X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_objects.h;h=1489711279bb4d9e96cf9ce21e16c8e31cb69a7f;hb=657d5dbc6d362d7b20693c63b38d8d99f3d2dbbd;hp=9eb055c156ebd3d94090460d1ad8d228216ecdee;hpb=1afe61cf5429407b416177893c7c86424ba31ff4;p=plomrogue diff --git a/src/map_objects.h b/src/map_objects.h index 9eb055c..1489711 100644 --- a/src/map_objects.h +++ b/src/map_objects.h @@ -10,91 +10,89 @@ #include /* for FILE typedef */ +#include /* for uint8_t */ #include "yx_uint16.h" /* for yx_uint16 coordinates */ struct World; -/* Player is non-standard: single and of a hard-coded type. */ -struct Player +struct MapObj { - struct yx_uint16 pos; - unsigned char hitpoints; + struct MapObj * next; /* pointer to next one in map object chain */ + struct MapObj * owns; /* chain of map objects owned / in inventory */ + uint8_t id; /* individual map object's unique identifier */ + uint8_t type; /* ID of appropriate map object definition */ + uint8_t lifepoints; /* 0: object is inanimate; >0: hitpoints */ + struct yx_uint16 pos; /* coordinate on map */ }; -/* Structs for standard map objects. */ - -struct MapObj +struct MapObjDef { - void * next; - char type; /* Map object type identifier (see MapObjDef.id). */ - struct yx_uint16 pos; /* Coordinate of object on map. */ + struct MapObjDef * next; + uint8_t id; /* unique identifier of map object type */ + uint8_t corpse_id; /* id of type to change into upon destruction */ + char char_on_map; /* map object symbol to appear on map */ + char * name; /* string to describe object in game log*/ + uint8_t lifepoints; /* default value for map object lifepoints member */ }; -struct Item -{ - struct MapObj map_obj; -}; -struct Monster -{ - struct MapObj map_obj; - unsigned char hitpoints; -}; + +/* Initialize map object defnitions chain from file at path "filename". */ +extern void init_map_object_defs(struct World * world, char * filename); + +/* Free map object definitions chain starting at "mod_start". */ +extern void free_map_object_defs(struct MapObjDef * mod_start); -/* Structs for map object *type* definitions. Values common to all members of - * a single monster or item type are harvested from these. + + +/* Add new object(s) ("n": how many?) of "type" to map on random position(s). + * New animate objects are never placed in the same square with other animated + * ones. */ +extern void add_map_object(struct World * world, uint8_t type); +extern void add_map_objects(struct World * world, uint8_t type, uint8_t n); -struct MapObjDef -{ - struct MapObjDef * next; - char m_or_i; /* Is it item or monster? "i" for items, "m" for monsters. */ - char id; /* Unique identifier of the map object type to describe. */ - char mapchar; /* Map object symbol to appear on map.*/ - char * desc; /* String describing map object in the game log. */ -}; -struct ItemDef -{ - struct MapObjDef map_obj_def; -}; -struct MonsterDef -{ - struct MapObjDef map_obj_def; - unsigned char hitpoints_start; /* Hitpoints each monster starts with. */ -}; +/* Write map objects chain to "file". */ +extern void write_map_objects(struct World * world, FILE * file); +/* Read from "file" map objects chain; use "line" as char array for fgets() and + * expect strings of max. "linemax" length. + */ +extern void read_map_objects(struct World * world, FILE * file, + char * line, int linemax); -/* Initialize map object type definitions from file at path "filename". */ -extern void init_map_object_defs(struct World * world, char * filename); +/* Free map objects in map object chain starting at "mo_start. */ +extern void free_map_objects(struct MapObj * mo_start); -/* Build into memory starting at "start" chain of "n" map objects of type - * "def_id". - */ -extern void * build_map_objects(struct World * world, void * start, char def_id, - unsigned char n); +/* Move object of "id" from "source" inventory to "target" inventory. */ +extern void own_map_object(struct MapObj ** target, struct MapObj ** source, + uint8_t id); -/* Write to/read from file chain of map objects starting/to start in memory at - * "start". - */ -extern void write_map_objects(struct World * world, void * start, FILE * file); -extern void read_map_objects(struct World * world, void * start, FILE * file); + +/* Get pointer to the MapObj struct that represents the player. */ +extern struct MapObj * get_player(struct World * world); /* Get pointer to the map object definition of identifier "def_id". */ -extern struct MapObjDef * get_map_obj_def(struct World * world, char def_id); +extern struct MapObjDef * get_map_object_def(struct World * w, uint8_t id); + + + +/* Move not only "mo" to "pos", but also all map objects owned by it. */ +extern void set_object_position(struct MapObj * mo, struct yx_uint16 pos);