X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_object_actions.h;h=30bbae39f1a3b344401df31ff9620c930d377180;hb=657d5dbc6d362d7b20693c63b38d8d99f3d2dbbd;hp=2202b27e60642cc70485332f8c84ccc607c09e2d;hpb=a037841b38d73f59839731eb3ffaf4edc43d9cf0;p=plomrogue diff --git a/src/map_object_actions.h b/src/map_object_actions.h index 2202b27..30bbae3 100644 --- a/src/map_object_actions.h +++ b/src/map_object_actions.h @@ -1,15 +1,58 @@ +/* map_object_actions.h + * + * Routines for the actions available to map objects. + */ + #ifndef MAP_OBJECT_ACTIONS_H #define MAP_OBJECT_ACTIONS_H -#include "yx_uint16.h" + +#include "yx_uint16.h" /* for yx_uint16 coordinates */ struct World; struct Map; -struct Monster; +struct MapObj; + + + +/* Try to move "actor" one step in direction "d" and handle the consequences: + * either the move succeeds, or another actor is encountered and hit (which leads + * to its lifepoint decreasing by one and potentially its death), or the target + * square is not passable and the move fails. + */ +extern uint8_t move_actor(struct World * world, struct MapObj * actor, + enum dir d); + + + +/* Wrapper for using move_actor() on the MapObj representing the player; updates + * the game log with appropriate messages on the move attempt and its results; + * turns over to turn_over() when finished. + */ +extern void move_player(struct World * world, enum dir d); + + + +/* Make player wait one turn, i.e. only update_log with a "you wait" message + * and turn control over to the enemy. + */ +extern void player_wait(struct World * world); + + + +/* Check if coordinate pos on (or beyond) map is accessible to map object + * movement. + */ +extern char is_passable(struct Map * map, struct yx_uint16 pos); + + + +/* Make player drop to ground map ojbect indexed by world.inventory_select. */ +extern void player_drop(struct World * world); + +/* Make player pick up map object from ground. */ +extern void player_pick(struct World * world); + -extern char is_passable (struct Map *, struct yx_uint16); -extern void move_monster (struct World *, struct Monster *); -extern void move_player (struct World *, enum dir); -extern void player_wait(struct World *); #endif