X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_objects.h;h=1489711279bb4d9e96cf9ce21e16c8e31cb69a7f;hb=e31f0c764131a28ac50c6f9c35e0a190f4bc95e4;hp=29bae854045e4ad04d5a51ec2cae53dbff3bba98;hpb=fb8ddca6abc66eb7e52a007850689309b4cda938;p=plomrogue diff --git a/src/map_objects.h b/src/map_objects.h index 29bae85..1489711 100644 --- a/src/map_objects.h +++ b/src/map_objects.h @@ -16,18 +16,10 @@ struct World; -/* Player is non-standard: single and of a hard-coded type. */ -struct Player -{ - struct yx_uint16 pos; - uint8_t hitpoints; -}; - - - struct MapObj { struct MapObj * next; /* pointer to next one in map object chain */ + struct MapObj * owns; /* chain of map objects owned / in inventory */ uint8_t id; /* individual map object's unique identifier */ uint8_t type; /* ID of appropriate map object definition */ uint8_t lifepoints; /* 0: object is inanimate; >0: hitpoints */ @@ -57,10 +49,14 @@ extern void init_map_object_defs(struct World * world, char * filename); extern void free_map_object_defs(struct MapObjDef * mod_start); -/* Build chain of "n" map objects of "tpye" to start at "mo_ptr_ptr". */ -extern struct MapObj ** build_map_objects(struct World * w, - struct MapObj ** mo_ptr_ptr, - uint8_t type, uint8_t n); + +/* Add new object(s) ("n": how many?) of "type" to map on random position(s). + * New animate objects are never placed in the same square with other animated + * ones. + */ +extern void add_map_object(struct World * world, uint8_t type); +extern void add_map_objects(struct World * world, uint8_t type, uint8_t n); + /* Write map objects chain to "file". */ @@ -79,9 +75,25 @@ extern void free_map_objects(struct MapObj * mo_start); +/* Move object of "id" from "source" inventory to "target" inventory. */ +extern void own_map_object(struct MapObj ** target, struct MapObj ** source, + uint8_t id); + + + +/* Get pointer to the MapObj struct that represents the player. */ +extern struct MapObj * get_player(struct World * world); + + + /* Get pointer to the map object definition of identifier "def_id". */ extern struct MapObjDef * get_map_object_def(struct World * w, uint8_t id); +/* Move not only "mo" to "pos", but also all map objects owned by it. */ +extern void set_object_position(struct MapObj * mo, struct yx_uint16 pos); + + + #endif