X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_objects.h;h=1489711279bb4d9e96cf9ce21e16c8e31cb69a7f;hb=657d5dbc6d362d7b20693c63b38d8d99f3d2dbbd;hp=9ef7f3b3a86bf484651bb7601395011d92d5f1b8;hpb=00a66e3c7cbcad13b5c29162e6c1c33235be9f07;p=plomrogue diff --git a/src/map_objects.h b/src/map_objects.h index 9ef7f3b..1489711 100644 --- a/src/map_objects.h +++ b/src/map_objects.h @@ -1,49 +1,99 @@ +/* map_objects.h + * + * Structs for objects on the map and their type definitions, and routines to + * initialize these and load and save them from/to files. + */ + #ifndef MAP_OBJECTS_H #define MAP_OBJECTS_H -#include -#include "yx_uint16.h" + +#include /* for FILE typedef */ +#include /* for uint8_t */ +#include "yx_uint16.h" /* for yx_uint16 coordinates */ struct World; -struct Player { - struct yx_uint16 pos; - unsigned char hitpoints; }; - -struct MapObj { - void * next; - char type; - struct yx_uint16 pos; }; - -struct MapObjDef { - struct MapObjDef * next; - char id; - char mapchar; - char * desc; }; - -struct Item { - struct MapObj map_obj; }; - -struct Monster { - struct MapObj map_obj; - unsigned char hitpoints; }; - -struct ItemDef { - struct MapObjDef map_obj_def; }; - -struct MonsterDef { - struct MapObjDef map_obj_def; - unsigned char hitpoints_start; }; - -extern void readwrite_map_objects_dummy (void *, FILE *); -extern void write_map_objects_monsterdata (void *, FILE *); -extern void write_map_objects (void * start, FILE *, void (*) (void *, FILE *) ); -extern void read_map_objects_monsterdata (void *, FILE *); -extern void read_map_objects (void *, FILE *, size_t, void (*) (void *, FILE *) ); -extern void build_map_objects_monsterdata (struct MapObjDef *, void *); -extern void build_map_objects_itemdata (struct MapObjDef *, void *); -extern void * build_map_objects (struct World *, void *, char, unsigned char, size_t, - void (*) (struct MapObjDef *, void *)); -extern struct MapObjDef * get_map_obj_def (struct World *, char); + + +struct MapObj +{ + struct MapObj * next; /* pointer to next one in map object chain */ + struct MapObj * owns; /* chain of map objects owned / in inventory */ + uint8_t id; /* individual map object's unique identifier */ + uint8_t type; /* ID of appropriate map object definition */ + uint8_t lifepoints; /* 0: object is inanimate; >0: hitpoints */ + struct yx_uint16 pos; /* coordinate on map */ +}; + + + +struct MapObjDef +{ + struct MapObjDef * next; + uint8_t id; /* unique identifier of map object type */ + uint8_t corpse_id; /* id of type to change into upon destruction */ + char char_on_map; /* map object symbol to appear on map */ + char * name; /* string to describe object in game log*/ + uint8_t lifepoints; /* default value for map object lifepoints member */ +}; + + + +/* Initialize map object defnitions chain from file at path "filename". */ +extern void init_map_object_defs(struct World * world, char * filename); + + + +/* Free map object definitions chain starting at "mod_start". */ +extern void free_map_object_defs(struct MapObjDef * mod_start); + + + +/* Add new object(s) ("n": how many?) of "type" to map on random position(s). + * New animate objects are never placed in the same square with other animated + * ones. + */ +extern void add_map_object(struct World * world, uint8_t type); +extern void add_map_objects(struct World * world, uint8_t type, uint8_t n); + + + +/* Write map objects chain to "file". */ +extern void write_map_objects(struct World * world, FILE * file); + +/* Read from "file" map objects chain; use "line" as char array for fgets() and + * expect strings of max. "linemax" length. + */ +extern void read_map_objects(struct World * world, FILE * file, + char * line, int linemax); + + + +/* Free map objects in map object chain starting at "mo_start. */ +extern void free_map_objects(struct MapObj * mo_start); + + + +/* Move object of "id" from "source" inventory to "target" inventory. */ +extern void own_map_object(struct MapObj ** target, struct MapObj ** source, + uint8_t id); + + + +/* Get pointer to the MapObj struct that represents the player. */ +extern struct MapObj * get_player(struct World * world); + + + +/* Get pointer to the map object definition of identifier "def_id". */ +extern struct MapObjDef * get_map_object_def(struct World * w, uint8_t id); + + + +/* Move not only "mo" to "pos", but also all map objects owned by it. */ +extern void set_object_position(struct MapObj * mo, struct yx_uint16 pos); + + #endif