X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_object_actions.c;h=1b1433949599d5792cf7f1540bc56347d3b87663;hb=550d22ec0c3f530f5d317746f3f7e75251a1de4b;hp=58915f62d3b4911a71863042d16486d01a9c46a4;hpb=111279ad59a25bc548c47d38c1a52c3036eff87a;p=plomrogue diff --git a/src/map_object_actions.c b/src/map_object_actions.c index 58915f6..1b14339 100644 --- a/src/map_object_actions.c +++ b/src/map_object_actions.c @@ -1,13 +1,142 @@ /* map_object_actions.c */ #include "map_object_actions.h" -#include /* for malloc(), calloc(), free() */ +#include /* for free() */ +#include /* for strlen() */ #include "yx_uint16.h" /* for yx_uint16 struct, mv_yx_in_dir(), yx_uint16_cmp */ -#include "misc.h" /* for update_log(), turn_over()*/ +#include "misc.h" /* for update_log(), turn_over(), try_malloc() */ #include "map.h" /* for Map struct */ #include "main.h" /* for World struct */ #include "map_objects.h" /* for map object (definition) structs */ #include "rrand.h" /* for rrand() */ +#include "command_db.h" /* for get_command_id() */ + + + +/* Log monster (described by "dsc_monster1") bumping into "monster2". */ +static void monster_bumps_monster(struct World * world, char * dsc_monster1, + struct Monster * monster2); + +/* Decrement player HPs due to attack of monster described by "dsc_monster", + * kill player if his HP hit zero; log the whole action. + */ +static void monster_hits_player(struct World * world, char * dsc_monster); + +/* Decrement HP of "monster" hit by player, kill it if its HP hit zero, create a + * corpse and increment player's score by the amount of hitpoints the monster + * started with; log the whole action. + */ +static void player_hits_monster(struct World * world, struct Monster * monster); + +/* Try moving the player in direction "d" towards coordinate "target"; log + * success or failure of the whole action. + */ +static void try_player_move(struct World * world, + enum dir d, struct yx_uint16 target); + + + +static void monster_bumps_monster(struct World * world, char * dsc_monster1, + struct Monster * monster2) +{ + char * bump_dsc = " bumps into "; + struct MapObjDef * mod = get_map_obj_def(world, monster2->map_obj.type); + char msg[strlen(dsc_monster1) + strlen(bump_dsc) + strlen(mod->desc) + 3]; + sprintf(msg, "\n%s%s%s.", dsc_monster1, bump_dsc, mod->desc); + update_log(world, msg); +} + + + +static void monster_hits_player(struct World * world, char * dsc_monster) +{ + char * hit_dsc = " hits you"; + char msg[strlen(dsc_monster) + strlen(hit_dsc) + 3]; + sprintf(msg, "\n%s%s.", dsc_monster, hit_dsc); + update_log(world, msg); + world->player->hitpoints--; + if (0 == world->player->hitpoints) + { + update_log(world, "\nYou are dead."); + } +} + + + +static void player_hits_monster(struct World * world, struct Monster * monster) +{ + char * f_name = "player_hits_monster()"; + struct MapObjDef * mod = get_map_obj_def(world, monster->map_obj.type); + char * hit_dsc = "You hit the "; + char * monster_dsc = mod->desc; + char hitmsg[strlen(hit_dsc) + strlen(monster_dsc) + 3]; + sprintf(hitmsg, "\n%s%s.", hit_dsc, monster_dsc); + update_log(world, hitmsg); + monster->hitpoints--; + if (0 == monster->hitpoints) + { + hit_dsc = "You kill the "; + char kill_msg[strlen(hit_dsc) + strlen(monster_dsc) + 3]; + sprintf(kill_msg, "\n%s%s.", hit_dsc, monster_dsc); + update_log(world, kill_msg); + struct MonsterDef * md = (struct MonsterDef * ) mod; + struct Item * corpse = try_malloc(sizeof(struct Item), world, f_name); + corpse->map_obj.type = md->corpse_id; + corpse->map_obj.pos = monster->map_obj.pos; + corpse->map_obj.next = world->item; + world->item = corpse; + if (world->monster == monster) + { + world->monster = world->monster->map_obj.next; + } + else + { + struct Monster * m_prev; + for (m_prev = world->monster; + m_prev->map_obj.next != monster; + m_prev = m_prev->map_obj.next); + { + m_prev->map_obj.next = monster->map_obj.next; + } + } + uint8_t score = md->hitpoints_start; + world->score = world->score + score; + free(monster); + } +} + + + +static void try_player_move(struct World * world, + enum dir d, struct yx_uint16 target) +{ + char * dsc_dir; + if (NORTH == d) + { + dsc_dir = "north"; + } + else if (EAST == d) + { + dsc_dir = "east" ; + } + else if (SOUTH == d) + { + dsc_dir = "south"; + } + else if (WEST == d) + { + dsc_dir = "west" ; + } + char * dsc_move = "You fail to move "; + if (is_passable(world->map, target)) + { + dsc_move = "You move "; + world->player->pos = target; + } + char msg[strlen(dsc_move) + strlen (dsc_dir) + 3]; + sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + update_log(world, msg); +} @@ -15,19 +144,11 @@ extern void move_monster(struct World * world, struct Monster * monster) { char d = rrand() % 5; struct yx_uint16 t = mv_yx_in_dir(d, monster->map_obj.pos); - char * msg = malloc(100); struct MapObjDef * mod = get_map_obj_def(world, monster->map_obj.type); - char * desc = mod->desc; - char * desc_other; - if (yx_uint16_cmp(t, world->player->pos)) - { - sprintf(msg, "\nThe %s hits you.", desc); - update_log(world, msg); - world->player->hitpoints--; - if (0 == world->player->hitpoints) - { - update_log(world, "\nYou are dead."); - } + char * dsc = mod->desc; + if (yx_uint16_cmp(&t, &world->player->pos)) + { + monster_hits_player(world, dsc); return; } struct Monster * other_monster; @@ -39,16 +160,12 @@ extern void move_monster(struct World * world, struct Monster * monster) { continue; } - if (yx_uint16_cmp(t, other_monster->map_obj.pos)) + if (yx_uint16_cmp(&t, &other_monster->map_obj.pos)) { - mod = get_map_obj_def(world, other_monster->map_obj.type); - desc_other = mod->desc; - sprintf(msg, "\n%s bumps into %s.", desc, desc_other); - update_log(world, msg); + monster_bumps_monster(world, dsc, other_monster); return; } } - free(msg); if (is_passable(world->map, t)) { monster->map_obj.pos = t; @@ -57,73 +174,45 @@ extern void move_monster(struct World * world, struct Monster * monster) -extern void move_player (struct World * world, enum dir d) +extern void move_player(struct World * world, enum dir d) { + char * action_dsc_prototype = "player_"; + uint8_t len = strlen(action_dsc_prototype); + char action_dsc[len + 2]; + memcpy(action_dsc, action_dsc_prototype, len); + if (NORTH == d) + { + action_dsc[len] = 'u'; + } + else if (SOUTH == d) + { + action_dsc[len] = 'd'; + } + else if (WEST == d) + { + action_dsc[len] = 'l'; + } + else if (EAST == d) + { + action_dsc[len] = 'r'; + } + action_dsc[len + 1] = '\0'; + uint8_t action_id = get_command_id(world, action_dsc); struct yx_uint16 t = mv_yx_in_dir(d, world->player->pos); struct Monster * monster; - struct MapObjDef * mod; - char * msg = calloc(100, sizeof(char)); - char * desc; for (monster = world->monster; monster != 0; monster = monster->map_obj.next) { - if (yx_uint16_cmp(t, monster->map_obj.pos)) + if (yx_uint16_cmp(&t, &monster->map_obj.pos)) { - mod = get_map_obj_def(world, monster->map_obj.type); - desc = mod->desc; - sprintf(msg, "\nYou hit the %s.", desc); - update_log(world, msg); - monster->hitpoints--; - if (0 == monster->hitpoints) - { - sprintf(msg, "\nYou kill the %s.", desc); - update_log(world, msg); - if (world->monster == monster) - { - world->monster = world->monster->map_obj.next; - } - else - { - struct Monster * m_prev; - for (m_prev = world->monster; - m_prev->map_obj.next != monster; - m_prev = m_prev->map_obj.next); - m_prev->map_obj.next = monster->map_obj.next; - } - free(monster); - } - turn_over(world, d); + player_hits_monster(world, monster); + turn_over(world, action_id); return; } - } - char * msg_content = "You fail to move"; - char * dir; - if (NORTH == d) - { - dir = "north"; - } - else if (EAST == d) - { - dir = "east" ; - } - else if (SOUTH == d) - { - dir = "south"; - } - else if (WEST == d) - { - dir = "west" ; - } - if (is_passable(world->map, t)) - { - msg_content = "You move"; - world->player->pos = t; - } - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log(world, msg); - free(msg); - turn_over(world, d); + } + try_player_move(world, d, t); + turn_over(world, action_id); } @@ -131,7 +220,7 @@ extern void move_player (struct World * world, enum dir d) extern void player_wait (struct World * world) { update_log(world, "\nYou wait."); - turn_over(world, 0); + turn_over(world, get_command_id(world, "wait")); } @@ -148,4 +237,3 @@ extern char is_passable (struct Map * map, struct yx_uint16 pos) } return passable; } -