X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_object_actions.c;h=bc6e4730715f12cb9c5fdd9ec5bf06243fac7bea;hb=435c55c675cad9355a4e82c4d4379267f0c9a9b0;hp=ff1ea90adeab06775722f1309597ef1632f5f993;hpb=289154889af25ebb05f5ad1149cafd8e82b0b0fa;p=plomrogue diff --git a/src/map_object_actions.c b/src/map_object_actions.c index ff1ea90..bc6e473 100644 --- a/src/map_object_actions.c +++ b/src/map_object_actions.c @@ -2,6 +2,7 @@ #include "map_object_actions.h" #include /* for malloc(), calloc(), free() */ +#include /* for strlen() */ #include "yx_uint16.h" /* for yx_uint16 struct, mv_yx_in_dir(), yx_uint16_cmp */ #include "misc.h" /* for update_log(), turn_over()*/ #include "map.h" /* for Map struct */ @@ -11,23 +12,146 @@ +/* Log monster (described by "dsc_monster1") bumping into "monster2". */ +static void monster_bumps_monster(struct World * world, char * dsc_monster1, + struct Monster * monster2); + +/* Decrement player HPs due to attack of monster described by "dsc_monster", + * kill player if his HP hit zero; log the whole action. + */ +static void monster_hits_player(struct World * world, char * dsc_monster); + +/* Decrement HP of "monster" hit by player, kill it if its HP hit zero; log the + * whole action. + */ +static void player_hits_monster(struct World * world, struct Monster * monster); + +/* Try moving the player in direction "d" towards coordinate "target"; log + * success or failure of the whole action. + */ +static void try_player_move(struct World * world, + enum dir d, struct yx_uint16 target); + + + +static void monster_bumps_monster(struct World * world, char * dsc_monster1, + struct Monster * monster2) +{ + char * bump_dsc = " bumps into "; + struct MapObjDef * mod = get_map_obj_def(world, monster2->map_obj.type); + char * msg = malloc(strlen(dsc_monster1) + strlen(bump_dsc) + + strlen(mod->desc) + 3); + sprintf(msg, "\n%s%s%s.", dsc_monster1, bump_dsc, mod->desc); + update_log(world, msg); + free(msg); +} + + + +static void monster_hits_player(struct World * world, char * dsc_monster) +{ + char * hit_dsc = " hits you"; + char * msg = malloc(strlen(dsc_monster) + strlen(hit_dsc) + 3); + sprintf(msg, "\n%s%s.", dsc_monster, hit_dsc); + update_log(world, msg); + free(msg); + world->player->hitpoints--; + if (0 == world->player->hitpoints) + { + update_log(world, "\nYou are dead."); + } +} + + + +static void player_hits_monster(struct World * world, struct Monster * monster) +{ + struct MapObjDef * mod = get_map_obj_def(world, monster->map_obj.type); + char * hit_dsc = "You hit the "; + char * monster_dsc = mod->desc; + char * msg = malloc(strlen(hit_dsc) + strlen(monster_dsc) + 3); + sprintf(msg, "\n%s%s.", hit_dsc, monster_dsc); + update_log(world, msg); + free(msg); + monster->hitpoints--; + if (0 == monster->hitpoints) + { + hit_dsc = "You kill the "; + msg = malloc(strlen(hit_dsc) + strlen(monster_dsc) + 3); + sprintf(msg, "\n%s%s.", hit_dsc, monster_dsc); + update_log(world, msg); + free(msg); + struct MonsterDef * md = (struct MonsterDef * ) mod; + struct Item * corpse = malloc(sizeof(struct Item)); + corpse->map_obj.type = md->corpse_id; + corpse->map_obj.pos = monster->map_obj.pos; + corpse->map_obj.next = world->item; + world->item = corpse; + if (world->monster == monster) + { + world->monster = world->monster->map_obj.next; + } + else + { + struct Monster * m_prev; + for (m_prev = world->monster; + m_prev->map_obj.next != monster; + m_prev = m_prev->map_obj.next); + { + m_prev->map_obj.next = monster->map_obj.next; + } + } + uint8_t score = md->hitpoints_start; + world->score = world->score + score; + free(monster); + } +} + + + +static void try_player_move(struct World * world, + enum dir d, struct yx_uint16 target) +{ + char * dsc_dir; + if (NORTH == d) + { + dsc_dir = "north"; + } + else if (EAST == d) + { + dsc_dir = "east" ; + } + else if (SOUTH == d) + { + dsc_dir = "south"; + } + else if (WEST == d) + { + dsc_dir = "west" ; + } + char * dsc_move = "You fail to move "; + if (is_passable(world->map, target)) + { + dsc_move = "You move "; + world->player->pos = target; + } + char * msg = malloc(strlen(dsc_move) + strlen (dsc_dir) + 3); + sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + update_log(world, msg); + free(msg); +} + + + extern void move_monster(struct World * world, struct Monster * monster) { char d = rrand() % 5; struct yx_uint16 t = mv_yx_in_dir(d, monster->map_obj.pos); - char * msg = malloc(100); struct MapObjDef * mod = get_map_obj_def(world, monster->map_obj.type); - char * desc = mod->desc; - char * desc_other; + char * dsc = mod->desc; if (yx_uint16_cmp(&t, &world->player->pos)) { - sprintf(msg, "\nThe %s hits you.", desc); - update_log(world, msg); - world->player->hitpoints--; - if (0 == world->player->hitpoints) - { - update_log(world, "\nYou are dead."); - } + monster_hits_player(world, dsc); return; } struct Monster * other_monster; @@ -41,14 +165,10 @@ extern void move_monster(struct World * world, struct Monster * monster) } if (yx_uint16_cmp(&t, &other_monster->map_obj.pos)) { - mod = get_map_obj_def(world, other_monster->map_obj.type); - desc_other = mod->desc; - sprintf(msg, "\n%s bumps into %s.", desc, desc_other); - update_log(world, msg); + monster_bumps_monster(world, dsc, other_monster); return; } } - free(msg); if (is_passable(world->map, t)) { monster->map_obj.pos = t; @@ -57,73 +177,23 @@ extern void move_monster(struct World * world, struct Monster * monster) -extern void move_player (struct World * world, enum dir d) +extern void move_player(struct World * world, enum dir d) { struct yx_uint16 t = mv_yx_in_dir(d, world->player->pos); struct Monster * monster; - struct MapObjDef * mod; - char * msg = calloc(100, sizeof(char)); - char * desc; for (monster = world->monster; monster != 0; monster = monster->map_obj.next) { if (yx_uint16_cmp(&t, &monster->map_obj.pos)) { - mod = get_map_obj_def(world, monster->map_obj.type); - desc = mod->desc; - sprintf(msg, "\nYou hit the %s.", desc); - update_log(world, msg); - monster->hitpoints--; - if (0 == monster->hitpoints) - { - sprintf(msg, "\nYou kill the %s.", desc); - update_log(world, msg); - if (world->monster == monster) - { - world->monster = world->monster->map_obj.next; - } - else - { - struct Monster * m_prev; - for (m_prev = world->monster; - m_prev->map_obj.next != monster; - m_prev = m_prev->map_obj.next); - m_prev->map_obj.next = monster->map_obj.next; - } - free(monster); - } + player_hits_monster(world, monster); turn_over(world, d); return; } - } - char * msg_content = "You fail to move"; - char * dir; - if (NORTH == d) - { - dir = "north"; - } - else if (EAST == d) - { - dir = "east" ; - } - else if (SOUTH == d) - { - dir = "south"; - } - else if (WEST == d) - { - dir = "west" ; - } - if (is_passable(world->map, t)) - { - msg_content = "You move"; - world->player->pos = t; - } - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log(world, msg); - free(msg); - turn_over(world, d); + } + try_player_move(world, d, t); + turn_over(world, d); } @@ -148,4 +218,3 @@ extern char is_passable (struct Map * map, struct yx_uint16 pos) } return passable; } -