X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_object_actions.h;h=46dc92c13ec8239cac7d8c8d334264ab7ecef202;hb=4b5302fe73b9aa08819ff740bbf8286352a990fb;hp=30bbae39f1a3b344401df31ff9620c930d377180;hpb=657d5dbc6d362d7b20693c63b38d8d99f3d2dbbd;p=plomrogue diff --git a/src/map_object_actions.h b/src/map_object_actions.h index 30bbae3..46dc92c 100644 --- a/src/map_object_actions.h +++ b/src/map_object_actions.h @@ -6,22 +6,18 @@ #ifndef MAP_OBJECT_ACTIONS_H #define MAP_OBJECT_ACTIONS_H - - #include "yx_uint16.h" /* for yx_uint16 coordinates */ -struct World; struct Map; struct MapObj; /* Try to move "actor" one step in direction "d" and handle the consequences: - * either the move succeeds, or another actor is encountered and hit (which leads - * to its lifepoint decreasing by one and potentially its death), or the target - * square is not passable and the move fails. + * either the move succeeds, or another actor is encountered and hit (which + * leads to its lifepoint decreasing by one and potentially its death), or the + * target square is not passable and the move fails. */ -extern uint8_t move_actor(struct World * world, struct MapObj * actor, - enum dir d); +extern uint8_t move_actor(struct MapObj * actor, enum dir d); @@ -29,14 +25,14 @@ extern uint8_t move_actor(struct World * world, struct MapObj * actor, * the game log with appropriate messages on the move attempt and its results; * turns over to turn_over() when finished. */ -extern void move_player(struct World * world, enum dir d); +extern void move_player(enum dir d); /* Make player wait one turn, i.e. only update_log with a "you wait" message * and turn control over to the enemy. */ -extern void player_wait(struct World * world); +extern void player_wait(); @@ -48,10 +44,10 @@ extern char is_passable(struct Map * map, struct yx_uint16 pos); /* Make player drop to ground map ojbect indexed by world.inventory_select. */ -extern void player_drop(struct World * world); +extern void player_drop(); /* Make player pick up map object from ground. */ -extern void player_pick(struct World * world); +extern void player_pick();