X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_object_actions.c;h=97f33d6e4eb947074f8c60ff30ce308c72303a3e;hb=951248dddace9f7cadcf30700a3c3e6ad7ae2888;hp=96e22b7386bcc84f794aa338a9273e412e712a79;hpb=72b0d27f1e1843a93c6637679bc7c2ca8b4032b4;p=plomrogue diff --git a/src/map_object_actions.c b/src/map_object_actions.c index 96e22b7..97f33d6 100644 --- a/src/map_object_actions.c +++ b/src/map_object_actions.c @@ -9,39 +9,52 @@ #include "main.h" /* for World struct */ #include "map_objects.h" /* for map object (definition) structs */ #include "rrand.h" /* for rrand() */ +#include "command_db.h" /* for get_command_id() */ -/* Log monster bumping into monster. */ -static void monster_bumps_monster(struct World * world, char * desc_monster1, +/* Log monster (described by "dsc_monster1") bumping into "monster2". */ +static void monster_bumps_monster(struct World * world, char * dsc_monster1, struct Monster * monster2); -/* Decrement player HPs due to attack of monster, kill him if necessary and log - * the whole action. +/* Decrement player HPs due to attack of monster described by "dsc_monster", + * kill player if his HP hit zero; log the whole action. */ -static void monster_hits_player(struct World * world, char * desc_monster); +static void monster_hits_player(struct World * world, char * dsc_monster); + +/* Decrement HP of "monster" hit by player, kill it if its HP hit zero, create a + * corpse and increment player's score by the amount of hitpoints the monster + * started with; log the whole action. + */ +static void player_hits_monster(struct World * world, struct Monster * monster); + +/* Try moving the player in direction "d" towards coordinate "target"; log + * success or failure of the whole action. + */ +static void try_player_move(struct World * world, + enum dir d, struct yx_uint16 target); -static void monster_bumps_monster(struct World * world, char * desc_monster1, +static void monster_bumps_monster(struct World * world, char * dsc_monster1, struct Monster * monster2) { - char * bumpdesc = " bumps into "; + char * bump_dsc = " bumps into "; struct MapObjDef * mod = get_map_obj_def(world, monster2->map_obj.type); - char * msg = malloc(strlen(desc_monster1) + strlen(bumpdesc) + char * msg = malloc(strlen(dsc_monster1) + strlen(bump_dsc) + strlen(mod->desc) + 3); - sprintf(msg, "\n%s%s%s.", desc_monster1, bumpdesc, mod->desc); + sprintf(msg, "\n%s%s%s.", dsc_monster1, bump_dsc, mod->desc); update_log(world, msg); free(msg); } -static void monster_hits_player(struct World * world, char * desc_monster) +static void monster_hits_player(struct World * world, char * dsc_monster) { - char * hitdesc = " hits you."; - char * msg = malloc(strlen(desc_monster) + strlen(hitdesc) + 2); - sprintf(msg, "\n%s%s", desc_monster, hitdesc); + char * hit_dsc = " hits you"; + char * msg = malloc(strlen(dsc_monster) + strlen(hit_dsc) + 3); + sprintf(msg, "\n%s%s.", dsc_monster, hit_dsc); update_log(world, msg); free(msg); world->player->hitpoints--; @@ -53,15 +66,94 @@ static void monster_hits_player(struct World * world, char * desc_monster) +static void player_hits_monster(struct World * world, struct Monster * monster) +{ + struct MapObjDef * mod = get_map_obj_def(world, monster->map_obj.type); + char * hit_dsc = "You hit the "; + char * monster_dsc = mod->desc; + char * msg = malloc(strlen(hit_dsc) + strlen(monster_dsc) + 3); + sprintf(msg, "\n%s%s.", hit_dsc, monster_dsc); + update_log(world, msg); + free(msg); + monster->hitpoints--; + if (0 == monster->hitpoints) + { + hit_dsc = "You kill the "; + msg = malloc(strlen(hit_dsc) + strlen(monster_dsc) + 3); + sprintf(msg, "\n%s%s.", hit_dsc, monster_dsc); + update_log(world, msg); + free(msg); + struct MonsterDef * md = (struct MonsterDef * ) mod; + struct Item * corpse = malloc(sizeof(struct Item)); + corpse->map_obj.type = md->corpse_id; + corpse->map_obj.pos = monster->map_obj.pos; + corpse->map_obj.next = world->item; + world->item = corpse; + if (world->monster == monster) + { + world->monster = world->monster->map_obj.next; + } + else + { + struct Monster * m_prev; + for (m_prev = world->monster; + m_prev->map_obj.next != monster; + m_prev = m_prev->map_obj.next); + { + m_prev->map_obj.next = monster->map_obj.next; + } + } + uint8_t score = md->hitpoints_start; + world->score = world->score + score; + free(monster); + } +} + + + +static void try_player_move(struct World * world, + enum dir d, struct yx_uint16 target) +{ + char * dsc_dir; + if (NORTH == d) + { + dsc_dir = "north"; + } + else if (EAST == d) + { + dsc_dir = "east" ; + } + else if (SOUTH == d) + { + dsc_dir = "south"; + } + else if (WEST == d) + { + dsc_dir = "west" ; + } + char * dsc_move = "You fail to move "; + if (is_passable(world->map, target)) + { + dsc_move = "You move "; + world->player->pos = target; + } + char * msg = malloc(strlen(dsc_move) + strlen (dsc_dir) + 3); + sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + update_log(world, msg); + free(msg); +} + + + extern void move_monster(struct World * world, struct Monster * monster) { char d = rrand() % 5; struct yx_uint16 t = mv_yx_in_dir(d, monster->map_obj.pos); struct MapObjDef * mod = get_map_obj_def(world, monster->map_obj.type); - char * desc = mod->desc; + char * dsc = mod->desc; if (yx_uint16_cmp(&t, &world->player->pos)) { - monster_hits_player(world, desc); + monster_hits_player(world, dsc); return; } struct Monster * other_monster; @@ -75,7 +167,7 @@ extern void move_monster(struct World * world, struct Monster * monster) } if (yx_uint16_cmp(&t, &other_monster->map_obj.pos)) { - monster_bumps_monster(world, desc, other_monster); + monster_bumps_monster(world, dsc, other_monster); return; } } @@ -87,73 +179,45 @@ extern void move_monster(struct World * world, struct Monster * monster) -extern void move_player (struct World * world, enum dir d) +extern void move_player(struct World * world, enum dir d) { + char * action_dsc_prototype = "player_"; + uint8_t len = strlen(action_dsc_prototype); + char * action_dsc = malloc(len + 2); + memcpy(action_dsc, action_dsc_prototype, len); + if (NORTH == d) + { + action_dsc[len] = 'u'; + } + else if (SOUTH == d) + { + action_dsc[len] = 'd'; + } + else if (WEST == d) + { + action_dsc[len] = 'l'; + } + else if (EAST == d) + { + action_dsc[len] = 'r'; + } + action_dsc[len + 1] = '\0'; + uint8_t action_id = get_command_id(world, action_dsc); struct yx_uint16 t = mv_yx_in_dir(d, world->player->pos); struct Monster * monster; - struct MapObjDef * mod; - char * msg = calloc(100, sizeof(char)); - char * desc; for (monster = world->monster; monster != 0; monster = monster->map_obj.next) { if (yx_uint16_cmp(&t, &monster->map_obj.pos)) { - mod = get_map_obj_def(world, monster->map_obj.type); - desc = mod->desc; - sprintf(msg, "\nYou hit the %s.", desc); - update_log(world, msg); - monster->hitpoints--; - if (0 == monster->hitpoints) - { - sprintf(msg, "\nYou kill the %s.", desc); - update_log(world, msg); - if (world->monster == monster) - { - world->monster = world->monster->map_obj.next; - } - else - { - struct Monster * m_prev; - for (m_prev = world->monster; - m_prev->map_obj.next != monster; - m_prev = m_prev->map_obj.next); - m_prev->map_obj.next = monster->map_obj.next; - } - free(monster); - } - turn_over(world, d); + player_hits_monster(world, monster); + turn_over(world, action_id); return; } - } - char * msg_content = "You fail to move"; - char * dir; - if (NORTH == d) - { - dir = "north"; - } - else if (EAST == d) - { - dir = "east" ; - } - else if (SOUTH == d) - { - dir = "south"; - } - else if (WEST == d) - { - dir = "west" ; - } - if (is_passable(world->map, t)) - { - msg_content = "You move"; - world->player->pos = t; - } - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log(world, msg); - free(msg); - turn_over(world, d); + } + try_player_move(world, d, t); + turn_over(world, action_id); } @@ -161,7 +225,7 @@ extern void move_player (struct World * world, enum dir d) extern void player_wait (struct World * world) { update_log(world, "\nYou wait."); - turn_over(world, 0); + turn_over(world, get_command_id(world, "wait")); } @@ -178,4 +242,3 @@ extern char is_passable (struct Map * map, struct yx_uint16 pos) } return passable; } -