X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_objects.h;h=bddd5ffc5f96e655180bcb4ad1b0f9e0d8c42a29;hb=550d22ec0c3f530f5d317746f3f7e75251a1de4b;hp=80e7c0f0cdad7795c06ba46a4fee0ab200b98381;hpb=d165f8ae619c78fd1ef98a9ba2abdaeeceff853e;p=plomrogue diff --git a/src/map_objects.h b/src/map_objects.h index 80e7c0f..bddd5ff 100644 --- a/src/map_objects.h +++ b/src/map_objects.h @@ -1,56 +1,116 @@ +/* map_objects.h + * + * Structs for objects on the map and their type definitions, and routines to + * initialize these and load and save them from/to files. + */ + #ifndef MAP_OBJECTS_H #define MAP_OBJECTS_H -#include -#include "yx_uint16.h" + +#include /* for FILE typedef */ +#include /* for uint8_t */ +#include "yx_uint16.h" /* for yx_uint16 coordinates */ struct World; -struct Map; - -struct Player { - struct yx_uint16 pos; - unsigned char hitpoints; }; - -struct MapObj { - void * next; - char type; - struct yx_uint16 pos; }; - -struct MapObjDef { - struct MapObjDef * next; - char id; - char mapchar; - char * desc; }; - -struct Item { - struct MapObj map_obj; }; - -struct Monster { - struct MapObj map_obj; - unsigned char hitpoints; }; - -struct ItemDef { - struct MapObjDef map_obj_def; }; - -struct MonsterDef { - struct MapObjDef map_obj_def; - unsigned char hitpoints_start; }; - -extern void readwrite_map_objects_dummy (void *, FILE *); -extern void write_map_objects_monsterdata (void *, FILE *); -extern void write_map_objects (void * start, FILE *, void (*) (void *, FILE *) ); -extern void read_map_objects_monsterdata (void *, FILE *); -extern void read_map_objects (void *, FILE *, size_t, void (*) (void *, FILE *) ); -extern void build_map_objects_monsterdata (struct MapObjDef *, void *); -extern void build_map_objects_itemdata (struct MapObjDef *, void *); -extern void * build_map_objects (struct World *, void *, char, unsigned char, size_t, - void (*) (struct MapObjDef *, void *)); -extern struct MapObjDef * get_map_obj_def (struct World *, char); - -extern struct yx_uint16 find_passable_pos (struct Map *); -extern char is_passable (struct Map *, struct yx_uint16); -extern void move_monster (struct World *, struct Monster *); -extern void move_player (struct World *, char); -extern void player_wait(struct World *); + + + +/* Player is non-standard: single and of a hard-coded type. */ +struct Player +{ + struct yx_uint16 pos; + uint8_t hitpoints; +}; + + + +/* Structs for standard map objects. */ + +struct MapObj +{ + void * next; + char type; /* Map object type identifier (see MapObjDef.id). */ + struct yx_uint16 pos; /* Coordinate of object on map. */ +}; + +struct Item +{ + struct MapObj map_obj; +}; + +struct Monster +{ + struct MapObj map_obj; + uint8_t hitpoints; +}; + + + +/* Structs for map object *type* definitions. Values common to all members of + * a single monster or item type are harvested from these. + */ + +struct MapObjDef +{ + struct MapObjDef * next; + char m_or_i; /* Is it item or monster? "i" for items, "m" for monsters. */ + char id; /* Unique identifier of the map object type to describe. */ + char mapchar; /* Map object symbol to appear on map.*/ + char * desc; /* String describing map object in the game log. */ +}; + +struct ItemDef +{ + struct MapObjDef map_obj_def; +}; + +struct MonsterDef +{ + struct MapObjDef map_obj_def; + uint8_t corpse_id; /* ID of object type killed monster changes to. */ + uint8_t hitpoints_start; /* Hitpoints each monster starts with. */ +}; + + + +/* Initialize map object type definitions from file at path "filename". */ +extern void init_map_object_defs(struct World * world, char * filename); + + + +/* Free item / monster definitions in map object chain starting at "md_start" / + * "id_start". + */ +extern void free_item_defs(struct ItemDef * id_start); +extern void free_monster_defs(struct MonsterDef * md_start); + + + +/* Build into memory starting at "start" chain of "n" map objects of type + * "def_id". + */ +extern void * build_map_objects(struct World * world, void * start, char def_id, + uint8_t n); + + + +/* Write to/read from file chain of map objects starting/to start in memory at + * "start". + */ +extern uint8_t write_map_objects(struct World * world, void * start, + FILE * file); +extern uint8_t read_map_objects(struct World * world, void * start, + FILE * file); + + +/* Free items / monsters in map object chain starting at "item" / "monster". */ +extern void free_items(struct Item * item); +extern void free_monsters(struct Monster * monster); + +/* Get pointer to the map object definition of identifier "def_id". */ +extern struct MapObjDef * get_map_obj_def(struct World * world, char def_id); + + #endif