X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_objects.c;h=d114c5b74cfe4dcfce87c96cb4de1aca96d8a01b;hb=350ef2e2d17e8122e2991466f76a9a083a6303e7;hp=7c13ed21c592717a5f1cccd4b30fb423a0dd1898;hpb=d165f8ae619c78fd1ef98a9ba2abdaeeceff853e;p=plomrogue diff --git a/src/map_objects.c b/src/map_objects.c index 7c13ed2..d114c5b 100644 --- a/src/map_objects.c +++ b/src/map_objects.c @@ -1,188 +1,303 @@ +/* map_objects.c */ + #include "map_objects.h" -#include -#include -#include "yx_uint16.h" -#include "readwrite.h" -#include "misc.h" -#include "map.h" -#include "main.h" - -static struct MapObj * get_next_map_obj (void *, char *, size_t, struct MapObj *); - -extern void readwrite_map_objects_dummy (void * dummy, FILE * file) { -// Dummy function for calls of (write|read)_map_objects on map objects without specific attributes. - ; } - -extern void write_map_objects_monsterdata (void * start, FILE * file) { -// Write to file data specific to map objects of type monster. - struct Monster * m = (struct Monster *) start; - fputc(m->hitpoints, file); } - -extern void write_map_objects (void * start, FILE * file, void (* w_typedata) (void *, FILE *) ) { -// Write into file the map object chain starting at start, use write_type() for object-type specific data. - struct MapObj * map_obj; - for (map_obj = start; map_obj != 0; map_obj = map_obj->next) { - write_uint16_bigendian(map_obj->pos.y + 1, file); - write_uint16_bigendian(map_obj->pos.x + 1, file); - fputc(map_obj->type, file); - w_typedata (map_obj, file); } - write_uint16_bigendian(0, file); } - -extern void read_map_objects_monsterdata (void * start, FILE * file) { -// Read from file data speciifc to map objects of type monster. - struct Monster * m = (struct Monster *) start; - m->hitpoints = fgetc(file); } - -static struct MapObj * get_next_map_obj (void * start, char * first, size_t size, struct MapObj * map_obj) { -// Return pointer to map object of "size". If first in chain ("first" pointing to !0), point "start" to it. - if (* first) { - struct MapObj * * z = start; - map_obj = malloc(size); - * z = map_obj; - * first = 0; } - else { - map_obj->next = malloc(size); - map_obj = map_obj->next; } - return map_obj; } - -extern void read_map_objects (void * start, FILE * file, size_t size, void (* r_typedata) (void *, FILE *) ) { -// Read from file chain of map objects starting at start, use r_typedata() for object-type specific data. - struct MapObj * map_obj; - uint16_t test; - char first = 1; - while (1) { - test = read_uint16_bigendian(file); - if (0 == test) - break; - map_obj = get_next_map_obj(start, &first, size, map_obj); - map_obj->pos.y = test - 1; - map_obj->pos.x = read_uint16_bigendian(file) - 1; - map_obj->type = fgetc(file); - r_typedata (map_obj, file); } - if (!first) - map_obj->next = 0; } - -extern void build_map_objects_monsterdata (struct MapObjDef * map_obj_def, void * start) { -// Build data specific to map objects of type monster. - struct Monster * m = (struct Monster *) start; - m->map_obj.type = map_obj_def->id; - struct MonsterDef * md = (struct MonsterDef *) map_obj_def; - m->hitpoints = md->hitpoints_start; } - -extern void build_map_objects_itemdata (struct MapObjDef * map_obj_def, void * start) { -// Build data speciifc to map objects of type data. - struct Item * i = (struct Item *) start; - i->map_obj.type = map_obj_def->id; } - -extern void * build_map_objects (struct World * world, void * start, char def_id, unsigned char n, - size_t size, void (* b_typedata) (struct MapObjDef *, void *)) { -// Build chain of n map objects starting at start, use f() for object-specific data. - unsigned char i; - struct MapObj * mo; - char first = 1; - struct MapObjDef * mod = get_map_obj_def (world, def_id); - for (i = 0; i < n; i++) { - mo = get_next_map_obj(start, &first, size, mo); - mo->pos = find_passable_pos(world->map); - b_typedata (mod, mo); } - if (!first) - mo->next = 0; - return &mo->next; } - -extern struct MapObjDef * get_map_obj_def (struct World * world, char def_id) { -// Get pointer to the map object definition with id "def_id". - struct MapObjDef * d = NULL; - for (d = (struct MapObjDef *) world->monster_def; d->id != def_id && 0 != d->next; d = d->next); - if (d->id != def_id) - for (d = (struct MapObjDef *) world->item_def; d->id != def_id && 0 != d->next; d = d->next); - return d; } - -extern struct yx_uint16 find_passable_pos (struct Map * map) { -// Return a random passable position on map. - struct yx_uint16 pos; - for (pos.y = pos.x = 0; 0 == is_passable(map, pos);) { - pos.y = rrand(0, 0) % map->size.y; - pos.x = rrand(0, 0) % map->size.x; } - return pos; } - -extern char is_passable (struct Map * map, struct yx_uint16 pos) { -// Check if coordinate on (or beyond) map is accessible to actor movement. - char passable = 0; - if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) - if ('.' == map->cells[pos.y * map->size.x + pos.x]) - passable = 1; - return passable; } - -extern void move_monster (struct World * world, struct Monster * monster) { -// Move monster in random direction, trigger fighting when hindered by player/monster. - char d = rrand(0, 0) % 5; - struct yx_uint16 t = mv_yx_in_dir (d, monster->map_obj.pos); - char * msg = malloc(100); - struct MapObjDef * mod = get_map_obj_def (world, monster->map_obj.type); - char * desc = mod->desc; - char * desc_other; - if (yx_uint16_cmp (t, world->player->pos)) { - sprintf(msg, "\nThe %s hits you.", desc); - update_log (world, msg); - world->player->hitpoints--; - if (0 == world->player->hitpoints) - update_log (world, "\nYou are dead."); - return; } - struct Monster * other_monster; - for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->map_obj.next) { - if (other_monster == monster) - continue; - if (yx_uint16_cmp (t, other_monster->map_obj.pos)) { - mod = get_map_obj_def (world, monster->map_obj.type); - desc_other = mod->desc; - sprintf(msg, "\n%s bumps into %s.", desc, desc_other); - update_log (world, msg); - return; } } - free (msg); - if (is_passable(world->map, t)) - monster->map_obj.pos = t; } - -extern void move_player (struct World * world, char d) { -// Move player in direction d, update log and turn over to the enemy. - struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos); - struct Monster * monster; - struct MapObjDef * mod; - char * msg = calloc(100, sizeof(char)); - char * desc; - for (monster = world->monster; monster != 0; monster = monster->map_obj.next) - if (yx_uint16_cmp (t, monster->map_obj.pos)) { - mod = get_map_obj_def (world, monster->map_obj.type); - desc = mod->desc; - sprintf (msg, "\nYou hit the %s.", desc); - update_log (world, msg); - monster->hitpoints--; - if (0 == monster->hitpoints) { - sprintf (msg, "\nYou kill the %s.", desc); - update_log (world, msg); - if (world->monster == monster) - world->monster = world->monster->map_obj.next; - else { - struct Monster * m_prev; - for (m_prev = world->monster; m_prev->map_obj.next != monster; m_prev = m_prev->map_obj.next); - m_prev->map_obj.next = monster->map_obj.next; } - free(monster); } - turn_over (world, d); - return; } - char * msg_content = "You fail to move"; - char * dir; - if (NORTH == d) dir = "north"; - else if (EAST == d) dir = "east" ; - else if (SOUTH == d) dir = "south"; - else if (WEST == d) dir = "west" ; - if (is_passable(world->map, t)) { - msg_content = "You move"; - world->player->pos = t; } - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log (world, msg); - free(msg); - turn_over (world, d); } - -extern void player_wait (struct World * world) { -// Make player wait one turn. - update_log (world, "\nYou wait."); - turn_over (world, 0); } +#include /* for free(), atoi() */ +#include /* for uint8_t */ +#include /* for FILE typedef */ +#include /* for strchr(), strlen(), memcpy(), strtok() */ +#include "readwrite.h" /* for get_linemax(), try_fopen(), try_fclose() + * [read/write]_uint[8/16/23][_bigendian]() + */ +#include "misc.h" /* for try_malloc(), find_passable_pos() */ +#include "main.h" /* for world global */ +#include "rexit.h" /* for err_exit() */ +#include "yx_uint16.h" /* for yx_uint16 struct, yx_uint16_cmp() */ + + + +/* Write representation of "mo" and all of the map objects it owns to "file". */ +static void write_map_object(FILE * file, struct MapObj * mo); + +/* Return pointer to map object of "id" in chain starting at "ptr". */ +static struct MapObj * get_map_object(struct MapObj * ptr, uint8_t id); + + + +static void write_map_object(FILE * file, struct MapObj * mo) +{ + char * f_name = "write_map_object()"; + struct MapObj * mo_ptr = mo->owns; + uint8_t i = 0; + for (; NULL != mo_ptr; mo_ptr = mo_ptr->next, i++); + uint8_t size = 3+1 + 3+1 + 3+1 + 5+1 + 5 + ((1+3)*i) + 1 + 1; + char line[size]; + sprintf(line, "%d %d %d %d %d", + mo->id, mo->type, mo->lifepoints, mo->pos.y, mo->pos.x); + for (mo_ptr = mo->owns; NULL != mo_ptr; mo_ptr = mo_ptr->next) + { + sprintf(line + strlen(line), " %d", mo_ptr->id); + } + line[strlen(line) + 1] = '\0'; + line[strlen(line)] = '\n'; + try_fwrite(line, strlen(line), 1, file, f_name); + for (mo_ptr = mo->owns; NULL != mo_ptr; mo_ptr = mo_ptr->next) + { + write_map_object(file, mo_ptr); + } +} + + + +static struct MapObj * get_map_object(struct MapObj * ptr, uint8_t id) +{ + while (1) + { + if (NULL == ptr || id == ptr->id) + { + return ptr; + } + struct MapObj * owned_object = get_map_object(ptr->owns, id); + if (NULL != owned_object) + { + return ptr; + } + ptr = ptr->next; + } +} + + + +extern void init_map_object_defs(char * filename) +{ + char * f_name = "init_map_object_defs()"; + FILE * file = try_fopen(filename, "r", f_name); + uint16_t linemax = get_linemax(file, f_name); + struct MapObjDef ** last_mod_ptr_ptr = &world.map_obj_defs; + char * delim = " "; + char line[linemax + 1]; + while (try_fgets(line, linemax + 1, file, f_name)) + { + struct MapObjDef * mod; + mod = try_malloc(sizeof(struct MapObjDef), f_name); + mod->next = NULL; + mod->id = atoi(strtok(line, delim)); + mod->corpse_id = atoi(strtok(NULL, delim)); + mod->char_on_map = * strtok(NULL, delim); + mod->lifepoints = atoi(strtok(NULL, delim)); + char * name = strtok(NULL, "\n"); + mod->name = try_malloc(strlen(name) + 1, f_name); + memcpy(mod->name, name, strlen(name) + 1); + * last_mod_ptr_ptr = mod; + last_mod_ptr_ptr = &mod->next; + } + try_fclose(file, f_name); +} + + + +extern void free_map_object_defs(struct MapObjDef * mod_start) +{ + if (NULL == mod_start) + { + return; + } + free_map_object_defs(mod_start->next); + free(mod_start->name); + free(mod_start); +} + + + +extern void write_map_objects(FILE * file) +{ + struct MapObj * mo = world.map_objs; + while (NULL != mo) + { + write_map_object(file, mo); + mo = mo->next; + } +} + + + +extern void read_map_objects(FILE * file, char * line, int linemax) +{ + char * f_name = "read_map_objects()"; + struct MapObj ** mo_ptr_ptr = &world.map_objs; + char * delim = " "; + struct MapObj * mo; + fpos_t pos; + exit_err(-1 == fgetpos(file, &pos), f_name); + while (try_fgets(line, linemax + 1, file, f_name)) + { + mo = malloc(sizeof(struct MapObj)); + mo->next = NULL; + mo->id = atoi(strtok(line, delim)); + mo->type = atoi(strtok(NULL, delim)); + mo->lifepoints = atoi(strtok(NULL, delim)); + mo->pos.y = atoi(strtok(NULL, delim)); + mo->pos.x = atoi(strtok(NULL, delim)); + mo->owns = NULL; + if (mo->id > world.map_obj_count) + { + world.map_obj_count = mo->id; + } + * mo_ptr_ptr = mo; + mo_ptr_ptr = &mo->next; + } + exit_err(-1 == fsetpos(file, &pos), f_name); + while (try_fgets(line, linemax + 1, file, f_name)) + { + uint8_t id = atoi(strtok(line, delim)); + strtok(NULL, delim); + strtok(NULL, delim); + strtok(NULL, delim); + strtok(NULL, delim); + char * owned = strtok(NULL, "\n"); + if (NULL != owned) + { + mo = get_map_object(world.map_objs, id); + char * owned_id = ""; + owned_id = strtok(owned, delim); + while (NULL != owned_id) + { + own_map_object(&mo->owns, &world.map_objs, + (uint8_t) atoi(owned_id)); + owned_id = strtok(NULL, delim); + } + } + } +} + + + +extern void add_map_object(uint8_t type) +{ + char * f_name = "add_map_object()"; + struct MapObjDef * mod = get_map_object_def(type); + struct MapObj * mo = try_malloc(sizeof(struct MapObj), f_name); + mo->id = world.map_obj_count; + world.map_obj_count++; + mo->type = mod->id; + mo->lifepoints = mod->lifepoints; + while (1) + { + struct yx_uint16 pos = find_passable_pos(world.map); + struct MapObj * mo_ptr; + uint8_t clear = 1; + for (mo_ptr = world.map_objs; mo_ptr != NULL; mo_ptr = mo_ptr->next) + { + if (yx_uint16_cmp(&pos, &mo_ptr->pos) && 0 != mo_ptr->lifepoints) + { + clear = 0; + break; + } + } + if (1 == clear) + { + mo->pos = pos; + break; + } + } + mo->owns = NULL; + mo->next = NULL; + struct MapObj ** last_ptr_ptr = &world.map_objs; + struct MapObj * mo_ptr; + while (NULL != * last_ptr_ptr) + { + mo_ptr = * last_ptr_ptr; + last_ptr_ptr = & mo_ptr->next; + } + * last_ptr_ptr = mo; +} + + + +extern void add_map_objects(uint8_t type, uint8_t n) +{ + uint8_t i; + for (i = 0; i < n; i++) + { + add_map_object(type); + } +} + + + +extern void free_map_objects(struct MapObj * mo_start) +{ + if (NULL == mo_start) + { + return; + } + free_map_objects(mo_start->owns); + free_map_objects(mo_start->next); + free(mo_start); +} + + + +extern void own_map_object(struct MapObj ** target, struct MapObj ** source, + uint8_t id) +{ + struct MapObj * mo; + if (id == (*source)->id) + { + mo = * source; + * source = mo->next; + } + else + { + struct MapObj * penult = * source; + while (1) + { + if (id == penult->next->id) + { + break; + } + penult = penult->next; + } + mo = penult->next; + penult->next = mo->next; + } + struct MapObj ** last_ptr_ptr = target; + struct MapObj * mo_ptr; + while (NULL != * last_ptr_ptr) + { + mo_ptr = * last_ptr_ptr; + last_ptr_ptr = & mo_ptr->next; + } + * last_ptr_ptr = mo; + mo->next = NULL; +} + + + +extern struct MapObj * get_player() +{ + return get_map_object(world.map_objs, 0); +} + + + +extern struct MapObjDef * get_map_object_def(uint8_t id) +{ + struct MapObjDef * mod = world.map_obj_defs; + while (id != mod->id) + { + mod = mod->next; + } + return mod; +} + + + +extern void set_object_position(struct MapObj * mo, struct yx_uint16 pos) +{ + mo->pos = pos; + struct MapObj * owned = mo->owns; + for (; owned != NULL; owned = owned->next) + { + set_object_position(owned, pos); + } +}