X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap.c;h=b8c8733a2aba0e79a0c0462bfc59125892de556a;hb=10680a2398daf76e6a0cd261c2b247e6902f2ad0;hp=6ee67746da9f398d5fb411f49d7e07ad44b3aa04;hpb=8e2ccd2e08bf2a08049c6c04ea24d79d161b4945;p=plomrogue diff --git a/src/map.c b/src/map.c index 6ee6774..b8c8733 100644 --- a/src/map.c +++ b/src/map.c @@ -1,51 +1,110 @@ #include "map.h" -#include -#include -#include "roguelike.h" -#include "objects_on_map.h" - -struct Map init_map () { -// Initialize map with some experimental start values. - struct Map map; - map.size.x = 64; - map.size.y = 64; - map.offset.x = 0; - map.offset.y = 0; - uint32_t size = map.size.x * map.size.y; - map.cells = malloc(size); - uint16_t y, x; - for (y = 0; y < map.size.y; y++) - for (x = 0; x < map.size.x; x++) - map.cells[(y * map.size.x) + x] = '~'; - map.cells[size / 2 + (map.size.x / 2)] = '.'; - uint32_t curpos; - while (1) { - y = rrand(0, 0) % map.size.y; - x = rrand(0, 0) % map.size.x; - curpos = y * map.size.x + x; - if ('~' == map.cells[curpos] && - ( (curpos >= map.size.x && '.' == map.cells[curpos - map.size.x]) - || (curpos < map.size.x * (map.size.y-1) && '.' == map.cells[curpos + map.size.x]) - || (curpos > 0 && curpos % map.size.x != 0 && '.' == map.cells[curpos-1]) - || (curpos < (map.size.x * map.size.y) && (curpos+1) % map.size.x != 0 && '.' == map.cells[curpos+1]))) { - if (y == 0 || y == map.size.y - 1 || x == 0 || x == map.size.x - 1) - break; - map.cells[y * map.size.x + x] = '.'; } } - return map; } - -void map_scroll (struct Map * map, char dir, struct yx_uint16 win_size) { -// Scroll map into direction dir if possible by changing the offset. - if (NORTH == dir && map->offset.y > 0) - map->offset.y--; - else if (WEST == dir && map->offset.x > 0) - map->offset.x--; - else if (SOUTH == dir && map->offset.y + win_size.y < map->size.y) - map->offset.y++; - else if (EAST == dir && map->offset.x + win_size.x < map->size.x) - map->offset.x++; } - -void map_center_player (struct Map * map, struct Player * player, struct yx_uint16 frame_size) { -// Center map on player. - map->offset.y = center_offset (player->pos.y, map->size.y, frame_size.y); - map->offset.x = center_offset (player->pos.x, map->size.x, frame_size.x); } +#include /* for uint16_t, uint32_t */ +#include "misc.h" /* for try_malloc(), center_offset(), rrand() */ +#include "map_objects.h" /* for get_player() */ +#include "yx_uint16.h" /* for yx_uint16 and dir enums */ +#include "windows.h" /* for struct Win */ +#include "main.h" /* for world global */ +#include "wincontrol.h" /* for get_win_by_id() */ + + +extern struct Map init_map() +{ + char * f_name = "init_map()"; + struct Map map; + map.size.x = 64; + map.size.y = 64; + uint32_t size = map.size.x * map.size.y; + map.cells = try_malloc(size, f_name); + uint16_t y, x; + for (y = 0; y < map.size.y; y++) + { + for (x = 0; x < map.size.x; x++) + { + map.cells[(y * map.size.x) + x] = '~'; + } + } + map.cells[size / 2 + (map.size.x / 2)] = '.'; + uint32_t curpos; + while (1) + { + y = rrand() % map.size.y; + x = rrand() % map.size.x; + curpos = y * map.size.x + x; + if ('~' == map.cells[curpos] + && ((curpos >= map.size.x && '.' == map.cells[curpos - map.size.x]) + || (curpos < map.size.x * (map.size.y-1) + && '.' == map.cells[curpos + map.size.x]) + || (curpos > 0 && curpos % map.size.x != 0 + && '.' == map.cells[curpos-1]) + || (curpos < (map.size.x * map.size.y) + && (curpos+1) % map.size.x != 0 + && '.' == map.cells[curpos+1]))) + { + if (y == 0 || y == map.size.y - 1 || x == 0 || x == map.size.x - 1) + { + break; + } + map.cells[y * map.size.x + x] = '.'; + } + } + return map; +} + + + +extern void map_scroll(char d) +{ + struct Win * win = get_win_by_id('m'); + uint16_t offset; + if (('N' == d || 'S' == d) && world.map->size.y > win->framesize.y) + { + offset = center_offset(win->center.y, + world.map->size.y, win->framesize.y); + win->center.y = offset + (win->framesize.y / 2); + if ('N' == d && win->center.y > 0) + { + win->center.y--; + } + else if ('S' == d && win->center.y < world.map->size.y - 1) + { + win->center.y++; + } + } + else if (('W' == d || 'E' == d) && world.map->size.x > win->framesize.x) + { + offset = center_offset(win->center.x, + world.map->size.x, win->framesize.x); + win->center.x = offset + (win->framesize.x / 2); + if ('W' == d && win->center.x > 0) + { + win->center.x--; + } + else if ('E' == d && win->center.x < world.map->size.x - 1) + { + win->center.x++; + } + } +} + + + +extern void map_center() +{ + struct MapObj * player = get_player(); + struct Win * win_map = get_win_by_id('m'); + win_map->center = player->pos; +} + + + +extern uint8_t is_passable(struct Map * map, struct yx_uint16 pos) +{ + uint8_t passable = 0; + if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) + { + passable = (('.' == map->cells[pos.y * map->size.x + pos.x])); + } + return passable; +}