X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_object_actions.c;h=9541214d1fadd8d71f6004556c5b09616da27940;hb=10680a2398daf76e6a0cd261c2b247e6902f2ad0;hp=f7667150b5e0104d18f9ce9504abeadd99c51b15;hpb=f2a7bc28be634fde4dfe4bde4c83395cab9efa91;p=plomrogue diff --git a/src/map_object_actions.c b/src/map_object_actions.c index f766715..9541214 100644 --- a/src/map_object_actions.c +++ b/src/map_object_actions.c @@ -1,150 +1,370 @@ /* map_object_actions.c */ #include "map_object_actions.h" -#include /* for malloc(), calloc(), free() */ -#include "yx_uint16.h" /* for yx_uint16 struct, mv_yx_in_dir(), yx_uint16_cmp */ -#include "misc.h" /* for rrand(), update_log(), turn_over()*/ -#include "map.h" /* for Map struct */ -#include "main.h" /* for World struct */ -#include "map_objects.h" /* for map object (definition) structs */ +#include /* for uint8_t */ +#include /* for strlen(), strcmp() */ +#include "yx_uint16.h" /* for yx_uint16 struct, mv_yx_in_dir(), + * yx_uint16_cmp() + */ +#include "map_objects.h" /* for MapObj, MapObjDef structs, get_player(), + * set_object_position(), own_map_object() + */ +#include "misc.h" /* for update_log(), try_malloc() */ +#include "map.h" /* for is_passable() */ +#include "main.h" /* for world global */ +#include "readwrite.h" /* for try_fopen(), try_fclose(), textfile_sizes() */ +#include "rexit.h" /* for exit_err() */ -extern void move_monster(struct World * world, struct Monster * monster) +/* If "name" fits "moa"->name, set "moa"->func to "func". */ +static uint8_t try_func_name(struct MapObjAct * moa, + char * name, void (* func) (struct MapObj *)); + +/* One actor "wounds" another actor, decrementing his lifepoints and, if they + * reach zero in the process, killing it. Generates appropriate log message. + */ +static void actor_hits_actor(struct MapObj * hitter, struct MapObj * hitted); + +/* Bonus stuff to actor_*() to happen if actor==player. Mostly writing of log + * messages; _pick and _drop also decrement world.inventory_select by 1 if >0. + */ +static void playerbonus_wait(); +static void playerbonus_move(char d, uint8_t passable); +static void playerbonus_drop(uint8_t owns_none); +static void playerbonus_pick(uint8_t picked); +static void playerbonus_use(uint8_t no_object, uint8_t wrong_object); + + + +static uint8_t try_func_name(struct MapObjAct * moa, + char * name, void (* func) (struct MapObj *)) +{ + if (0 == strcmp(moa->name, name)) + { + moa->func = func; + return 1; + } + return 0; +} + + + +static void actor_hits_actor(struct MapObj * hitter, struct MapObj * hitted) { - char d = rrand(0, 0) % 5; - struct yx_uint16 t = mv_yx_in_dir(d, monster->map_obj.pos); - char * msg = malloc(100); - struct MapObjDef * mod = get_map_obj_def(world, monster->map_obj.type); - char * desc = mod->desc; - char * desc_other; - if (yx_uint16_cmp(t, world->player->pos)) - { - sprintf(msg, "\nThe %s hits you.", desc); - update_log(world, msg); - world->player->hitpoints--; - if (0 == world->player->hitpoints) + struct MapObjDef * mod_hitter = get_map_object_def(hitter->type); + struct MapObjDef * mod_hitted = get_map_object_def(hitted->type); + struct MapObj * player = get_player(); + char * msg1 = "You"; + char * msg2 = "wound"; + char * msg3 = "you"; + if (player != hitter) + { + msg1 = mod_hitter->name; + msg2 = "wounds"; + } + if (player != hitted) + { + msg3 = mod_hitted->name; + } + uint8_t len = 1 + strlen(msg1) + 1 + strlen(msg2) + 1 + strlen(msg3) + 2; + char msg[len]; + sprintf(msg, "\n%s %s %s.", msg1, msg2, msg3); + update_log(msg); + hitted->lifepoints--; + if (0 == hitted->lifepoints) + { + hitted->type = mod_hitted->corpse_id; + if (player == hitted) { - update_log(world, "\nYou are dead."); + update_log(" You die."); + } + else + { + update_log(" It dies."); + if (player == hitter) + { + world.score = world.score + mod_hitted->lifepoints; + } } - return; } - struct Monster * other_monster; - for (other_monster = world->monster; - other_monster != 0; - other_monster = other_monster->map_obj.next) +} + + + +static void playerbonus_wait() +{ + update_log("\nYou wait."); +} + + + +static void playerbonus_move(char d, uint8_t passable) +{ + char * dsc_dir = "north"; + if ('E' == d) + { + dsc_dir = "east" ; + } + else if ('S' == d) { - if (other_monster == monster) + dsc_dir = "south"; + } + else if ('W' == d) + { + dsc_dir = "west" ; + } + char * dsc_move = "You move "; + if (0 == passable) + { + dsc_move = "You fail to move "; + } + char msg[strlen(dsc_move) + strlen (dsc_dir) + 3]; + sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + update_log(msg); +} + + + +static void playerbonus_drop(uint8_t owns_none) +{ + if (0 != owns_none) + { + update_log("\nYou try to drop an object, but you own none."); + } + else + { + update_log("\nYou drop an object."); + if (0 < world.inventory_select) { - continue; + world.inventory_select--; } - if (yx_uint16_cmp(t, other_monster->map_obj.pos)) + } +} + + + +static void playerbonus_pick(uint8_t picked) +{ + if (picked) + { + update_log("\nYou pick up an object."); + } + else + { + update_log("\nYou try to pick up an object, but there is none."); + } +} + + + +static void playerbonus_use(uint8_t no_object, uint8_t wrong_object) +{ + if (no_object) + { + update_log("\nYou try to use an object, but you own none."); + } + else if (wrong_object) + { + update_log("\nYou try to use this object, but fail."); + } + else + { + update_log("\nYou consume MAGIC MEAT."); + if (0 < world.inventory_select) { - mod = get_map_obj_def(world, monster->map_obj.type); - desc_other = mod->desc; - sprintf(msg, "\n%s bumps into %s.", desc, desc_other); - update_log(world, msg); - return; + world.inventory_select--; } } - free(msg); - if (is_passable(world->map, t)) +} + + + +extern void init_map_object_actions() +{ + char * f_name = "init_map_object_actions()"; + + char * path = "config/map_object_actions"; + FILE * file = try_fopen(path, "r", f_name); + uint16_t linemax = textfile_sizes(file, NULL); + char line[linemax + 1]; + + struct MapObjAct ** moa_ptr_ptr = &world.map_obj_acts; + char * delim = " "; + while (fgets(line, linemax + 1, file)) { - monster->map_obj.pos = t; + if ('\n' == line[0] || 0 == line[0]) + { + break; + } + struct MapObjAct * moa = try_malloc(sizeof(struct MapObjAct), f_name); + moa->id = atoi(strtok(line, delim)); + moa->effort = atoi(strtok(NULL, delim)); + char * funcname = strtok(NULL, "\n"); + uint8_t len_name = strlen(funcname) + 1; + moa->name = try_malloc(len_name, f_name); + memcpy(moa->name, funcname, len_name); + if (!( try_func_name(moa, "move", actor_move) + || try_func_name(moa, "pick_up", actor_pick) + || try_func_name(moa, "drop", actor_drop) + || try_func_name(moa, "use", actor_use))) + { + moa->func = actor_wait; + } + moa->next = NULL; + * moa_ptr_ptr = moa; + moa_ptr_ptr = &moa->next; } + try_fclose(file, f_name); } -extern void move_player (struct World * world, enum dir d) +extern void free_map_object_actions(struct MapObjAct * moa) { - struct yx_uint16 t = mv_yx_in_dir(d, world->player->pos); - struct Monster * monster; - struct MapObjDef * mod; - char * msg = calloc(100, sizeof(char)); - char * desc; - for (monster = world->monster; - monster != 0; - monster = monster->map_obj.next) - { - if (yx_uint16_cmp(t, monster->map_obj.pos)) + if (NULL == moa) + { + return; + } + free(moa->name); + free_map_object_actions(moa->next); + free(moa); +} + + + +extern uint8_t get_moa_id_by_name(char * name) +{ + struct MapObjAct * moa = world.map_obj_acts; + while (NULL != moa) + { + if (0 == strcmp(moa->name, name)) { - mod = get_map_obj_def(world, monster->map_obj.type); - desc = mod->desc; - sprintf(msg, "\nYou hit the %s.", desc); - update_log(world, msg); - monster->hitpoints--; - if (0 == monster->hitpoints) - { - sprintf(msg, "\nYou kill the %s.", desc); - update_log(world, msg); - if (world->monster == monster) - { - world->monster = world->monster->map_obj.next; - } - else - { - struct Monster * m_prev; - for (m_prev = world->monster; - m_prev->map_obj.next != monster; - m_prev = m_prev->map_obj.next); - m_prev->map_obj.next = monster->map_obj.next; - } - free(monster); - } - turn_over(world, d); + break; + } + moa = moa->next; + } + exit_err(NULL == moa, "get_moa_id_name() did not find map object action."); + return moa->id; +} + + + +extern void actor_wait(struct MapObj * mo) +{ + if (mo == get_player()) + { + playerbonus_wait(); + } +} + + + +extern void actor_move(struct MapObj * mo) +{ + char d = mo->arg; + struct yx_uint16 target = mv_yx_in_dir(d, mo->pos); + struct MapObj * other_mo; + for (other_mo = world.map_objs; other_mo != 0; other_mo = other_mo->next) + { + if (0 == other_mo->lifepoints || other_mo == mo) + { + continue; + } + if (yx_uint16_cmp(&target, &other_mo->pos)) + { + actor_hits_actor(mo, other_mo); return; - } - } - char * msg_content = "You fail to move"; - char * dir; - if (NORTH == d) - { - dir = "north"; - } - else if (EAST == d) - { - dir = "east" ; - } - else if (SOUTH == d) - { - dir = "south"; - } - else if (WEST == d) - { - dir = "west" ; - } - if (is_passable(world->map, t)) - { - msg_content = "You move"; - world->player->pos = t; - } - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log(world, msg); - free(msg); - turn_over(world, d); + } + } + uint8_t passable = is_passable(world.map, target); + if (passable) + { + set_object_position(mo, target); + } + if (mo == get_player()) + { + playerbonus_move(d, passable); + } } -extern void player_wait (struct World * world) +extern void actor_drop(struct MapObj * mo) { - update_log(world, "\nYou wait."); - turn_over(world, 0); + uint8_t owns_none = (NULL == mo->owns); + if (!owns_none) + { + uint8_t select = mo->arg; + struct MapObj * owned = mo->owns; + uint8_t i = 0; + for (; i != select; i++, owned = owned->next); + own_map_object(&world.map_objs, &mo->owns, owned->id); + } + if (mo == get_player()) + { + playerbonus_drop(owns_none); + } } -extern char is_passable (struct Map * map, struct yx_uint16 pos) +extern void actor_pick(struct MapObj * mo) { - char passable = 0; - if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) + struct MapObj * picked; + for (picked = world.map_objs; NULL != picked; picked = picked->next) { - if ('.' == map->cells[pos.y * map->size.x + pos.x]) + if (picked != mo && yx_uint16_cmp(&picked->pos, &mo->pos)) { - passable = 1; + break; } } - return passable; + if (NULL != picked) + { + own_map_object(&mo->owns, &world.map_objs, picked->id); + set_object_position(picked, mo->pos); + } + if (mo == get_player()) + { + playerbonus_pick(NULL != picked); + } } + + +extern void actor_use(struct MapObj * mo) +{ + uint8_t wrong_object = 1; + uint8_t no_object = (NULL == mo->owns); + if (!no_object) + { + uint8_t select = mo->arg; + uint8_t i = 0; + struct MapObj * selected = mo->owns; + for (; i != select; i++, selected = selected->next); + struct MapObjDef * mod = get_map_object_def(selected->type); + if (!strcmp("MAGIC MEAT", mod->name)) + { + wrong_object = 0; + struct MapObj * next = selected->next; + free(selected); + if (0 < select) + { + select--; + for (i = 0, selected = mo->owns; + i != select; + i++, selected = selected->next); + selected->next = next; + } + else + { + mo->owns = next; + } + mo->lifepoints++; + } + } + if (mo == get_player()) + { + playerbonus_use(no_object, wrong_object); + } +}