was in order, both or none would exist. I won't start " + "until this is corrected."; + if (!access(recordfile, F_OK) && access(savefile, F_OK)) + { + errno = 0; + exit_err(1, &world, err_x); + } + err_x = "A 'savefile' exists, but no file 'record'. If everything " + "was in order, both or none would exist. I won't start " + "until this is corrected."; + + if (!access(savefile, F_OK) && access(recordfile, F_OK)) + { + errno = 0; + exit_err(1, &world, err_x); + } + char * recordfile_tmp = "record_tmp"; + char * savefile_tmp = "savefile_tmp"; + err_x = "A file 'recordfile_tmp' exists, probably from a corrupted " + "previous record saving process. To avoid game record " + "corruption, I won't start until it is removed or renamed."; + exit_err(!access(recordfile_tmp, F_OK), &world, err_x); + err_x = "A file 'savefile_tmp' exists, probably from a corrupted " + "previous game saving process. To avoid savegame " + "corruption, I won't start until it is removed or renamed."; + exit_err(!access(savefile_tmp, F_OK), &world, err_x); -int main (int argc, char *argv[]) { - struct World world; + /* Read in startup options (i.e. replay option and replay start turn). */ + int opt; + uint32_t start_turn; + world.interactive = 1; + while ((opt = getopt(argc, argv, "s::")) != -1) + { + switch (opt) + { + case 's': + world.interactive = 0; + start_turn = 0; + if (optarg) + start_turn = atoi(optarg); + break; + default: + exit(EXIT_FAILURE); + } + } - // Read in startup options (i.e. replay option and replay start turn). - int opt; - uint32_t start_turn; - world.interactive = 1; - while ((opt = getopt(argc, argv, "s::")) != -1) { - switch (opt) { - case 's': - world.interactive = 0; - start_turn = 0; - if (optarg) - start_turn = atoi(optarg); - break; - default: - exit(EXIT_FAILURE); } } + /* Initialize log, player, monster/item definitions and monsters/items. */ + world.log = calloc(1, sizeof(char)); + set_cleanup_flag(CLEANUP_LOG); + update_log (&world, " "); + struct Player player; + player.hitpoints = 5; + world.player = &player; + world.monster = 0; + world.item = 0; + init_map_object_defs(&world, "defs"); - // Initialize log, player, monster/item definitions and monsters/items. - world.log = calloc(1, sizeof(char)); - update_log (&world, " "); - struct Player player; - player.hitpoints = 5; - world.player = &player; - world.monster = 0; - world.item = 0; - world.item_def = 0; - world.monster_def = 0; - FILE * file = fopen("defs", "r"); - uint16_t linemax; - textfile_sizes (file, &linemax, NULL); - char m_or_i; - struct MapObjDef mod; - struct ItemDef id; - struct MonsterDef md; - struct ItemDef * * p_p_id = &world.item_def; - struct MonsterDef * * p_p_md = &world.monster_def; - char * defline = malloc(linemax); - char * line_p; - while (fgets (defline, linemax, file)) { - mod.next = 0; - mod.id = atoi(defline); - line_p = strchr(defline, ' ') + 1; - m_or_i = * line_p; - mod.mapchar = * (line_p + 2); - if ('i' == m_or_i) - line_p = line_p + 5; - else { - md.hitpoints_start = atoi (line_p + 4); - line_p = strchr (line_p + 4, ' ') + 1; } - mod.desc = calloc (strlen (line_p), sizeof(char)); - memcpy (mod.desc, line_p, strlen(line_p) - 1); - if ('i' == m_or_i) { - id.map_obj_def = mod; - * p_p_id = malloc (sizeof (struct ItemDef)); - * * p_p_id = id; - p_p_id = (struct ItemDef * *) * p_p_id; } - else { - md.map_obj_def = mod; - * p_p_md = malloc (sizeof (struct MonsterDef)); - * * p_p_md = md; - p_p_md = (struct MonsterDef * *) * p_p_md; } } - free(defline); - fclose(file); + /* For interactive mode, try to load world state from savefile. */ + char * err_o = "Trouble loading game (fopen() in main()) / " + "opening 'savefile' for reading."; + char * err_r = "Trouble loading game (in main()) / " + "reading from opened 'savefile'."; + char * err_c = "Trouble loading game (fclose() in main()) / " + "closing opened 'savefile'."; + FILE * file; + if (1 == world.interactive && 0 == access(savefile, F_OK)) + { + file = fopen(savefile, "r"); + exit_err(0 == file, &world, err_o); + if ( read_uint32_bigendian(file, &world.seed) + || read_uint32_bigendian(file, &world.turn) + || read_uint16_bigendian(file, &world.score) + || read_uint16_bigendian(file, &player.pos.y) + || read_uint16_bigendian(file, &player.pos.x) + || read_uint8(file, &player.hitpoints) + || read_map_objects(&world, &world.monster, file) + || read_map_objects(&world, &world.item, file)) + { + exit_err(1, &world, err_r); + } + exit_err(fclose(file), &world, err_c); + player.pos.y--; + player.pos.x--; + } - // For interactive mode, try to load world state from savefile. - if (1 == world.interactive && 0 == access("savefile", F_OK)) { - file = fopen("savefile", "r"); - world.seed = read_uint32_bigendian(file); - world.turn = read_uint32_bigendian(file); - player.pos.y = read_uint16_bigendian(file) - 1; - player.pos.x = read_uint16_bigendian(file) - 1; - player.hitpoints = fgetc(file); - read_map_objects (&world.monster, file, sizeof(struct Monster), read_map_objects_monsterdata); - read_map_objects (&world.item, file, sizeof(struct Item), readwrite_map_objects_dummy); - fclose(file); } + /* For non-interactive mode, try to load world state from record file. */ + else + { + err_o = "Trouble loading record file (fopen() in main()) / " + "opening file 'record' for reading."; + err_r = "Trouble loading record file (read_uint32_bigendian() in " + "main()) / reading from opened file 'record'."; + world.turn = 1; + if (0 == world.interactive) + { + file = fopen(recordfile, "r"); + exit_err(0 == file, &world, err_o); + exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r); + } - // For non-interactive mode, try to load world state from record file. - else { - world.turn = 1; - if (0 == world.interactive) { - file = fopen("record", "r"); - world.seed = read_uint32_bigendian(file); } + /* For interactive-mode in newly started world, generate a start seed + * from the current time. + */ + else + { + world.seed = time(NULL); + world.score = 0; - // For interactive-mode in newly started world, generate a start seed from the current time. - else { - file = fopen("record", "w"); - world.seed = time(NULL); - write_uint32_bigendian(world.seed, file); - fclose(file); } } + err_o = "Trouble recording new seed (fopen() in main()) / " + "opening 'record_tmp' file for writing."; + char * err_w = "Trouble recording new seed " + "(write_uint32_bigendian() in main()) / writing to " + "opened file 'record_tmp'."; + err_c = "Trouble recording new seed (fclose() in main()) / " + "closing opened file 'record_tmp'."; + char * err_m = "Trouble recording new seed (rename() in main()) : " + "renaming file 'record_tmp' to 'record'."; + file = fopen(recordfile_tmp, "w"); + exit_err(0 == file, &world, err_o); + exit_err(write_uint32_bigendian(world.seed, file), &world, err_w); + exit_err(fclose(file), &world, err_c); + exit_err(rename(recordfile_tmp, recordfile), &world, err_m); + } + } - // Generate map from seed and, if newly generated world, start positions of actors. - rrand(1, world.seed); - struct Map map = init_map(); - world.map = ↦ - if (1 == world.turn) { - player.pos = find_passable_pos(&map); - void * foo = build_map_objects (&world, &world.monster, 0, 1 + rrand(0,0) % 27, sizeof(struct Monster), - build_map_objects_monsterdata); - foo = build_map_objects (&world, foo, 1, 1 + rrand(0,0) % 9, sizeof(struct Monster), - build_map_objects_monsterdata); - build_map_objects (&world, foo, 2, 1 + rrand(0,0) % 3, sizeof(struct Monster), - build_map_objects_monsterdata); - foo = build_map_objects (&world, &world.item, 3, 1 + rrand(0,0) % 3, sizeof(struct Item), - build_map_objects_itemdata); - build_map_objects (&world, foo, 4, 1 + rrand(0,0) % 3, sizeof(struct Item), build_map_objects_itemdata); } - // Initialize window system and windows. - WINDOW * screen = initscr(); - noecho(); - curs_set(0); - keypad(screen, TRUE); - raw(); - init_keybindings(&world); - struct WinMeta win_meta = init_win_meta(screen); - struct Win win_keys = init_win(&win_meta, "Keys", &world, draw_keys_win); - struct Win win_map = init_win(&win_meta, "Map", &world, draw_map_win); - struct Win win_info = init_win(&win_meta, "Info", &world, draw_info_win); - struct Win win_log = init_win(&win_meta, "Log", &world, draw_log_win); - win_keys.frame.size.x = 29; - win_map.frame.size.x = win_meta.pad.size.x - win_keys.frame.size.x - win_log.frame.size.x - 2; - win_info.frame.size.y = 2; - win_log.frame.size.y = win_meta.pad.size.y - (2 + win_info.frame.size.y); - toggle_window(&win_meta, &win_keys); - toggle_window(&win_meta, &win_map); - toggle_window(&win_meta, &win_info); - toggle_window(&win_meta, &win_log); + /* Generate map from seed and, if newly generated world, start positions of + * actors. + */ + rrand_seed(world.seed); + struct Map map = init_map(); + world.map = ↦ + set_cleanup_flag(CLEANUP_MAP); + if (1 == world.turn) + { + player.pos = find_passable_pos(world.map); + void * foo; + foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27); + foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9); + build_map_objects(&world, foo, 3, 1 + rrand() % 3); + foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3); + build_map_objects(&world, foo, 5, 1 + rrand() % 3); + } - // Replay mode. - int key; - unsigned char quit_called = 0; - unsigned char await_actions = 1; - if (0 == world.interactive) { - int action; - while (1) { - if (start_turn == world.turn) - start_turn = 0; - if (0 == start_turn) { - draw_all_wins (&win_meta); - key = getch(); } - if (1 == await_actions && - (world.turn < start_turn || key == get_action_key(world.keybindings, "wait / next turn")) ) { - action = getc(file); - if (EOF == action) { - start_turn = 0; - await_actions = 0; } - else if (0 == action) - player_wait (&world); - else if (NORTH == action) - move_player(&world, NORTH); - else if (EAST == action) - move_player(&world, EAST); - else if (SOUTH == action) - move_player(&world, SOUTH); - else if (WEST == action) - move_player(&world, WEST); } - else - quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log); - if (1 == quit_called) - break; } } + /* Initialize window system and windows. */ + WINDOW * screen = initscr(); + set_cleanup_flag(CLEANUP_NCURSES); + noecho(); + curs_set(0); + keypad(screen, TRUE); + raw(); + init_keybindings(&world); + set_cleanup_flag(CLEANUP_KEYBINDINGS); + struct WinMeta win_meta; + char * err_winmem = "Trouble with init_win() or draw_all_wins() in main()."; + exit_err(init_win_meta(screen, &win_meta), &world, err_winmem); + struct Win win_keys = init_win(&win_meta, "Keys", + 0, 29, &world, draw_keys_win); + struct Win win_info = init_win(&win_meta, "Info", + 3, 20, &world, draw_info_win); + uint16_t height_logwin = win_meta.padframe.size.y + - (2 + win_info.frame.size.y); + struct Win win_log = init_win(&win_meta, "Log", + height_logwin, 20, &world, draw_log_win); + uint16_t width_mapwin = win_meta.padframe.size.x - win_keys.frame.size.x + - win_log.frame.size.x - 2; + struct Win win_map = init_win(&win_meta, "Map", + 0, width_mapwin, &world, draw_map_win); + toggle_window(&win_meta, &win_keys); + toggle_window(&win_meta, &win_map); + toggle_window(&win_meta, &win_info); + toggle_window(&win_meta, &win_log); - // Interactive mode. - else { - uint32_t last_turn = 0; - while (1) { - if (last_turn != world.turn) { - save_game(&world); - last_turn = world.turn; } - if (1 == await_actions && 0 == player.hitpoints) - await_actions = 0; - draw_all_wins (&win_meta); - key = getch(); - if (1 == await_actions && key == get_action_key(world.keybindings, "player up")) - move_player(&world, NORTH); - else if (1 == await_actions && key == get_action_key(world.keybindings, "player right")) - move_player(&world, EAST); - else if (1 == await_actions && key == get_action_key(world.keybindings, "player down")) - move_player(&world, SOUTH); - else if (1 == await_actions && key == get_action_key(world.keybindings, "player left")) - move_player(&world, WEST); - else if (1 == await_actions && key == get_action_key(world.keybindings, "wait / next turn")) - player_wait (&world); - else - quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log); - if (1 == quit_called) - break; } } + /* Replay mode. */ + int key; + uint8_t quit_called = 0; + uint8_t await_actions = 1; + if (0 == world.interactive) + { + int action; + while (1) + { + if (start_turn == world.turn) + { + start_turn = 0; + } + if (0 == start_turn) + { + exit_err(draw_all_wins(&win_meta), &world, err_winmem); + key = getch(); + } + if (1 == await_actions + && (world.turn < start_turn + || key == get_action_key(world.keybindings, + "wait / next turn")) ) + { + action = getc(file); + if (EOF == action) + { + start_turn = 0; + await_actions = 0; + } + else if (0 == action) + { + player_wait (&world); + } + else if (NORTH == action) + { + move_player(&world, NORTH); + } + else if (EAST == action) + { + move_player(&world, EAST); + } + else if (SOUTH == action) + { + move_player(&world, SOUTH); + } + else if (WEST == action) + { + move_player(&world, WEST); + } + } + else + { + quit_called = meta_keys(key, &world, &win_meta, &win_keys, + &win_map, &win_info, &win_log); + if (1 == quit_called) + { + err_c = "Trouble closing 'record' file (fclose() in " + "main())."; + exit_err(fclose(file), &world, err_c); + exit_game(&world); + } + } + } + } - // Clean up and exit. - free(map.cells); - for (key = 0; key <= world.keyswindata->max; key++) - free(world.keybindings[key].name); - free(world.keybindings); - free(world.keyswindata); - free(world.log); - endwin(); - return 0; } + /* Interactive mode. */ + else + { + uint32_t last_turn = 0; + while (1) + { + if (last_turn != world.turn) + { + save_game(&world); + last_turn = world.turn; + } + if (1 == await_actions && 0 == player.hitpoints) + { + await_actions = 0; + } + draw_all_wins (&win_meta); + key = getch(); + if (1 == await_actions + && key == get_action_key(world.keybindings, + "player up")) + { + move_player(&world, NORTH); + } + else if (1 == await_actions + && key == get_action_key(world.keybindings, + "player right")) + { + move_player(&world, EAST); + } + else if (1 == await_actions + && key == get_action_key(world.keybindings, + "player down")) + { + move_player(&world, SOUTH); + } + else if (1 == await_actions + && key == get_action_key(world.keybindings, + "player left")) + { + move_player(&world, WEST); + } + else if (1 == await_actions + && key == get_action_key(world.keybindings, + "wait / next turn")) + { + player_wait (&world); + } + else + { + quit_called = meta_keys(key, &world, &win_meta, &win_keys, + &win_map, &win_info, &win_log); + if (1 == quit_called) + { + exit_game(&world); + } + } + } + } +}