X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap.h;h=a1d607ac2d7f0a2cffc949f111be42d9079a8b43;hb=2dccba703435158681552b8a8aefccab79eb13f3;hp=c5ceb9429c98b4f8d60a98784204e7b44289f420;hpb=8e2ccd2e08bf2a08049c6c04ea24d79d161b4945;p=plomrogue diff --git a/src/map.h b/src/map.h index c5ceb94..a1d607a 100644 --- a/src/map.h +++ b/src/map.h @@ -1,17 +1,47 @@ +/* map.h + * + * Struct for the game map and routines to create and scroll on it. + */ + #ifndef MAP_H #define MAP_H -#include "yx_uint16.h" +#include "yx_uint16.h" /* for yx_uint16 and dir enums */ +struct Win; + + + +struct Map +{ + struct yx_uint16 size; /* map's height/width in number of cells */ + char * cells; /* sequence of bytes encoding map cells */ +}; + + + +/* Initialize an island map as 64 x 64 cells of "~" cells representing water and + * "." cells representing land. The shape of the island is generated randomly by + * starting with a sea containing one land cell in the middle and then going + * into a cycle of repeatedly selecting a random cell on the map and + * transforming it into a land cell if it is horizontally or vertically neighbor + * to one; the cycle ends when a land cell is due to be created right at the + * border of the map. + */ +extern struct Map init_map(); + +/* Try to change the view center of map into directino described by "d" (north + * = "N", east = "E" etc.). + */ +extern void map_scroll(char d); + +/* Center map on player. */ +extern void map_center(); -struct Player; +/* Check if coordinate pos on (or beyond) map is accessible to map object + * movement. + */ +extern uint8_t is_passable(struct Map * map, struct yx_uint16 pos); -struct Map { - struct yx_uint16 size; - struct yx_uint16 offset; - char * cells; }; -extern struct Map init_map (); -extern void map_scroll (struct Map *, char, struct yx_uint16); -extern void map_center_player (struct Map *, struct Player *, struct yx_uint16); #endif