X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_object_actions.h;h=b144f29f74010d8ae360cdc87c7afef2d36a3c3c;hb=e31f0c764131a28ac50c6f9c35e0a190f4bc95e4;hp=30bbae39f1a3b344401df31ff9620c930d377180;hpb=657d5dbc6d362d7b20693c63b38d8d99f3d2dbbd;p=plomrogue diff --git a/src/map_object_actions.h b/src/map_object_actions.h index 30bbae3..b144f29 100644 --- a/src/map_object_actions.h +++ b/src/map_object_actions.h @@ -16,9 +16,9 @@ struct MapObj; /* Try to move "actor" one step in direction "d" and handle the consequences: - * either the move succeeds, or another actor is encountered and hit (which leads - * to its lifepoint decreasing by one and potentially its death), or the target - * square is not passable and the move fails. + * either the move succeeds, or another actor is encountered and hit (which + * leads to its lifepoint decreasing by one and potentially its death), or the + * target square is not passable and the move fails. */ extern uint8_t move_actor(struct World * world, struct MapObj * actor, enum dir d);