X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap.c;h=b8c8733a2aba0e79a0c0462bfc59125892de556a;hb=3edf207d99f9e6e7e4b6beb9939bb9618e4be597;hp=16b2782bd3bff63d941bb03e2cc159eb9e4663a9;hpb=e31f0c764131a28ac50c6f9c35e0a190f4bc95e4;p=plomrogue diff --git a/src/map.c b/src/map.c index 16b2782..b8c8733 100644 --- a/src/map.c +++ b/src/map.c @@ -1,22 +1,22 @@ #include "map.h" #include /* for uint16_t, uint32_t */ -#include "misc.h" /* for try_malloc(), center_offset() */ -#include "map_objects.h" /* for Player struct */ +#include "misc.h" /* for try_malloc(), center_offset(), rrand() */ +#include "map_objects.h" /* for get_player() */ #include "yx_uint16.h" /* for yx_uint16 and dir enums */ -#include "rrand.h" /* for rrand() */ #include "windows.h" /* for struct Win */ -struct World; +#include "main.h" /* for world global */ +#include "wincontrol.h" /* for get_win_by_id() */ -struct Map init_map(struct World * world) +extern struct Map init_map() { char * f_name = "init_map()"; struct Map map; map.size.x = 64; map.size.y = 64; uint32_t size = map.size.x * map.size.y; - map.cells = try_malloc(size, world, f_name); + map.cells = try_malloc(size, f_name); uint16_t y, x; for (y = 0; y < map.size.y; y++) { @@ -54,33 +54,57 @@ struct Map init_map(struct World * world) -void map_scroll(struct Win * win, struct yx_uint16 map_size, enum dir d) +extern void map_scroll(char d) { + struct Win * win = get_win_by_id('m'); uint16_t offset; - if ((NORTH == d || SOUTH == d) && map_size.y > win->frame.size.y) + if (('N' == d || 'S' == d) && world.map->size.y > win->framesize.y) { - offset = center_offset(win->center.y, map_size.y, win->frame.size.y); - win->center.y = offset + (win->frame.size.y / 2); - if (NORTH == d && win->center.y > 0) + offset = center_offset(win->center.y, + world.map->size.y, win->framesize.y); + win->center.y = offset + (win->framesize.y / 2); + if ('N' == d && win->center.y > 0) { win->center.y--; } - else if (SOUTH == d && win->center.y < map_size.y - 1) + else if ('S' == d && win->center.y < world.map->size.y - 1) { win->center.y++; } } - else if ((WEST == d || EAST == d) && map_size.x > win->frame.size.x) + else if (('W' == d || 'E' == d) && world.map->size.x > win->framesize.x) { - offset = center_offset(win->center.x, map_size.x, win->frame.size.x); - win->center.x = offset + (win->frame.size.x / 2); - if (WEST == d && win->center.x > 0) + offset = center_offset(win->center.x, + world.map->size.x, win->framesize.x); + win->center.x = offset + (win->framesize.x / 2); + if ('W' == d && win->center.x > 0) { win->center.x--; } - else if (EAST == d && win->center.x < map_size.x - 1) + else if ('E' == d && win->center.x < world.map->size.x - 1) { win->center.x++; } } } + + + +extern void map_center() +{ + struct MapObj * player = get_player(); + struct Win * win_map = get_win_by_id('m'); + win_map->center = player->pos; +} + + + +extern uint8_t is_passable(struct Map * map, struct yx_uint16 pos) +{ + uint8_t passable = 0; + if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) + { + passable = (('.' == map->cells[pos.y * map->size.x + pos.x])); + } + return passable; +}