X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap.c;h=b8c8733a2aba0e79a0c0462bfc59125892de556a;hb=52f02f0f8614afa7d4776e90d955eff9c3659f80;hp=44a0057f4c8bb799d2f5caab856fa7d33feef377;hpb=83d75731b23c1e7acda3d9d72bcf22fef49315be;p=plomrogue diff --git a/src/map.c b/src/map.c index 44a0057..b8c8733 100644 --- a/src/map.c +++ b/src/map.c @@ -1,21 +1,22 @@ #include "map.h" -#include /* for malloc() */ #include /* for uint16_t, uint32_t */ -#include "misc.h" /* for rrand() and center_offset() */ -#include "map_objects.h" /* for Player struct */ +#include "misc.h" /* for try_malloc(), center_offset(), rrand() */ +#include "map_objects.h" /* for get_player() */ #include "yx_uint16.h" /* for yx_uint16 and dir enums */ +#include "windows.h" /* for struct Win */ +#include "main.h" /* for world global */ +#include "wincontrol.h" /* for get_win_by_id() */ -struct Map init_map () +extern struct Map init_map() { + char * f_name = "init_map()"; struct Map map; map.size.x = 64; map.size.y = 64; - map.offset.x = 0; - map.offset.y = 0; uint32_t size = map.size.x * map.size.y; - map.cells = malloc(size); + map.cells = try_malloc(size, f_name); uint16_t y, x; for (y = 0; y < map.size.y; y++) { @@ -28,8 +29,8 @@ struct Map init_map () uint32_t curpos; while (1) { - y = rrand(0, 0) % map.size.y; - x = rrand(0, 0) % map.size.x; + y = rrand() % map.size.y; + x = rrand() % map.size.x; curpos = y * map.size.x + x; if ('~' == map.cells[curpos] && ((curpos >= map.size.x && '.' == map.cells[curpos - map.size.x]) @@ -53,31 +54,57 @@ struct Map init_map () -void map_scroll (struct Map * map, enum dir d, struct yx_uint16 win_size) +extern void map_scroll(char d) { - if (NORTH == d && map->offset.y > 0) + struct Win * win = get_win_by_id('m'); + uint16_t offset; + if (('N' == d || 'S' == d) && world.map->size.y > win->framesize.y) { - map->offset.y--; - } - else if (WEST == d && map->offset.x > 0) - { - map->offset.x--; - } - else if (SOUTH == d && map->offset.y + win_size.y < map->size.y) - { - map->offset.y++; + offset = center_offset(win->center.y, + world.map->size.y, win->framesize.y); + win->center.y = offset + (win->framesize.y / 2); + if ('N' == d && win->center.y > 0) + { + win->center.y--; + } + else if ('S' == d && win->center.y < world.map->size.y - 1) + { + win->center.y++; + } } - else if (EAST == d && map->offset.x + win_size.x < map->size.x) + else if (('W' == d || 'E' == d) && world.map->size.x > win->framesize.x) { - map->offset.x++; + offset = center_offset(win->center.x, + world.map->size.x, win->framesize.x); + win->center.x = offset + (win->framesize.x / 2); + if ('W' == d && win->center.x > 0) + { + win->center.x--; + } + else if ('E' == d && win->center.x < world.map->size.x - 1) + { + win->center.x++; + } } } -void map_center_player(struct Map * map, struct Player * player, - struct yx_uint16 win_size) +extern void map_center() { - map->offset.y = center_offset (player->pos.y, map->size.y, win_size.y); - map->offset.x = center_offset (player->pos.x, map->size.x, win_size.x); + struct MapObj * player = get_player(); + struct Win * win_map = get_win_by_id('m'); + win_map->center = player->pos; +} + + + +extern uint8_t is_passable(struct Map * map, struct yx_uint16 pos) +{ + uint8_t passable = 0; + if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) + { + passable = (('.' == map->cells[pos.y * map->size.x + pos.x])); + } + return passable; }