X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_object_actions.c;h=387b18a3b5d0d8b31323d34de78120fa4e7739cf;hb=5d8fc2d8efb2cf22d27051df09b63c852541db83;hp=b016c0cc31dc97516d173d8470b690ed8a5ed0c7;hpb=e4f2a14c7385d99d49cf831cd3fd92234caf71b5;p=plomrogue diff --git a/src/map_object_actions.c b/src/map_object_actions.c index b016c0c..387b18a 100644 --- a/src/map_object_actions.c +++ b/src/map_object_actions.c @@ -1,89 +1,158 @@ +/* map_object_actions.c */ + #include "map_object_actions.h" -#include -#include "yx_uint16.h" -#include "misc.h" -#include "map.h" -#include "main.h" -#include "map_objects.h" - -extern char is_passable (struct Map * map, struct yx_uint16 pos) { -// Check if coordinate on (or beyond) map is accessible to actor movement. - char passable = 0; - if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) - if ('.' == map->cells[pos.y * map->size.x + pos.x]) - passable = 1; - return passable; } - -extern void move_monster (struct World * world, struct Monster * monster) { -// Move monster in random direction, trigger fighting when hindered by player/monster. - char d = rrand(0, 0) % 5; - struct yx_uint16 t = mv_yx_in_dir (d, monster->map_obj.pos); - char * msg = malloc(100); - struct MapObjDef * mod = get_map_obj_def (world, monster->map_obj.type); - char * desc = mod->desc; - char * desc_other; - if (yx_uint16_cmp (t, world->player->pos)) { - sprintf(msg, "\nThe %s hits you.", desc); - update_log (world, msg); - world->player->hitpoints--; - if (0 == world->player->hitpoints) - update_log (world, "\nYou are dead."); - return; } - struct Monster * other_monster; - for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->map_obj.next) { - if (other_monster == monster) - continue; - if (yx_uint16_cmp (t, other_monster->map_obj.pos)) { - mod = get_map_obj_def (world, monster->map_obj.type); - desc_other = mod->desc; - sprintf(msg, "\n%s bumps into %s.", desc, desc_other); - update_log (world, msg); - return; } } - free (msg); - if (is_passable(world->map, t)) - monster->map_obj.pos = t; } - -extern void move_player (struct World * world, char d) { -// Move player in direction d, update log and turn over to the enemy. - struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos); - struct Monster * monster; - struct MapObjDef * mod; - char * msg = calloc(100, sizeof(char)); - char * desc; - for (monster = world->monster; monster != 0; monster = monster->map_obj.next) - if (yx_uint16_cmp (t, monster->map_obj.pos)) { - mod = get_map_obj_def (world, monster->map_obj.type); - desc = mod->desc; - sprintf (msg, "\nYou hit the %s.", desc); - update_log (world, msg); - monster->hitpoints--; - if (0 == monster->hitpoints) { - sprintf (msg, "\nYou kill the %s.", desc); - update_log (world, msg); - if (world->monster == monster) - world->monster = world->monster->map_obj.next; - else { - struct Monster * m_prev; - for (m_prev = world->monster; m_prev->map_obj.next != monster; m_prev = m_prev->map_obj.next); - m_prev->map_obj.next = monster->map_obj.next; } - free(monster); } - turn_over (world, d); - return; } - char * msg_content = "You fail to move"; - char * dir; - if (NORTH == d) dir = "north"; - else if (EAST == d) dir = "east" ; - else if (SOUTH == d) dir = "south"; - else if (WEST == d) dir = "west" ; - if (is_passable(world->map, t)) { - msg_content = "You move"; - world->player->pos = t; } - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log (world, msg); - free(msg); - turn_over (world, d); } - -extern void player_wait (struct World * world) { -// Make player wait one turn. - update_log (world, "\nYou wait."); - turn_over (world, 0); } +#include /* for strlen() */ +#include "yx_uint16.h" /* for yx_uint16 struct, mv_yx_in_dir(), yx_uint16_cmp */ +#include "map_objects.h" /* for MapObj, MapObjDef structs, get_player() */ +#include "misc.h" /* for update_log(), turn_over() */ +#include "map.h" /* for Map struct */ +#include "main.h" /* for World struct */ +#include "command_db.h" /* for get_command_id() */ + + + +/* One actor "wounds" another actor, decrementing his lifepoints and, if they + * reach zero in the process, killing it. Generates appropriate log message. + */ +static void actor_hits_actor(struct World * world, struct MapObj * hitter, + struct MapObj * hitted); + + + +static void actor_hits_actor(struct World * world, struct MapObj * hitter, + struct MapObj * hitted) +{ + struct MapObjDef * mod_hitter = get_map_object_def(world, hitter->type); + struct MapObjDef * mod_hitted = get_map_object_def(world, hitted->type); + struct MapObj * player = get_player(world); + char * msg1 = "You"; + char * msg2 = "wound"; + char * msg3 = "you"; + if (player != hitter) + { + msg1 = mod_hitter->name; + msg2 = "wounds"; + } + if (player != hitted) + { + msg3 = mod_hitted->name; + } + uint8_t len = 1 + strlen(msg1) + 1 + strlen(msg2) + 1 + strlen(msg3) + 2; + char msg[len]; + sprintf(msg, "\n%s %s %s.", msg1, msg2, msg3); + update_log(world, msg); + hitted->lifepoints--; + if (0 == hitted->lifepoints) + { + hitted->type = mod_hitted->corpse_id; + if (player == hitted) + { + update_log(world, " You die."); + } + else + { + update_log(world, " It dies."); + if (player == hitter) + { + world->score = world->score + mod_hitted->lifepoints; + } + } + } +} + + + +extern uint8_t move_actor(struct World * world, struct MapObj * actor, + enum dir d) +{ + struct yx_uint16 target = mv_yx_in_dir(d, actor->pos); + struct MapObj * other_actor; + for (other_actor = world->map_objs; + other_actor != 0; + other_actor = other_actor->next) + { + if (0 == other_actor->lifepoints || other_actor == actor) + { + continue; + } + if (yx_uint16_cmp(&target, &other_actor->pos)) + { + actor_hits_actor(world, actor, other_actor); + return 2; + } + } + if (is_passable(world->map, target)) + { + actor->pos = target; + return 0; + } + return 1; +} + + + +extern void move_player(struct World * world, enum dir d) +{ + char * dsc_dir; + char * action_dsc_prototype = "player_"; + uint8_t len_action_dsc_prototype = strlen(action_dsc_prototype); + char action_dsc[len_action_dsc_prototype + 2]; + memcpy(action_dsc, action_dsc_prototype, len_action_dsc_prototype); + if (NORTH == d) + { + dsc_dir = "north"; + action_dsc[len_action_dsc_prototype] = 'u'; + } + else if (EAST == d) + { + dsc_dir = "east" ; + action_dsc[len_action_dsc_prototype] = 'r'; + } + else if (SOUTH == d) + { + dsc_dir = "south"; + action_dsc[len_action_dsc_prototype] = 'd'; + } + else if (WEST == d) + { + dsc_dir = "west" ; + action_dsc[len_action_dsc_prototype] = 'l'; + } + action_dsc[len_action_dsc_prototype + 1] = '\0'; + uint8_t res = move_actor(world, get_player(world), d); + if (1 >= res) + { + char * dsc_move = "You fail to move "; + if (0 == res) + { + dsc_move = "You move "; + } + char msg[strlen(dsc_move) + strlen (dsc_dir) + 3]; + sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + update_log(world, msg); + } + turn_over(world, get_command_id(world, action_dsc)); +} + + + +extern void player_wait(struct World * world) +{ + update_log(world, "\nYou wait."); + turn_over(world, get_command_id(world, "wait")); +} + + + +extern char is_passable(struct Map * map, struct yx_uint16 pos) +{ + char passable = 0; + if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) + { + if ('.' == map->cells[pos.y * map->size.x + pos.x]) + { + passable = 1; + } + } + return passable; +}