X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_object_actions.c;h=7059863bd722dfdc0462f9379b242be10b069cc7;hb=8f60274cc94ea4b2d3a0bb71169e50b0d06ae629;hp=44e02638ef2a71353c35dc5eab0456eab5466c0e;hpb=7290dec4219eaa2325aa00ef6139f715743dba3a;p=plomrogue diff --git a/src/map_object_actions.c b/src/map_object_actions.c index 44e0263..7059863 100644 --- a/src/map_object_actions.c +++ b/src/map_object_actions.c @@ -1,25 +1,53 @@ /* map_object_actions.c */ #include "map_object_actions.h" -#include /* for strlen() */ +#include /* for uint8_t */ +#include /* for strlen(), strcmp() */ #include "yx_uint16.h" /* for yx_uint16 struct, mv_yx_in_dir(), * yx_uint16_cmp() */ #include "map_objects.h" /* for MapObj, MapObjDef structs, get_player(), * set_object_position(), own_map_object() */ -#include "misc.h" /* for update_log(), turn_over() */ -#include "map.h" /* for Map struct */ +#include "misc.h" /* for update_log(), try_malloc() */ +#include "map.h" /* for is_passable() */ #include "main.h" /* for world global */ -#include "command_db.h" /* for get_command_id() */ +#include "readwrite.h" /* for try_fopen(), try_fclose(), textfile_sizes() */ +#include "rexit.h" /* for exit_err() */ +/* If "name" fits "moa"->name, set "moa"->func to "func". */ +static uint8_t try_func_name(struct MapObjAct * moa, + char * name, void (* func) (struct MapObj *)); + /* One actor "wounds" another actor, decrementing his lifepoints and, if they * reach zero in the process, killing it. Generates appropriate log message. */ static void actor_hits_actor(struct MapObj * hitter, struct MapObj * hitted); +/* Bonus stuff to actor_*() to happen if actor==player. Mostly writing of log + * messages; _pick and _drop also decrement world.inventory_sel by 1 if >0. + */ +static void playerbonus_wait(); +static void playerbonus_move(char d, uint8_t passable); +static void playerbonus_drop(uint8_t owns_none); +static void playerbonus_pick(uint8_t picked); +static void playerbonus_use(uint8_t no_object, uint8_t wrong_object); + + + +static uint8_t try_func_name(struct MapObjAct * moa, + char * name, void (* func) (struct MapObj *)) +{ + if (0 == strcmp(moa->name, name)) + { + moa->func = func; + return 1; + } + return 0; +} + static void actor_hits_actor(struct MapObj * hitter, struct MapObj * hitted) @@ -64,145 +92,279 @@ static void actor_hits_actor(struct MapObj * hitter, struct MapObj * hitted) -extern uint8_t move_actor(struct MapObj * actor, enum dir d) +static void playerbonus_wait() +{ + update_log("\nYou wait."); +} + + + +static void playerbonus_move(char d, uint8_t passable) { - struct yx_uint16 target = mv_yx_in_dir(d, actor->pos); - struct MapObj * other_actor; - for (other_actor = world.map_objs; - other_actor != 0; - other_actor = other_actor->next) + char * dsc_dir = "north"; + if ('E' == d) { - if (0 == other_actor->lifepoints || other_actor == actor) - { - continue; - } - if (yx_uint16_cmp(&target, &other_actor->pos)) - { - actor_hits_actor(actor, other_actor); - return 2; - } + dsc_dir = "east" ; + } + else if ('S' == d) + { + dsc_dir = "south"; + } + else if ('W' == d) + { + dsc_dir = "west" ; + } + char * dsc_move = "You move "; + if (0 == passable) + { + dsc_move = "You fail to move "; + } + char msg[strlen(dsc_move) + strlen (dsc_dir) + 3]; + sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + update_log(msg); +} + + + +static void playerbonus_drop(uint8_t owns_none) +{ + if (0 != owns_none) + { + update_log("\nYou try to drop an object, but you own none."); } - if (is_passable(world.map, target)) + else { - set_object_position(actor, target); - return 0; + update_log("\nYou drop an object."); + if (0 < world.inventory_sel) + { + world.inventory_sel--; + } } - return 1; } -extern void move_player(enum dir d) +static void playerbonus_pick(uint8_t picked) { - char * dsc_dir; - char * action_dsc_prototype = "player_"; - uint8_t len_action_dsc_prototype = strlen(action_dsc_prototype); - char action_dsc[len_action_dsc_prototype + 2]; - memcpy(action_dsc, action_dsc_prototype, len_action_dsc_prototype); - if (NORTH == d) + if (picked) { - dsc_dir = "north"; - action_dsc[len_action_dsc_prototype] = 'u'; + update_log("\nYou pick up an object."); } - else if (EAST == d) + else { - dsc_dir = "east" ; - action_dsc[len_action_dsc_prototype] = 'r'; + update_log("\nYou try to pick up an object, but there is none."); } - else if (SOUTH == d) +} + + + +static void playerbonus_use(uint8_t no_object, uint8_t wrong_object) +{ + if (no_object) { - dsc_dir = "south"; - action_dsc[len_action_dsc_prototype] = 'd'; + update_log("\nYou try to use an object, but you own none."); } - else if (WEST == d) + else if (wrong_object) { - dsc_dir = "west" ; - action_dsc[len_action_dsc_prototype] = 'l'; + update_log("\nYou try to use this object, but fail."); } - action_dsc[len_action_dsc_prototype + 1] = '\0'; - uint8_t res = move_actor(get_player(), d); - if (1 >= res) + else + { + update_log("\nYou consume MAGIC MEAT."); + if (0 < world.inventory_sel) + { + world.inventory_sel--; + } + } +} + + + +extern void init_map_object_actions() +{ + char * f_name = "init_map_object_actions()"; + + char * path = "config/map_object_actions"; + FILE * file = try_fopen(path, "r", f_name); + uint16_t linemax = textfile_sizes(file, NULL); + char line[linemax + 1]; + + struct MapObjAct ** moa_ptr_ptr = &world.map_obj_acts; + char * delim = " "; + while (fgets(line, linemax + 1, file)) { - char * dsc_move = "You fail to move "; - if (0 == res) + if ('\n' == line[0] || 0 == line[0]) + { + break; + } + struct MapObjAct * moa = try_malloc(sizeof(struct MapObjAct), f_name); + moa->id = atoi(strtok(line, delim)); + moa->effort = atoi(strtok(NULL, delim)); + char * funcname = strtok(NULL, "\n"); + uint8_t len_name = strlen(funcname) + 1; + moa->name = try_malloc(len_name, f_name); + memcpy(moa->name, funcname, len_name); + if (!( try_func_name(moa, "move", actor_move) + || try_func_name(moa, "pick_up", actor_pick) + || try_func_name(moa, "drop", actor_drop) + || try_func_name(moa, "use", actor_use))) { - dsc_move = "You move "; + moa->func = actor_wait; } - char msg[strlen(dsc_move) + strlen (dsc_dir) + 3]; - sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); - update_log(msg); + moa->next = NULL; + * moa_ptr_ptr = moa; + moa_ptr_ptr = &moa->next; } - turn_over(get_command_id(action_dsc)); + try_fclose(file, f_name); } -extern void player_wait() +extern void free_map_object_actions(struct MapObjAct * moa) { - update_log("\nYou wait."); - turn_over(get_command_id("wait")); + if (NULL == moa) + { + return; + } + free(moa->name); + free_map_object_actions(moa->next); + free(moa); } -extern char is_passable(struct Map * map, struct yx_uint16 pos) +extern uint8_t get_moa_id_by_name(char * name) { - uint8_t passable = 0; - if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) + struct MapObjAct * moa = world.map_obj_acts; + while (NULL != moa) { - passable = (('.' == map->cells[pos.y * map->size.x + pos.x])); + if (0 == strcmp(moa->name, name)) + { + break; + } + moa = moa->next; } - return passable; + exit_err(NULL == moa, "get_moa_id_name() did not find map object action."); + return moa->id; } -extern void player_drop() +extern void actor_wait(struct MapObj * mo) { - struct MapObj * player = get_player(); - if (NULL == player->owns) + if (mo == get_player()) { - update_log("\nYou try to drop an object, but you own none."); - world.old_inventory_select = 0; + playerbonus_wait(); } - else +} + + + +extern void actor_move(struct MapObj * mo) +{ + char d = mo->arg; + struct yx_uint16 target = mv_yx_in_dir(d, mo->pos); + struct MapObj * other_mo; + for (other_mo = world.map_objs; other_mo != 0; other_mo = other_mo->next) { - world.old_inventory_select = world.inventory_select; - struct MapObj * owned = player->owns; - uint8_t i = 0; - for (; i != world.inventory_select; i++, owned = owned->next); - if (0 < world.inventory_select) + if (0 == other_mo->lifepoints || other_mo == mo) { - world.inventory_select--; + continue; } - own_map_object(&world.map_objs, &player->owns, owned->id); - update_log("\nYou drop an object."); + if (yx_uint16_cmp(&target, &other_mo->pos)) + { + actor_hits_actor(mo, other_mo); + return; + } + } + uint8_t passable = is_passable(world.map, target); + if (passable) + { + set_object_position(mo, target); + } + if (mo == get_player()) + { + playerbonus_move(d, passable); } - turn_over(get_command_id("drop")); } -extern void player_pick() +extern void actor_drop(struct MapObj * mo) +{ + uint8_t owns_none = (NULL == mo->owns); + if (!owns_none) + { + uint8_t select = mo->arg; + struct MapObj * owned = mo->owns; + uint8_t i = 0; + for (; i != select; i++, owned = owned->next); + own_map_object(&world.map_objs, &mo->owns, owned->id); + } + if (mo == get_player()) + { + playerbonus_drop(owns_none); + } +} + + + +extern void actor_pick(struct MapObj * mo) { - struct MapObj * player = get_player(); struct MapObj * picked; for (picked = world.map_objs; NULL != picked; picked = picked->next) { - if (picked != player && yx_uint16_cmp(&picked->pos, &player->pos)) + if (picked != mo && yx_uint16_cmp(&picked->pos, &mo->pos)) { break; } } - if (NULL == picked) + if (NULL != picked) { - update_log("\nYou try to pick up an object, but there is none."); + own_map_object(&mo->owns, &world.map_objs, picked->id); + set_object_position(picked, mo->pos); } - else + if (mo == get_player()) { - own_map_object(&player->owns, &world.map_objs, picked->id); - set_object_position(picked, player->pos); - update_log("\nYou pick up an object."); + playerbonus_pick(NULL != picked); + } +} + + + +extern void actor_use(struct MapObj * mo) +{ + uint8_t wrong_object = 1; + uint8_t no_object = (NULL == mo->owns); + if (!no_object) + { + uint8_t select = mo->arg; + uint8_t i = 0; + struct MapObj * selected = mo->owns; + for (; i != select; i++, selected = selected->next); + struct MapObjDef * mod = get_map_object_def(selected->type); + if (!strcmp("MAGIC MEAT", mod->name)) + { + wrong_object = 0; + struct MapObj * next = selected->next; + free(selected); + if (0 < select) + { + select--; + for (i = 0, selected = mo->owns; + i != select; + i++, selected = selected->next); + selected->next = next; + } + else + { + mo->owns = next; + } + mo->lifepoints++; + } + } + if (mo == get_player()) + { + playerbonus_use(no_object, wrong_object); } - turn_over(get_command_id("pick")); }