X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap.h;h=ac303a40036fe3660938c015cf9a33fb6fcda5b9;hb=550d22ec0c3f530f5d317746f3f7e75251a1de4b;hp=c5ceb9429c98b4f8d60a98784204e7b44289f420;hpb=8e2ccd2e08bf2a08049c6c04ea24d79d161b4945;p=plomrogue diff --git a/src/map.h b/src/map.h index c5ceb94..ac303a4 100644 --- a/src/map.h +++ b/src/map.h @@ -1,17 +1,49 @@ +/* map.h + * + * Struct for the game map and routines to manipulate it. + */ + #ifndef MAP_H #define MAP_H -#include "yx_uint16.h" + +#include "yx_uint16.h" /* for yx_uint16 and dir enums */ struct Player; -struct Map { - struct yx_uint16 size; - struct yx_uint16 offset; - char * cells; }; -extern struct Map init_map (); -extern void map_scroll (struct Map *, char, struct yx_uint16); -extern void map_center_player (struct Map *, struct Player *, struct yx_uint16); + +struct Map +{ + struct yx_uint16 size; /* map's height/width in number of cells */ + struct yx_uint16 offset; /* the map scroll offset */ + char * cells; /* sequence of bytes encoding map cells */ +}; + + + +/* Initialize an island map as 64 x 64 cells of "~" cells representing water and + * "." cells representing land. The shape of the island is generated randomly by + * starting with a sea containing one land cell in the middle and then going + * into a cycle of repeatedly selecting a random cell on the map and + * transforming it into a land cell if it is horizontally or vertically neighbor + * to one; the cycle ends when a land cell is due to be created right at the + * border of the map. The map scroll offset is initialized to 0,0. + */ +extern struct Map init_map(); + +/* Scroll map into direction "dir" by changing the scroll offset if that does + * not push the map view beyond the size of the map window as described by + * "win_size". + */ +extern void map_scroll(struct Map * map, enum dir d, struct yx_uint16 win_size); + +/* Scroll map to center on the player by changing the scroll offset following + * (and constrained by) the window size as described by "win_size". + */ +extern void map_center_player(struct Map * map, struct Player * player, + struct yx_uint16 win_size); + + #endif