X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_object_actions.h;h=b144f29f74010d8ae360cdc87c7afef2d36a3c3c;hb=d1dfbfa5a6f5f05d761238010b4f853088e3a373;hp=3041c9c2fc0c4089d40feb4fac3f71931fce2889;hpb=aafa0cb49e7ec8600dad902411de6e76e111c939;p=plomrogue diff --git a/src/map_object_actions.h b/src/map_object_actions.h index 3041c9c..b144f29 100644 --- a/src/map_object_actions.h +++ b/src/map_object_actions.h @@ -16,9 +16,9 @@ struct MapObj; /* Try to move "actor" one step in direction "d" and handle the consequences: - * either the move succeeds, or another actor is encountered and hit (which leads - * to its lifepoint decreasing by one and potentially its death), or the target - * square is not passable and the move fails. + * either the move succeeds, or another actor is encountered and hit (which + * leads to its lifepoint decreasing by one and potentially its death), or the + * target square is not passable and the move fails. */ extern uint8_t move_actor(struct World * world, struct MapObj * actor, enum dir d); @@ -47,4 +47,12 @@ extern char is_passable(struct Map * map, struct yx_uint16 pos); +/* Make player drop to ground map ojbect indexed by world.inventory_select. */ +extern void player_drop(struct World * world); + +/* Make player pick up map object from ground. */ +extern void player_pick(struct World * world); + + + #endif