X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_object_actions.c;h=bc6e4730715f12cb9c5fdd9ec5bf06243fac7bea;hb=435c55c675cad9355a4e82c4d4379267f0c9a9b0;hp=b016c0cc31dc97516d173d8470b690ed8a5ed0c7;hpb=e4f2a14c7385d99d49cf831cd3fd92234caf71b5;p=plomrogue diff --git a/src/map_object_actions.c b/src/map_object_actions.c index b016c0c..bc6e473 100644 --- a/src/map_object_actions.c +++ b/src/map_object_actions.c @@ -1,89 +1,220 @@ +/* map_object_actions.c */ + #include "map_object_actions.h" -#include -#include "yx_uint16.h" -#include "misc.h" -#include "map.h" -#include "main.h" -#include "map_objects.h" - -extern char is_passable (struct Map * map, struct yx_uint16 pos) { -// Check if coordinate on (or beyond) map is accessible to actor movement. - char passable = 0; - if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) - if ('.' == map->cells[pos.y * map->size.x + pos.x]) - passable = 1; - return passable; } - -extern void move_monster (struct World * world, struct Monster * monster) { -// Move monster in random direction, trigger fighting when hindered by player/monster. - char d = rrand(0, 0) % 5; - struct yx_uint16 t = mv_yx_in_dir (d, monster->map_obj.pos); - char * msg = malloc(100); - struct MapObjDef * mod = get_map_obj_def (world, monster->map_obj.type); - char * desc = mod->desc; - char * desc_other; - if (yx_uint16_cmp (t, world->player->pos)) { - sprintf(msg, "\nThe %s hits you.", desc); - update_log (world, msg); +#include /* for malloc(), calloc(), free() */ +#include /* for strlen() */ +#include "yx_uint16.h" /* for yx_uint16 struct, mv_yx_in_dir(), yx_uint16_cmp */ +#include "misc.h" /* for update_log(), turn_over()*/ +#include "map.h" /* for Map struct */ +#include "main.h" /* for World struct */ +#include "map_objects.h" /* for map object (definition) structs */ +#include "rrand.h" /* for rrand() */ + + + +/* Log monster (described by "dsc_monster1") bumping into "monster2". */ +static void monster_bumps_monster(struct World * world, char * dsc_monster1, + struct Monster * monster2); + +/* Decrement player HPs due to attack of monster described by "dsc_monster", + * kill player if his HP hit zero; log the whole action. + */ +static void monster_hits_player(struct World * world, char * dsc_monster); + +/* Decrement HP of "monster" hit by player, kill it if its HP hit zero; log the + * whole action. + */ +static void player_hits_monster(struct World * world, struct Monster * monster); + +/* Try moving the player in direction "d" towards coordinate "target"; log + * success or failure of the whole action. + */ +static void try_player_move(struct World * world, + enum dir d, struct yx_uint16 target); + + + +static void monster_bumps_monster(struct World * world, char * dsc_monster1, + struct Monster * monster2) +{ + char * bump_dsc = " bumps into "; + struct MapObjDef * mod = get_map_obj_def(world, monster2->map_obj.type); + char * msg = malloc(strlen(dsc_monster1) + strlen(bump_dsc) + + strlen(mod->desc) + 3); + sprintf(msg, "\n%s%s%s.", dsc_monster1, bump_dsc, mod->desc); + update_log(world, msg); + free(msg); +} + + + +static void monster_hits_player(struct World * world, char * dsc_monster) +{ + char * hit_dsc = " hits you"; + char * msg = malloc(strlen(dsc_monster) + strlen(hit_dsc) + 3); + sprintf(msg, "\n%s%s.", dsc_monster, hit_dsc); + update_log(world, msg); + free(msg); world->player->hitpoints--; if (0 == world->player->hitpoints) - update_log (world, "\nYou are dead."); - return; } - struct Monster * other_monster; - for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->map_obj.next) { - if (other_monster == monster) - continue; - if (yx_uint16_cmp (t, other_monster->map_obj.pos)) { - mod = get_map_obj_def (world, monster->map_obj.type); - desc_other = mod->desc; - sprintf(msg, "\n%s bumps into %s.", desc, desc_other); - update_log (world, msg); - return; } } - free (msg); - if (is_passable(world->map, t)) - monster->map_obj.pos = t; } - -extern void move_player (struct World * world, char d) { -// Move player in direction d, update log and turn over to the enemy. - struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos); - struct Monster * monster; - struct MapObjDef * mod; - char * msg = calloc(100, sizeof(char)); - char * desc; - for (monster = world->monster; monster != 0; monster = monster->map_obj.next) - if (yx_uint16_cmp (t, monster->map_obj.pos)) { - mod = get_map_obj_def (world, monster->map_obj.type); - desc = mod->desc; - sprintf (msg, "\nYou hit the %s.", desc); - update_log (world, msg); - monster->hitpoints--; - if (0 == monster->hitpoints) { - sprintf (msg, "\nYou kill the %s.", desc); - update_log (world, msg); + { + update_log(world, "\nYou are dead."); + } +} + + + +static void player_hits_monster(struct World * world, struct Monster * monster) +{ + struct MapObjDef * mod = get_map_obj_def(world, monster->map_obj.type); + char * hit_dsc = "You hit the "; + char * monster_dsc = mod->desc; + char * msg = malloc(strlen(hit_dsc) + strlen(monster_dsc) + 3); + sprintf(msg, "\n%s%s.", hit_dsc, monster_dsc); + update_log(world, msg); + free(msg); + monster->hitpoints--; + if (0 == monster->hitpoints) + { + hit_dsc = "You kill the "; + msg = malloc(strlen(hit_dsc) + strlen(monster_dsc) + 3); + sprintf(msg, "\n%s%s.", hit_dsc, monster_dsc); + update_log(world, msg); + free(msg); + struct MonsterDef * md = (struct MonsterDef * ) mod; + struct Item * corpse = malloc(sizeof(struct Item)); + corpse->map_obj.type = md->corpse_id; + corpse->map_obj.pos = monster->map_obj.pos; + corpse->map_obj.next = world->item; + world->item = corpse; if (world->monster == monster) - world->monster = world->monster->map_obj.next; - else { - struct Monster * m_prev; - for (m_prev = world->monster; m_prev->map_obj.next != monster; m_prev = m_prev->map_obj.next); - m_prev->map_obj.next = monster->map_obj.next; } - free(monster); } - turn_over (world, d); - return; } - char * msg_content = "You fail to move"; - char * dir; - if (NORTH == d) dir = "north"; - else if (EAST == d) dir = "east" ; - else if (SOUTH == d) dir = "south"; - else if (WEST == d) dir = "west" ; - if (is_passable(world->map, t)) { - msg_content = "You move"; - world->player->pos = t; } - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log (world, msg); - free(msg); - turn_over (world, d); } - -extern void player_wait (struct World * world) { -// Make player wait one turn. - update_log (world, "\nYou wait."); - turn_over (world, 0); } + { + world->monster = world->monster->map_obj.next; + } + else + { + struct Monster * m_prev; + for (m_prev = world->monster; + m_prev->map_obj.next != monster; + m_prev = m_prev->map_obj.next); + { + m_prev->map_obj.next = monster->map_obj.next; + } + } + uint8_t score = md->hitpoints_start; + world->score = world->score + score; + free(monster); + } +} + + + +static void try_player_move(struct World * world, + enum dir d, struct yx_uint16 target) +{ + char * dsc_dir; + if (NORTH == d) + { + dsc_dir = "north"; + } + else if (EAST == d) + { + dsc_dir = "east" ; + } + else if (SOUTH == d) + { + dsc_dir = "south"; + } + else if (WEST == d) + { + dsc_dir = "west" ; + } + char * dsc_move = "You fail to move "; + if (is_passable(world->map, target)) + { + dsc_move = "You move "; + world->player->pos = target; + } + char * msg = malloc(strlen(dsc_move) + strlen (dsc_dir) + 3); + sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + update_log(world, msg); + free(msg); +} + + + +extern void move_monster(struct World * world, struct Monster * monster) +{ + char d = rrand() % 5; + struct yx_uint16 t = mv_yx_in_dir(d, monster->map_obj.pos); + struct MapObjDef * mod = get_map_obj_def(world, monster->map_obj.type); + char * dsc = mod->desc; + if (yx_uint16_cmp(&t, &world->player->pos)) + { + monster_hits_player(world, dsc); + return; + } + struct Monster * other_monster; + for (other_monster = world->monster; + other_monster != 0; + other_monster = other_monster->map_obj.next) + { + if (other_monster == monster) + { + continue; + } + if (yx_uint16_cmp(&t, &other_monster->map_obj.pos)) + { + monster_bumps_monster(world, dsc, other_monster); + return; + } + } + if (is_passable(world->map, t)) + { + monster->map_obj.pos = t; + } +} + + + +extern void move_player(struct World * world, enum dir d) +{ + struct yx_uint16 t = mv_yx_in_dir(d, world->player->pos); + struct Monster * monster; + for (monster = world->monster; + monster != 0; + monster = monster->map_obj.next) + { + if (yx_uint16_cmp(&t, &monster->map_obj.pos)) + { + player_hits_monster(world, monster); + turn_over(world, d); + return; + } + } + try_player_move(world, d, t); + turn_over(world, d); +} + + + +extern void player_wait (struct World * world) +{ + update_log(world, "\nYou wait."); + turn_over(world, 0); +} + + + +extern char is_passable (struct Map * map, struct yx_uint16 pos) +{ + char passable = 0; + if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) + { + if ('.' == map->cells[pos.y * map->size.x + pos.x]) + { + passable = 1; + } + } + return passable; +}