X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap.c;fp=src%2Fmap.c;h=44a0057f4c8bb799d2f5caab856fa7d33feef377;hb=83d75731b23c1e7acda3d9d72bcf22fef49315be;hp=394f818c48a3876a9ddb445ad4fc3f44b57fe3e2;hpb=ff4658e5e98a8fbd1e0c768cc00163512e24aadc;p=plomrogue diff --git a/src/map.c b/src/map.c index 394f818..44a0057 100644 --- a/src/map.c +++ b/src/map.c @@ -1,50 +1,83 @@ #include "map.h" -#include -#include -#include "misc.h" -#include "map_objects.h" - -struct Map init_map () { -// Initialize map with some experimental start values. - struct Map map; - map.size.x = 64; - map.size.y = 64; - map.offset.x = 0; - map.offset.y = 0; - uint32_t size = map.size.x * map.size.y; - map.cells = malloc(size); - uint16_t y, x; - for (y = 0; y < map.size.y; y++) - for (x = 0; x < map.size.x; x++) - map.cells[(y * map.size.x) + x] = '~'; - map.cells[size / 2 + (map.size.x / 2)] = '.'; - uint32_t curpos; - while (1) { - y = rrand(0, 0) % map.size.y; - x = rrand(0, 0) % map.size.x; - curpos = y * map.size.x + x; - if ('~' == map.cells[curpos] && - ( (curpos >= map.size.x && '.' == map.cells[curpos - map.size.x]) - || (curpos < map.size.x * (map.size.y-1) && '.' == map.cells[curpos + map.size.x]) - || (curpos > 0 && curpos % map.size.x != 0 && '.' == map.cells[curpos-1]) - || (curpos < (map.size.x * map.size.y) && (curpos+1) % map.size.x != 0 && '.' == map.cells[curpos+1]))) { - if (y == 0 || y == map.size.y - 1 || x == 0 || x == map.size.x - 1) - break; - map.cells[y * map.size.x + x] = '.'; } } - return map; } - -void map_scroll (struct Map * map, char dir, struct yx_uint16 win_size) { -// Scroll map into direction dir if possible by changing the offset. - if (NORTH == dir && map->offset.y > 0) - map->offset.y--; - else if (WEST == dir && map->offset.x > 0) - map->offset.x--; - else if (SOUTH == dir && map->offset.y + win_size.y < map->size.y) - map->offset.y++; - else if (EAST == dir && map->offset.x + win_size.x < map->size.x) - map->offset.x++; } - -void map_center_player (struct Map * map, struct Player * player, struct yx_uint16 frame_size) { -// Center map on player. - map->offset.y = center_offset (player->pos.y, map->size.y, frame_size.y); - map->offset.x = center_offset (player->pos.x, map->size.x, frame_size.x); } +#include /* for malloc() */ +#include /* for uint16_t, uint32_t */ +#include "misc.h" /* for rrand() and center_offset() */ +#include "map_objects.h" /* for Player struct */ +#include "yx_uint16.h" /* for yx_uint16 and dir enums */ + + + +struct Map init_map () +{ + struct Map map; + map.size.x = 64; + map.size.y = 64; + map.offset.x = 0; + map.offset.y = 0; + uint32_t size = map.size.x * map.size.y; + map.cells = malloc(size); + uint16_t y, x; + for (y = 0; y < map.size.y; y++) + { + for (x = 0; x < map.size.x; x++) + { + map.cells[(y * map.size.x) + x] = '~'; + } + } + map.cells[size / 2 + (map.size.x / 2)] = '.'; + uint32_t curpos; + while (1) + { + y = rrand(0, 0) % map.size.y; + x = rrand(0, 0) % map.size.x; + curpos = y * map.size.x + x; + if ('~' == map.cells[curpos] + && ((curpos >= map.size.x && '.' == map.cells[curpos - map.size.x]) + || (curpos < map.size.x * (map.size.y-1) + && '.' == map.cells[curpos + map.size.x]) + || (curpos > 0 && curpos % map.size.x != 0 + && '.' == map.cells[curpos-1]) + || (curpos < (map.size.x * map.size.y) + && (curpos+1) % map.size.x != 0 + && '.' == map.cells[curpos+1]))) + { + if (y == 0 || y == map.size.y - 1 || x == 0 || x == map.size.x - 1) + { + break; + } + map.cells[y * map.size.x + x] = '.'; + } + } + return map; +} + + + +void map_scroll (struct Map * map, enum dir d, struct yx_uint16 win_size) +{ + if (NORTH == d && map->offset.y > 0) + { + map->offset.y--; + } + else if (WEST == d && map->offset.x > 0) + { + map->offset.x--; + } + else if (SOUTH == d && map->offset.y + win_size.y < map->size.y) + { + map->offset.y++; + } + else if (EAST == d && map->offset.x + win_size.x < map->size.x) + { + map->offset.x++; + } +} + + + +void map_center_player(struct Map * map, struct Player * player, + struct yx_uint16 win_size) +{ + map->offset.y = center_offset (player->pos.y, map->size.y, win_size.y); + map->offset.x = center_offset (player->pos.x, map->size.x, win_size.x); +}