X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_objects.h;h=1489711279bb4d9e96cf9ce21e16c8e31cb69a7f;hb=d1dfbfa5a6f5f05d761238010b4f853088e3a373;hp=8b58c101b05e130f8425a8e7c2b55511deca36e5;hpb=610d7fa2782fe894981427a1e917e7b7905fff17;p=plomrogue diff --git a/src/map_objects.h b/src/map_objects.h index 8b58c10..1489711 100644 --- a/src/map_objects.h +++ b/src/map_objects.h @@ -1,41 +1,99 @@ +/* map_objects.h + * + * Structs for objects on the map and their type definitions, and routines to + * initialize these and load and save them from/to files. + */ + #ifndef MAP_OBJECTS_H #define MAP_OBJECTS_H -#include -#include "yx_uint16.h" + +#include /* for FILE typedef */ +#include /* for uint8_t */ +#include "yx_uint16.h" /* for yx_uint16 coordinates */ struct World; -struct Map; - -struct Player { - struct yx_uint16 pos; - unsigned char hitpoints; }; - -struct ChainMapObject { - void * next; - unsigned char name; - struct yx_uint16 pos; }; - -struct Item { - struct ChainMapObject cmo; }; - -struct Monster { - struct ChainMapObject cmo; - unsigned char hitpoints; }; - -extern void readwrite_map_objects_dummy (void *, FILE *); -extern void write_map_objects_monsterdata (void *, FILE *); -extern void write_map_objects (void * start, FILE *, void (*) (void *, FILE *) ); -extern void read_map_objects_monsterdata (void *, FILE *); -extern void read_map_objects (void *, FILE *, size_t, void (*) (void *, FILE *) ); -extern void build_map_objects_monsterdata (void *); -extern void build_map_objects_itemdata (void *); -extern void build_map_objects (void *, unsigned char, size_t, void (*) (void *), struct Map *); - -extern struct yx_uint16 find_passable_pos (struct Map *); -extern char is_passable (struct Map *, struct yx_uint16); -extern void move_monster (struct World *, struct Monster *); -extern void move_player (struct World *, char); -extern void player_wait(struct World *); + + + +struct MapObj +{ + struct MapObj * next; /* pointer to next one in map object chain */ + struct MapObj * owns; /* chain of map objects owned / in inventory */ + uint8_t id; /* individual map object's unique identifier */ + uint8_t type; /* ID of appropriate map object definition */ + uint8_t lifepoints; /* 0: object is inanimate; >0: hitpoints */ + struct yx_uint16 pos; /* coordinate on map */ +}; + + + +struct MapObjDef +{ + struct MapObjDef * next; + uint8_t id; /* unique identifier of map object type */ + uint8_t corpse_id; /* id of type to change into upon destruction */ + char char_on_map; /* map object symbol to appear on map */ + char * name; /* string to describe object in game log*/ + uint8_t lifepoints; /* default value for map object lifepoints member */ +}; + + + +/* Initialize map object defnitions chain from file at path "filename". */ +extern void init_map_object_defs(struct World * world, char * filename); + + + +/* Free map object definitions chain starting at "mod_start". */ +extern void free_map_object_defs(struct MapObjDef * mod_start); + + + +/* Add new object(s) ("n": how many?) of "type" to map on random position(s). + * New animate objects are never placed in the same square with other animated + * ones. + */ +extern void add_map_object(struct World * world, uint8_t type); +extern void add_map_objects(struct World * world, uint8_t type, uint8_t n); + + + +/* Write map objects chain to "file". */ +extern void write_map_objects(struct World * world, FILE * file); + +/* Read from "file" map objects chain; use "line" as char array for fgets() and + * expect strings of max. "linemax" length. + */ +extern void read_map_objects(struct World * world, FILE * file, + char * line, int linemax); + + + +/* Free map objects in map object chain starting at "mo_start. */ +extern void free_map_objects(struct MapObj * mo_start); + + + +/* Move object of "id" from "source" inventory to "target" inventory. */ +extern void own_map_object(struct MapObj ** target, struct MapObj ** source, + uint8_t id); + + + +/* Get pointer to the MapObj struct that represents the player. */ +extern struct MapObj * get_player(struct World * world); + + + +/* Get pointer to the map object definition of identifier "def_id". */ +extern struct MapObjDef * get_map_object_def(struct World * w, uint8_t id); + + + +/* Move not only "mo" to "pos", but also all map objects owned by it. */ +extern void set_object_position(struct MapObj * mo, struct yx_uint16 pos); + + #endif