X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.c;h=fcaac80e3556d1b6e0912775a67f7ddfd4f563cc;hb=fb8ddca6abc66eb7e52a007850689309b4cda938;hp=8d00a5df769bf6c76b3e6b8dba7ead74371143d7;hpb=e49cd07e79574ba404a0a8fc867344cc630d7794;p=plomrogue diff --git a/src/main.c b/src/main.c index 8d00a5d..fcaac80 100644 --- a/src/main.c +++ b/src/main.c @@ -6,20 +6,19 @@ #include /* for initscr(), noecho(), curs_set(), keypad(), raw() */ #include /* for time() */ #include /* for getopt(), optarg */ -#include /* for uint16_t, uint32_t */ +#include /* for uint32_t */ #include "windows.h" /* for structs WinMeta, Win, init_win_meta(), draw_all_wins() */ -#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian](), +#include "readwrite.h" /* for read_uint32_bigendian](), write_uint32_bigendian(), * try_fopen(), try_fclose(), try_fclose_unlink_rename() */ -#include "map_objects.h" /* for structs Monster, Item, Player, - * init_map_object_defs(), read_map_objects(), +#include "map_objects.h" /* for structs MapObj Player, init_map_object_defs(), * build_map_objects() */ #include "map.h" /* for struct Map, init_map() */ #include "misc.h" /* for update_log(), find_passable_pos(), save_game(), * try_calloc(), check_tempfile(), check_xor_files(), - * load_interface_conf() + * load_interface_conf(), load_game() */ #include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */ #include "rrand.h" /* for rrand(), rrand_seed() */ @@ -85,11 +84,9 @@ int main(int argc, char *argv[]) struct Player player; player.hitpoints = 5; world.player = &player; - world.monster = 0; - world.item = 0; - init_map_object_defs(&world, "config/defs"); + init_map_object_defs(&world, "config/defs2"); set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS); - world.map_object_count = 1; + world.map_obj_count = 1; /* For interactive mode, try to load world state from savefile. */ char * err_r = "Trouble loading game (in main()) / " @@ -97,22 +94,8 @@ int main(int argc, char *argv[]) FILE * file; if (1 == world.interactive && 0 == access(savefile, F_OK)) { - file = try_fopen(savefile, "r", &world, f_name); - if ( read_uint32_bigendian(file, &world.seed) - || read_uint32_bigendian(file, &world.turn) - || read_uint16_bigendian(file, &world.score) - || read_uint16_bigendian(file, &player.pos.y) - || read_uint16_bigendian(file, &player.pos.x) - || read_uint8(file, &player.hitpoints) - || read_map_objects(&world, &world.monster, file) - || read_map_objects(&world, &world.item, file)) - { - exit_err(1, &world, err_r); - } + load_game(&world); set_cleanup_flag(CLEANUP_MAP_OBJECTS); - try_fclose(file, &world, f_name); - player.pos.y--; - player.pos.x--; } /* For non-interactive mode, try to load world state from record file. */ @@ -153,12 +136,12 @@ int main(int argc, char *argv[]) if (0 == world.turn) { player.pos = find_passable_pos(world.map); - void * foo; - foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27); - foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9); - build_map_objects(&world, foo, 3, 1 + rrand() % 3); - foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3); - build_map_objects(&world, foo, 5, 1 + rrand() % 3); + struct MapObj ** ptr; + ptr = build_map_objects(&world, &world.map_objs, 1, 1 + rrand() % 27); + ptr = build_map_objects(&world, ptr, 2, 1 + rrand() % 9); + ptr = build_map_objects(&world, ptr, 3, 1 + rrand() % 3); + ptr = build_map_objects(&world, ptr, 4, 1 + rrand() % 3); + ptr = build_map_objects(&world, ptr, 5, 1 + rrand() % 3); set_cleanup_flag(CLEANUP_MAP_OBJECTS); world.turn = 1; }