X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap.c;h=92d1558bae9bbdd8d727cd914e51f15f8c0c507c;hb=d1dfbfa5a6f5f05d761238010b4f853088e3a373;hp=a9750434281c32d97ac2679b6ba074747ae7b631;hpb=111279ad59a25bc548c47d38c1a52c3036eff87a;p=plomrogue diff --git a/src/map.c b/src/map.c index a975043..92d1558 100644 --- a/src/map.c +++ b/src/map.c @@ -1,22 +1,22 @@ #include "map.h" -#include /* for malloc() */ #include /* for uint16_t, uint32_t */ -#include "misc.h" /* for center_offset() */ +#include "misc.h" /* for try_malloc(), center_offset() */ #include "map_objects.h" /* for Player struct */ #include "yx_uint16.h" /* for yx_uint16 and dir enums */ #include "rrand.h" /* for rrand() */ +#include "windows.h" /* for struct Win */ +struct World; -struct Map init_map () +struct Map init_map(struct World * world) { + char * f_name = "init_map()"; struct Map map; map.size.x = 64; map.size.y = 64; - map.offset.x = 0; - map.offset.y = 0; uint32_t size = map.size.x * map.size.y; - map.cells = malloc(size); + map.cells = try_malloc(size, world, f_name); uint16_t y, x; for (y = 0; y < map.size.y; y++) { @@ -54,31 +54,33 @@ struct Map init_map () -void map_scroll (struct Map * map, enum dir d, struct yx_uint16 win_size) +void map_scroll(struct Win * win, struct yx_uint16 map_size, enum dir d) { - if (NORTH == d && map->offset.y > 0) + uint16_t offset; + if ((NORTH == d || SOUTH == d) && map_size.y > win->framesize.y) { - map->offset.y--; - } - else if (WEST == d && map->offset.x > 0) - { - map->offset.x--; - } - else if (SOUTH == d && map->offset.y + win_size.y < map->size.y) - { - map->offset.y++; + offset = center_offset(win->center.y, map_size.y, win->framesize.y); + win->center.y = offset + (win->framesize.y / 2); + if (NORTH == d && win->center.y > 0) + { + win->center.y--; + } + else if (SOUTH == d && win->center.y < map_size.y - 1) + { + win->center.y++; + } } - else if (EAST == d && map->offset.x + win_size.x < map->size.x) + else if ((WEST == d || EAST == d) && map_size.x > win->framesize.x) { - map->offset.x++; + offset = center_offset(win->center.x, map_size.x, win->framesize.x); + win->center.x = offset + (win->framesize.x / 2); + if (WEST == d && win->center.x > 0) + { + win->center.x--; + } + else if (EAST == d && win->center.x < map_size.x - 1) + { + win->center.x++; + } } } - - - -void map_center_player(struct Map * map, struct Player * player, - struct yx_uint16 win_size) -{ - map->offset.y = center_offset (player->pos.y, map->size.y, win_size.y); - map->offset.x = center_offset (player->pos.x, map->size.x, win_size.x); -}