X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmain.h;h=b3ffc8968f6c3c4fe1e6e3498be4b3007be7055e;hb=550d22ec0c3f530f5d317746f3f7e75251a1de4b;hp=0427e9a24205939eaea59bcfa8f4144c03a4296b;hpb=d951e2631a19500f1bb8c29f9e029a9d9fb29ae7;p=plomrogue diff --git a/src/main.h b/src/main.h index 0427e9a..b3ffc89 100644 --- a/src/main.h +++ b/src/main.h @@ -1,24 +1,48 @@ -#ifndef ROGUELIKE_H -#define ROGUELIKE_H +/* main.h + * + * Contains the World struct holding all game data together. + */ -#include +#ifndef MAIN_H +#define MAIN_H + + +#include /* for uint32_t*/ +#include "keybindings.h" struct WinMeta; +struct WinConf; struct Win; struct KeyBinding; struct KeysWinData; struct Map; +struct ItemDef; +struct MonsterDef; + + + +struct World +{ + char interactive; /* 1: playing; 0: record playback. */ + struct KeyBiData kb_global; /* Global keybindings. */ + struct KeyBiData kb_wingeom; /* Window geometry config keybindings. */ + struct KeyBiData kb_winkeys; /* Window keybinding config keybindings.*/ + uint32_t seed; /* Randomness seed. */ + uint32_t turn; /* Current game turn. */ + uint16_t score; /* Player's score. */ + char * log; /* Pointer to the game log string. */ + struct Map * map; /* Pointer to the game map cells. */ + struct ItemDef * item_def; /* Pointer to the item definitions. */ + struct Item * item; /* Pointer to the items' data. */ + struct MonsterDef * monster_def; /* Pointer to the monster definitions. */ + struct Monster * monster; /* Pointer to the monsters' data. */ + struct Player * player; /* Pointer to the player data. */ + struct CommandDB * cmd_db; /* Pointer to the command database. */ + struct WinMeta * wmeta; /* Pointer to window manager's WinMeta. */ + struct WinConf * winconfs; /* Pointer to windows' configurations. */ + char * winconf_ids; /* Pointer to string of Winconfs' ids. */ +}; + -struct World { - char interactive; - struct KeyBinding * keybindings; - struct KeysWinData * keyswindata; - uint32_t seed; - uint32_t turn; - char * log; - struct Map * map; - struct Item * item; - struct Monster * monster; - struct Player * player; }; #endif