X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_objects.c;h=93f46841447aec667f1ddd0322268a0a330c0d6d;hb=2c2521789dc5c8bb77eb36362d4244606f878420;hp=1927e147f8904dc6abf1d3dfe034e9b335f5751d;hpb=8661a8acfacc7cdd2935732fe5ead7d279a200b0;p=plomrogue diff --git a/src/map_objects.c b/src/map_objects.c index 1927e14..93f4684 100644 --- a/src/map_objects.c +++ b/src/map_objects.c @@ -1,161 +1,198 @@ +/* map_objects.c */ + #include "map_objects.h" -#include -#include -#include "yx_uint16.h" -#include "readwrite.h" -#include "misc.h" -#include "map.h" -#include "main.h" - -static struct ChainMapObject * get_next_cmo (void *, char *, size_t, struct ChainMapObject *); - -extern void readwrite_map_objects_dummy (void * dummy, FILE * file) { -// Dummy function for calls of (write|read)_map_objects on map objects without specific attributes. - ; } - -extern void write_map_objects_monsterdata (void * start, FILE * file) { -// Write to file data specific tto map objects of type monster. - struct Monster * monster = (struct Monster *) start; - fputc(monster->hitpoints, file); } - -extern void write_map_objects (void * start, FILE * file, void (* f) (void *, FILE *) ) { -// Write into file the map object chain starting at start, use f() for object-type specific data. - struct ChainMapObject * cmo; - for (cmo = start; cmo != 0; cmo = cmo->next) { - write_uint16_bigendian(cmo->pos.y + 1, file); - write_uint16_bigendian(cmo->pos.x + 1, file); - fputc(cmo->name, file); - f (cmo, file); } - write_uint16_bigendian(0, file); } - -extern void read_map_objects_monsterdata (void * start, FILE * file) { -// Read from file data speciifc to map objects of type monster. - struct Monster * monster = (struct Monster *) start; - monster->hitpoints = fgetc(file); } - -static struct ChainMapObject * get_next_cmo (void * start, char * still_at_start, size_t size, struct ChainMapObject * cmo) { -// Return pointer to map object of size "size". If first in chain ("still_at_start"), make "start" point to it. - if (*still_at_start) { - struct ChainMapObject * * z = start; - cmo = malloc(size); - * z = cmo; - *still_at_start = 0; } - else { - cmo->next = malloc(size); - cmo = cmo->next; } - return cmo; } - -extern void read_map_objects (void * start, FILE * file, size_t size, void (* f) (void *, FILE *) ) { -// Read from file chain of map objects starting at start, use f() for object-type specific data. - struct ChainMapObject * cmo; - uint16_t test; - char still_at_start = 1; - while (1) { - test = read_uint16_bigendian(file); - if (0 == test) - break; - cmo = get_next_cmo(start, &still_at_start, size, cmo); - cmo->pos.y = test - 1; - cmo->pos.x = read_uint16_bigendian(file) - 1; - cmo->name = fgetc(file); - f (cmo, file); } - if (!still_at_start) - cmo->next = 0; } - -extern void build_map_objects_monsterdata (void * start) { -// Build data specific to map objects of type monster. - struct Monster * monster = (struct Monster *) start; - monster->cmo.name = 'A' + (rrand(0, 0) % 8); - monster->hitpoints = 5; } - -extern void build_map_objects_itemdata (void * start) { -// Build data speciifc to map objects of type data. - struct Item * item = (struct Item *) start; - item->cmo.name = '#' + (rrand(0, 0) % 4); } - -extern void build_map_objects (void * start, unsigned char n, size_t size, void (* f) (void *), struct Map * map) { -// Build chain of n map objects starting at start, use f() for object-specific data. - unsigned char i; - struct ChainMapObject * cmo; - char still_at_start = 1; - for (i = 0; i < n; i++) { - cmo = get_next_cmo(start, &still_at_start, size, cmo); - cmo->pos = find_passable_pos(map); - f (cmo); } - if (!still_at_start) - cmo->next = 0; } - -extern struct yx_uint16 find_passable_pos (struct Map * map) { -// Return a random passable position on map. - struct yx_uint16 pos; - for (pos.y = pos.x = 0; 0 == is_passable(map, pos);) { - pos.y = rrand(0, 0) % map->size.y; - pos.x = rrand(0, 0) % map->size.x; } - return pos; } - -extern char is_passable (struct Map * map, struct yx_uint16 pos) { -// Check if coordinate on (or beyond) map is accessible to actor movement. - char passable = 0; - if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) - if ('.' == map->cells[pos.y * map->size.x + pos.x]) - passable = 1; - return passable; } - -extern void move_monster (struct World * world, struct Monster * monster) { -// Move monster in random direction, trigger fighting when hindered by player/monster. - char d = rrand(0, 0) % 5; - struct yx_uint16 t = mv_yx_in_dir (d, monster->cmo.pos); - if (yx_uint16_cmp (t, world->player->pos)) { - update_log (world, "\nThe monster hits you."); - world->player->hitpoints--; - if (0 == world->player->hitpoints) - update_log (world, "\nYou are dead."); - return; } - struct Monster * other_monster; - for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->cmo.next) { - if (other_monster == monster) - continue; - if (yx_uint16_cmp (t, other_monster->cmo.pos)) { - update_log (world, "\nMonster bumps into monster."); - return; } } - if (is_passable(world->map, t)) - monster->cmo.pos = t; } - -extern void move_player (struct World * world, char d) { -// Move player in direction d, update log and turn over to the enemy. - struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos); - struct Monster * monster; - for (monster = world->monster; monster != 0; monster = monster->cmo.next) - if (yx_uint16_cmp (t, monster->cmo.pos)) { - update_log (world, "\nYou hit the monster."); - monster->hitpoints--; - if (0 == monster->hitpoints) { - update_log (world, "\nYou kill the monster."); - if (world->monster == monster) - world->monster = world->monster->cmo.next; - else { - struct Monster * m_prev; - for (m_prev = world->monster; m_prev->cmo.next != monster; m_prev = m_prev->cmo.next); - m_prev->cmo.next = monster->cmo.next; } - free(monster); } - turn_over (world, d); - return; } - char * msg = calloc(25, sizeof(char)); - char * msg_content = "You fail to move"; - char * dir; - if (NORTH == d) dir = "north"; - else if (EAST == d) dir = "east" ; - else if (SOUTH == d) dir = "south"; - else if (WEST == d) dir = "west" ; - if (is_passable(world->map, t)) { - msg_content = "You move"; - world->player->pos = t; } - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log (world, msg); - free(msg); - turn_over (world, d); } - -extern void player_wait (struct World * world) { -// Make player wait one turn. - update_log (world, "\nYou wait."); - turn_over (world, 0); } +#include /* for free(), atoi() */ +#include /* for uint8_t */ +#include /* for FILE typedef */ +#include /* for strchr(), strlen(), memcpy(), strtok() */ +#include "readwrite.h" /* for get_linemax(), try_fopen(), try_fclose() + * [read/write]_uint[8/16/23][_bigendian]() + */ +#include "misc.h" /* for try_malloc(), try_calloc(), find_passable_pos() */ +#include "main.h" /* for World struct */ +#include "rexit.h" /* for err_exit() */ +#include "yx_uint16.h" /* for yx_uint16 struct, yx_uint16_cmp() */ + + + +extern void init_map_object_defs(struct World * world, char * filename) +{ + char * f_name = "init_map_object_defs()"; + FILE * file = try_fopen(filename, "r", world, f_name); + uint16_t linemax = get_linemax(file, world, f_name); + struct MapObjDef ** last_mod_ptr_ptr = &world->map_obj_defs; + char * delim = " "; + char line[linemax + 1]; + while (try_fgets(line, linemax + 1, file, world, f_name)) + { + struct MapObjDef * mod; + mod = try_malloc(sizeof(struct MapObjDef), world, f_name); + mod->next = NULL; + mod->id = atoi(strtok(line, delim)); + mod->corpse_id = atoi(strtok(NULL, delim)); + mod->char_on_map = * strtok(NULL, delim); + mod->lifepoints = atoi(strtok(NULL, delim)); + char * name = strtok(NULL, "\n"); + mod->name = try_malloc(strlen(name) + 1, world, f_name); + memcpy(mod->name, name, strlen(name) + 1); + * last_mod_ptr_ptr = mod; + last_mod_ptr_ptr = &mod->next; + } + try_fclose(file, world, f_name); +} + + + +extern void free_map_object_defs(struct MapObjDef * mod_start) +{ + if (NULL == mod_start) + { + return; + } + free_map_object_defs(mod_start->next); + free(mod_start->name); + free(mod_start); +} + + + +extern void write_map_objects(struct World * world, FILE * file) +{ + char * f_name = "write_map_objects()"; + struct MapObj * mo = world->map_objs; + uint8_t size = 3 + 1 + 3 + 1 + 3 + 1 + 5 + 1 + 5 + 1; + char line[size]; + while (NULL != mo) + { + sprintf(line, "%d %d %d %d %d\n", + mo->id, mo->type, mo->lifepoints, mo->pos.y, mo->pos.x); + try_fwrite(line, strlen(line), 1, file, world, f_name); + mo = mo->next; + } +} + + + +extern void read_map_objects(struct World * world, FILE * file, char * line, + int linemax) +{ + char * f_name = "read_map_objects()"; + struct MapObj ** mo_ptr_ptr = &world->map_objs; + char * delim = " "; + struct MapObj * mo; + while (try_fgets(line, linemax + 1, file, world, f_name)) + { + mo = malloc(sizeof(struct MapObj)); + mo->next = NULL; + mo->id = atoi(strtok(line, delim)); + if (mo->id > world->map_obj_count) + { + world->map_obj_count = mo->id; + } + mo->type = atoi(strtok(NULL, delim)); + mo->lifepoints = atoi(strtok(NULL, delim)); + mo->pos.y = atoi(strtok(NULL, delim)); + mo->pos.x = atoi(strtok(NULL, delim)); + * mo_ptr_ptr = mo; + mo_ptr_ptr = &mo->next; + } + world->last_map_obj = mo; +} + + + +extern void add_map_object(struct World * world, uint8_t type) +{ + char * f_name = "add_map_object"; + struct MapObjDef * mod = get_map_object_def(world, type); + struct MapObj * mo = try_malloc(sizeof(struct MapObj), world, f_name); + mo->id = world->map_obj_count; + world->map_obj_count++; + mo->type = mod->id; + mo->lifepoints = mod->lifepoints; + while (1) + { + struct yx_uint16 pos = find_passable_pos(world->map); + struct MapObj * mo_ptr; + uint8_t clear = 1; + for (mo_ptr = world->map_objs; + mo_ptr != NULL; + mo_ptr = mo_ptr->next) + { + if (yx_uint16_cmp(&pos, &mo_ptr->pos) && 0 != mo_ptr->lifepoints) + { + clear = 0; + break; + } + } + if (1 == clear) + { + mo->pos = pos; + break; + } + } + mo->next = NULL; + if (NULL == world->last_map_obj) + { + world->map_objs = mo; + } + else + { + world->last_map_obj->next = mo; + } + world->last_map_obj = mo; +} + + + +extern void add_map_objects(struct World * world, uint8_t type, uint8_t n) +{ + uint8_t i; + for (i = 0; i < n; i++) + { + add_map_object(world, type); + } +} + + + +extern void free_map_objects(struct MapObj * mo_start) +{ + if (NULL == mo_start) + { + return; + } + free_map_objects(mo_start->next); + free(mo_start); +} + + + +extern struct MapObj * get_player(struct World * world) +{ + struct MapObj * ptr = world->map_objs; + while (1) + { + if (NULL == ptr) + { + return ptr; + } + if (0 == ptr->id) + { + return ptr; + } + ptr = ptr->next; + } +} + + + +extern struct MapObjDef * get_map_object_def(struct World * w, uint8_t id) +{ + struct MapObjDef * mod = w->map_obj_defs; + while (id != mod->id) + { + mod = mod->next; + } + return mod; +}