X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap.h;h=8fb21ee1a3229338ec043e4dfc45c219a4a799fc;hb=9ca325e8a2ad51fe53efae4130f5a9c40aa167c8;hp=1c3475f61c6862d1640a137f4bd58101a2f91ba4;hpb=7296e69def0d5744e3fe4b8899294cfd7fa18671;p=plomrogue diff --git a/src/map.h b/src/map.h index 1c3475f..8fb21ee 100644 --- a/src/map.h +++ b/src/map.h @@ -1,48 +1,43 @@ /* map.h * - * Struct for the game map and routines to manipulate it. + * Struct for the game map and routines to create and scroll on it. */ #ifndef MAP_H #define MAP_H - - #include "yx_uint16.h" /* for yx_uint16 and dir enums */ -struct Player; +struct Win; struct Map { struct yx_uint16 size; /* map's height/width in number of cells */ - struct yx_uint16 offset; /* the map scroll offset */ char * cells; /* sequence of bytes encoding map cells */ }; -/* Initialize an island map as 64 x 64 cells of "~" cells representing water and - * "." cells representing land. The shape of the island is generated randomly by - * starting with a sea containing one land cell in the middle and then going - * into a cycle of repeatedly selecting a random cell on the map and - * transforming it into a land cell if it is horizontally or vertically neighbor - * to one. The cycle ends when a land cell is created that is only one cell away - * from the edge of the map. The map scroll offset is initialized to 0,0. +/* Initialize island map as 64 x 64 "~" cells representing water and "." cells + * representing land. The shape of the island is generated randomly by starting + * with a sea containing one land cell in the middle and then going into a cycle + * of repeatedly selecting a random cell on the map and transforming it into a + * land cell if it is horizontally or vertically neighbor to one; the cycle ends + * when a land cell is due to be created right at the border of the map. */ extern struct Map init_map(); -/* Scroll map into direction "dir" by changing the scroll offset if that does - * not push the map view beyond the size of the map window as described by - * "win_size". - */ -extern void map_scroll(struct Map * map, enum dir d, struct yx_uint16 win_size); +/* Try changing map window's focus into directino "d" (north = "N" etc.). */ +extern void map_scroll(char d); + +/* Center map window on player. */ +extern void map_center(); -/* Scroll map to center on the player by changing the scroll offset following - * (and constrained by) the window size as described by "win_size". +/* Check if coordinate pos on (or beyond) map is accessible to map object + * movement. */ -extern void map_center_player(struct Map * map, struct Player * player, - struct yx_uint16 win_size); +extern uint8_t is_passable(struct Map * map, struct yx_uint16 pos);