X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap.h;h=ac303a40036fe3660938c015cf9a33fb6fcda5b9;hb=577b68fc2d491c025bf124c3257f1878b52b1b69;hp=9bcd11b004c0e693c3204f118f6277f9e4e64c49;hpb=83d75731b23c1e7acda3d9d72bcf22fef49315be;p=plomrogue diff --git a/src/map.h b/src/map.h index 9bcd11b..ac303a4 100644 --- a/src/map.h +++ b/src/map.h @@ -27,8 +27,8 @@ struct Map * starting with a sea containing one land cell in the middle and then going * into a cycle of repeatedly selecting a random cell on the map and * transforming it into a land cell if it is horizontally or vertically neighbor - * to one. The cycle ends when a land cell is created that is only one cell away - * from the edge of the map. The map scroll offset is initialized to 0,0. + * to one; the cycle ends when a land cell is due to be created right at the + * border of the map. The map scroll offset is initialized to 0,0. */ extern struct Map init_map(); @@ -38,8 +38,8 @@ extern struct Map init_map(); */ extern void map_scroll(struct Map * map, enum dir d, struct yx_uint16 win_size); -/* Scroll map to center on the player by changing the scroll offset as far as is - * possible sans leaving the size of the map window as described by "win_size". +/* Scroll map to center on the player by changing the scroll offset following + * (and constrained by) the window size as described by "win_size". */ extern void map_center_player(struct Map * map, struct Player * player, struct yx_uint16 win_size);