X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_object_actions.h;h=8e0af47a928ba30e2097ad117c3d292132d4c116;hb=f89ac30f0907973b8aa858b053d38eec8e8f5bbf;hp=30bbae39f1a3b344401df31ff9620c930d377180;hpb=657d5dbc6d362d7b20693c63b38d8d99f3d2dbbd;p=plomrogue diff --git a/src/map_object_actions.h b/src/map_object_actions.h index 30bbae3..8e0af47 100644 --- a/src/map_object_actions.h +++ b/src/map_object_actions.h @@ -6,52 +6,40 @@ #ifndef MAP_OBJECT_ACTIONS_H #define MAP_OBJECT_ACTIONS_H - - #include "yx_uint16.h" /* for yx_uint16 coordinates */ -struct World; struct Map; struct MapObj; -/* Try to move "actor" one step in direction "d" and handle the consequences: - * either the move succeeds, or another actor is encountered and hit (which leads - * to its lifepoint decreasing by one and potentially its death), or the target - * square is not passable and the move fails. +/* Try to move "actor" one step in direction "d" (where east is 'E', north 'N' + * etc.) and handle the consequences: either the move succeeds, or another actor + * is encountered and hit (which leads to its lifepoint decreasing by one and + * potentially its death), or the target square is not passable, the move fails. */ -extern uint8_t move_actor(struct World * world, struct MapObj * actor, - enum dir d); - - +extern uint8_t move_actor(struct MapObj * actor, char d); /* Wrapper for using move_actor() on the MapObj representing the player; updates * the game log with appropriate messages on the move attempt and its results; * turns over to turn_over() when finished. */ -extern void move_player(struct World * world, enum dir d); - - +extern void move_player(char d); /* Make player wait one turn, i.e. only update_log with a "you wait" message * and turn control over to the enemy. */ -extern void player_wait(struct World * world); - - +extern void player_wait(); /* Check if coordinate pos on (or beyond) map is accessible to map object * movement. */ extern char is_passable(struct Map * map, struct yx_uint16 pos); - - /* Make player drop to ground map ojbect indexed by world.inventory_select. */ -extern void player_drop(struct World * world); +extern void player_drop(); /* Make player pick up map object from ground. */ -extern void player_pick(struct World * world); +extern void player_pick();